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Buildings debris

Posted: Sun Sep 09, 2018 12:19 am
by Tankhead
When a buildings get destroyed they leave debris

Wood structures - sticks, logs etc

Stone - rocks

Metal - metal scraps

Maybe some mix with eachother since some structures use 2 or more

Re: Buildings debris

Posted: Sun Sep 09, 2018 1:32 am
by Savra
This would make maps nicer probably make it so you have to destroy the debris to get by.

Re: Buildings debris

Posted: Sun Sep 09, 2018 2:57 am
by Sunrise Samurai
Left as "corpse"

Debris
Same stats as corpse, with same vanishing, but
Power 5 (slowing 1 weapon)
Is a trap, but is not invisible and can't be targeted.

Basically a battlefield hazard that you don't want to step on if you can avoid it. Adds decoration and a small level of additional strategy to get your opponent to step on one if they want to attack your unit.

Also, flaming debris may be spawned if building was on fire (if possible) and has lower vanishing value, but burning weapon, slowing 1 weapon, and 10 power.

Re: Buildings debris

Posted: Sun Sep 09, 2018 4:18 am
by Tankhead
Sunrise Samurai wrote:
Sun Sep 09, 2018 2:57 am
Left as "corpse"

Debris
Same stats as corpse, with same vanishing, but
Power 5 (slowing 1 weapon)
Is a trap, but is not invisible and can't be targeted.

Basically a battlefield hazard that you don't want to step on if you can avoid it. Adds decoration and a small level of additional strategy to get your opponent to step on one if they want to attack your unit.

Also, flaming debris may be spawned if building was on fire (if possible) and has lower vanishing value, but burning weapon, slowing 1 weapon, and 10 power.
Only if wood is involved. You can't burn metal or stone.

Now that I think of it why would trained men ( and even some with armor ) get injured?

My suggest that it should work as a blockade ( you can't pass it ) unless you clean it up with a worker

Re: Buildings debris

Posted: Sun Sep 09, 2018 4:49 am
by makazuwr32
Better as a corpse.
Because otherwise as sunrise mentioned in discord zurgo or monk can raise with this to extremal levels just on base without giving a chance for enemy to kill it early.

Re: Buildings debris

Posted: Sun Sep 09, 2018 5:28 am
by Savra
Well here's some stone debris to start.

Re: Buildings debris

Posted: Sun Sep 09, 2018 6:16 am
by Tankhead
Not sure if y'all are but combination debris a thing?
Like what would it look like if a structure had both wood and stone or metal ( mix ) together?
Btw mechanical units get to have this?