Crawler, Walkers, Gatherer. Insectoid.

Things that do not fit any other section
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General Brave
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Crawler, Walkers, Gatherer. Insectoid.

Post by General Brave » Sat Aug 18, 2018 5:52 pm

Ants/folks:
Worker Ant.
Image
Cost: 2.
Hp: 8/8.
Attack power: 5.
Range: 1.
Armor:: 1.
Pierce Armor: 0.
Speed: 3.
Sight: 4.
Mend: 5
Action/turn: 1/1.
Spell resistance: 0%.
Size 1x1.
Builds:
Conclaive.
Lookout .
Burrow.
Ant tunnel.
Hatchery pool.
Insectoid bridge.
Antfolk Worker.
Image
Cost: 3.
Hp: 11/11.
Attack power: 6.
Range: 1.
Armor: 1.
Pierce Armor: 0.
Speed: 3.
Sight: 4.
Mend: 8.
Action/turn: 2/2.
Spell resistance: 0%.
Size 1x1.
Builds:
Conclaive.
Lookout .
Burrow.
Ant tunnel.
Hatchery pool.
Insectoid bridge.
Infantry:
Warrior Ant.
Image
Cost: 2.
Hp: 15/15.
Attack power: 8.
Range: 1.
Armor: 1.
Pierce Armor: 0.
Speed: 3.
Sight: 4.
Action/turn: 1/1.
Spell resistance: 0%.
Size 1x1.
Warrior Fire Ant.
Image
Cost: 2.
Hp: 12/12.
Attack power: 5.
Range: 1.
Armor: 1.
Pierce Armor: 0.
Speed: 3.
Sight: 4.
Action/turn: 1/1.
Spell resistance: 0%.
Size 1x1.
Passive Ability: Fire Weapon.
Warrior Snow Ant.
Image
Cost: 2.
Hp: 13/13.
Attack power: 6.
Range: 1.
Armor: 1.
Pierce Armor: 0.
Speed: 3.
Sight: 4.
Action/turn: 1/1.
Spell resistance: 0%.
Size 1x1.
Passive Ability: Slowing Weapon.
Colony Spiker.
Image
Cost: 3.
Hp: 18/18.
Attack power: 8.
Range: 1.
Armor: 2.
Pierce Armor: 1.
Speed: 3.
Sight: 4.
Action/turn: 2/2.
Spell resistance: 20%.
Size 1x1.
Elite Colony Spiker.
Image
Cost: 3.
Hp: 20/20.
Attack power: 10.
Range: 1.
Armor: 3.
Pierce Armor: 2.
Speed: 3.
Sight: 4.
Action/turn: 2/2.
Spell resistance: 30%.
Size 1x1
Last edited by General Brave on Sun Aug 19, 2018 7:41 am, edited 10 times in total.
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Savra
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by Savra » Sat Aug 18, 2018 6:03 pm

Uhm, general brave why do we have 2 of these topics?
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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General Brave
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by General Brave » Sat Aug 18, 2018 6:05 pm

It might have bugged out and submit it two. Focus on this one not the other.
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Savra
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by Savra » Sat Aug 18, 2018 8:21 pm

The ant folk worker is supposed to be an upgrade unless you want it like this and the Insectoids effectively get 6 workers?
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General Brave
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by General Brave » Sat Aug 18, 2018 8:23 pm

I think it seems much more better.
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Savra
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by Savra » Sat Aug 18, 2018 8:32 pm

What you meen?
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viewtopic.php?f=30&t=6289

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General Brave
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by General Brave » Sat Aug 18, 2018 8:33 pm

Have them as separate upgrades
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General Brave
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by General Brave » Sat Aug 18, 2018 8:34 pm

The bipedal ones will be better except they take longer to form
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Savra
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by Savra » Sat Aug 18, 2018 9:43 pm

Hmm so 6 worker types it is? Okay, unlike dwarfs these workers are actually required to build different structures so I guess that evens things out.
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viewtopic.php?f=30&t=6289

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General Brave
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by General Brave » Sat Aug 18, 2018 9:46 pm

Yes they're be able to build different types of buildings and places.
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General Brave
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by General Brave » Sat Aug 18, 2018 10:10 pm

Please discuss stats.
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Savra
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by Savra » Sun Aug 19, 2018 6:00 am

Ummm general brave I forgot to add their bonuses,
Spiker has same bonuses as infantry
Stinger has bonus to cav
Pinned has bonuses to infantry

I'll try and get the bees stats right next time.
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viewtopic.php?f=30&t=6289

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General Brave
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by General Brave » Sun Aug 19, 2018 6:57 am

Ik.
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Savra
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by Savra » Sun Aug 19, 2018 7:18 am

Spikers were supposed to attack twice, all the Ant folk were actually, that's why I made their weopon the way it is, also because of the multiple arms. Feel free to lower attack if you want to compensate.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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General Brave
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by General Brave » Sun Aug 19, 2018 7:35 am

I forgot that.
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