New AI role - new hard AI

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Tankhead
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New AI role - new hard AI

Post by Tankhead » Sat Mar 30, 2019 3:36 am

So a simpler easier way to make aI harder is a new role.
It'll be exactly the same a cheap units role but this version is with powerful units.
If it can't be like cheap units can atleast keep concept and have something similar trigger the role.
( honestly the roles for units for AI to trigger to use are random even with me putting unit in correct place )
@Stratego (dev)
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Re: New AI role

Post by Stratego (dev) » Sat Mar 30, 2019 4:51 am

you mean separate definition in buildables list?

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Re: New AI role

Post by Tankhead » Sat Mar 30, 2019 8:22 am

Stratego (dev) wrote:
Sat Mar 30, 2019 4:51 am
you mean separate definition in buildables list?
Yes
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Tankhead
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Re: New AI role

Post by Tankhead » Sat Apr 13, 2019 2:20 pm

Stratego (dev) wrote:
Sat Mar 30, 2019 4:51 am
you mean separate definition in buildables list?
Well is it possible?
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Re: New AI role - new hard AI

Post by Stratego (dev) » Sat Apr 13, 2019 2:24 pm

everything is possible :)

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Tankhead
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Re: New AI role - new hard AI

Post by Tankhead » Sat Apr 13, 2019 8:33 pm

Stratego (dev) wrote:
Sat Apr 13, 2019 2:24 pm
everything is possible :)
Ok well now ik its possible.

Next question is do you accept it?
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Re: New AI role - new hard AI

Post by Stratego (dev) » Sun Apr 14, 2019 5:45 pm

actally it is not easy to make separate AI, also not even "configurable" the AI, thee current options only a small fraction of how AI work.

so we can come back to this question whyn ww2 is published

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Re: New AI role - new hard AI

Post by Tankhead » Sun Apr 14, 2019 7:32 pm

Ok
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Re: New AI role - new hard AI

Post by Tankhead » Fri May 03, 2019 5:04 am

Anothet comeback to this since Aoww publish now
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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