Races-new way

Here you can discuss what kind of races should be in the game.
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balint
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Races-new way

Post by balint » Fri May 15, 2015 12:34 pm

Hi all!

I start working on this version again.

Races in my opinion: 4 playable races:
Droids (Sorry I don't know the name of that faction)
Republic-Empire
Rebels
Minor factions (all in one): Wookie, Ewock, Bounty hunters and so on.
This is Hungary and winter is coming.

Ness

Re: Races-new way

Post by Ness » Fri May 15, 2015 7:56 pm

Races should be

Republic
Sepaparist (droids)

Empire
Rebels

Others

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ejm29
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Re: Races-new way

Post by ejm29 » Fri May 15, 2015 10:40 pm

I think wookies should be part of the republic, wookies and ewoks should be available to the rebels and bounty hunters should only be available to the empire. Putting bounty hunters and ewoks into the same faction does not make much sence

Ness

Re: Races-new way

Post by Ness » Sat May 16, 2015 8:33 am

Wookies, ewoks and others should be separate nations because they have their own units and structures.

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balint
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Re: Races-new way

Post by balint » Sat May 16, 2015 4:31 pm

Okay then what about this?:

Republic: Clones, Wookies, jedi
Empire: Clones, Bounty hunters
Rebels: Humans, Wookies, Ewocks, And so on
Separatist: Droids, Geonisians.
This is Hungary and winter is coming.

Ness

Re: Races-new way

Post by Ness » Sat May 16, 2015 6:31 pm

Wookies, Ewocks and geonosians should be available on battles in their planets or moons.

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balint
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Re: Races-new way

Post by balint » Sat May 16, 2015 6:57 pm

It can be set that on campaign maps you can produce given units, but They should be enabled in random maps.
Btw, do you want to make maps for this version?
This is Hungary and winter is coming.

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ollie444
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Re: Races-new way

Post by ollie444 » Tue May 19, 2015 7:27 pm

You know what, I think they should all be "separate" factions, but since they have few units each, you could have your team have multiple allied factions, like ewoks and wookies for one team.
This would allow for more creativity, and allow new campaigns.

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balint
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Re: Races-new way

Post by balint » Tue May 19, 2015 9:13 pm

Well, I don't think they should be separate factions.
It would be pretty stranhe to use a race which has 4 unit and no vechicles, making them weak.

And what about this:
These units could be recruited in something like a space bar.
They could have some special abilities to make them worth it.
For example: Wookies- high hp, ewoks-maybe 1 turn recruit but weaker, bounty hunter-damage dealer cannot be seen by enemy
This is Hungary and winter is coming.

Cloudff5
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Re: Races-new way

Post by Cloudff5 » Thu Jan 19, 2017 6:27 pm

U know in the movies and book's the wookies and ewoks both had primitive Tec so how about primitive transport with no attack but high armor and a high unit capacity

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Detros
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Re: Races-new way

Post by Detros » Thu Jan 19, 2017 8:07 pm

balint wrote:These units could be recruited in something like a space bar.
Image?

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Avalyn
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Re: Races-new way

Post by Avalyn » Fri Jan 20, 2017 2:53 am

Detros wrote:
balint wrote:These units could be recruited in something like a space bar.
Image?
Cantina. :)
Istan quete ya merin, ar la hanyuvatyen.

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balint
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Re: Races-new way

Post by balint » Sat Feb 18, 2017 8:42 am

Avalyn wrote:
Detros wrote:
balint wrote:These units could be recruited in something like a space bar.
Image?
Cantina. :)
Lol :D
Did I really write that? :D
This is Hungary and winter is coming.

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Avalyn
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Re: Races-new way

Post by Avalyn » Sun Feb 19, 2017 10:51 pm

Maybe Patroid wrote it. ;)
Istan quete ya merin, ar la hanyuvatyen.

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Lawrence
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Re: Races-new way

Post by Lawrence » Sat Oct 28, 2017 12:10 pm

Ness wrote:Wookies, Ewocks and geonosians should be available on battles in their planets or moons.
Like John in AoF?
Random guy: "Lets use goblins."
Me: "GOBLINS? THIS IS LAWRENCIAAAAA!"

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Ravancloak
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Re: Races-new way

Post by Ravancloak » Mon Dec 04, 2017 6:54 am

Not true for wookies. They combined traditional weapons with modern technologies. They have repulsor technology, and bow casters. The only thing wookies are primitive in is spaceflight.
Cloudff5 wrote:U know in the movies and book's the wookies and ewoks both had primitive Tec so how about primitive transport with no attack but high armor and a high unit capacity
A new age will dawn. Ravens will be the herald angels, the stars will shine cold, for from the Star's End, I, THE ADORABLE RAVANCLOAK, HAVE AWOKEN. -- That's why I and my Vespa wanted to say こんにちは!

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Ravancloak
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Re: Races-new way

Post by Ravancloak » Mon Dec 04, 2017 7:12 am

Take it from a nerd: here's Star Wars "races" based on Expanded Universe, Movies, and Games:
All eras
(Yuuzhan Von War)
Yuuzhan Von
New Republic
(Rebellion era)
Empire
Rebellion
(Clone Wars era)
Republic
Separatists
(Sith Wars there were lots, refer to the old republic games)
Republic (Jedi)
Sith Empire
(Multiple)
Mandalorians (present during clone wars and yuuzhan von invasion)
Hutts (They were powerful during every war. They employed armies earlier, and moved to crime during the movie wars, then were more active during the invasion)
A new age will dawn. Ravens will be the herald angels, the stars will shine cold, for from the Star's End, I, THE ADORABLE RAVANCLOAK, HAVE AWOKEN. -- That's why I and my Vespa wanted to say こんにちは!

Omega09
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Re: Races-new way

Post by Omega09 » Sun Jun 03, 2018 6:17 pm

balint wrote:Okay then what about this?:

Republic: Clones, Wookies, jedi
Empire: Clones, Bounty hunters
Rebels: Humans, Wookies, Ewocks, And so on
Separatist: Droids, Geonisians.
Hello, I like this setup for races and units, although for the Empire, i think their clones should specifically be Stormtroopers. Thanks :)

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