When a buildings get destroyed they leave debris
Wood structures - sticks, logs etc
Stone - rocks
Metal - metal scraps
Maybe some mix with eachother since some structures use 2 or more
Buildings debris
Buildings debris
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Buildings debris
This would make maps nicer probably make it so you have to destroy the debris to get by.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Buildings debris
Left as "corpse"
Debris
Same stats as corpse, with same vanishing, but
Power 5 (slowing 1 weapon)
Is a trap, but is not invisible and can't be targeted.
Basically a battlefield hazard that you don't want to step on if you can avoid it. Adds decoration and a small level of additional strategy to get your opponent to step on one if they want to attack your unit.
Also, flaming debris may be spawned if building was on fire (if possible) and has lower vanishing value, but burning weapon, slowing 1 weapon, and 10 power.
Debris
Same stats as corpse, with same vanishing, but
Power 5 (slowing 1 weapon)
Is a trap, but is not invisible and can't be targeted.
Basically a battlefield hazard that you don't want to step on if you can avoid it. Adds decoration and a small level of additional strategy to get your opponent to step on one if they want to attack your unit.
Also, flaming debris may be spawned if building was on fire (if possible) and has lower vanishing value, but burning weapon, slowing 1 weapon, and 10 power.
The glorious sun rises again
Re: Buildings debris
Only if wood is involved. You can't burn metal or stone.Sunrise Samurai wrote: ↑Sun Sep 09, 2018 2:57 am Left as "corpse"
Debris
Same stats as corpse, with same vanishing, but
Power 5 (slowing 1 weapon)
Is a trap, but is not invisible and can't be targeted.
Basically a battlefield hazard that you don't want to step on if you can avoid it. Adds decoration and a small level of additional strategy to get your opponent to step on one if they want to attack your unit.
Also, flaming debris may be spawned if building was on fire (if possible) and has lower vanishing value, but burning weapon, slowing 1 weapon, and 10 power.
Now that I think of it why would trained men ( and even some with armor ) get injured?
My suggest that it should work as a blockade ( you can't pass it ) unless you clean it up with a worker
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Buildings debris
Better as a corpse.
Because otherwise as sunrise mentioned in discord zurgo or monk can raise with this to extremal levels just on base without giving a chance for enemy to kill it early.
Because otherwise as sunrise mentioned in discord zurgo or monk can raise with this to extremal levels just on base without giving a chance for enemy to kill it early.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Buildings debris
Well here's some stone debris to start.
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Re: Buildings debris
Not sure if y'all are but combination debris a thing?
Like what would it look like if a structure had both wood and stone or metal ( mix ) together?
Btw mechanical units get to have this?
Like what would it look like if a structure had both wood and stone or metal ( mix ) together?
Btw mechanical units get to have this?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"