AI: Friendly hostiles - wolves to hunt for deers

Things that do not fit any other section
Post Reply
User avatar
Tankhead
Posts: 1790
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

AI: Friendly hostiles - wolves to hunt for deers

Post by Tankhead » Wed Apr 24, 2019 1:37 am

@Stratego (dev) I believe only you can do this but can you make it where Certain hostiles will attack other hostiles?

Like Warfell hostiles only attacking other Hostiles?
Maybe even take a step and have these friendly hostiles attack players if they are attacked first
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

Stratego (dev)
Site Admin
Posts: 8559
Joined: Fri Apr 25, 2014 9:28 pm

Re: Friendly hostiles

Post by Stratego (dev) » Wed Apr 24, 2019 5:21 am

sorry, i dont understand the request.
you can set teams to players to set who is enemy to who.

User avatar
makazuwr32
Posts: 3954
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Friendly hostiles

Post by makazuwr32 » Wed Apr 24, 2019 7:16 am

What tank wants is to make for example wolves to hunt for deers and such. Ofc exclusively for John the neutral because he wants that for random map in which you can't set teams and ai enemies.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
Tankhead
Posts: 1790
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: AI: Friendly hostiles - wolves to hunt for deers

Post by Tankhead » Wed Apr 24, 2019 3:36 pm

Yup that example and like Warfell
To attack gnolls, phantom rouges, spiders and such. You know, Threats.

Think of it like this.

You know how hostiles only attack players when near?
These friendly hostiles only attack other hostiles when near but with the exception of attacking players IF a player decides to hit them first
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

User avatar
Alexander82
Posts: 6236
Joined: Thu Feb 26, 2015 8:18 pm

Re: AI: Friendly hostiles - wolves to hunt for deers

Post by Alexander82 » Mon Apr 29, 2019 2:12 pm

I think that in this case you should cteate more "neutral factions"
Age of Fantasy design leader

User avatar
Tankhead
Posts: 1790
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: AI: Friendly hostiles - wolves to hunt for deers

Post by Tankhead » Fri May 03, 2019 5:02 am

Alexander82 wrote:
Mon Apr 29, 2019 2:12 pm
I think that in this case you should cteate more "neutral factions"
Alright.


I Think some of stormstaints sub units could be used as friendly hostiles or others like natives or desert people as you mention before
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

Post Reply

Return to “Others”