Dodge counter IMPLEMENTED

Things that do not fit any other section
Post Reply
User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Dodge counter IMPLEMENTED

Post by Sunrise Samurai » Fri Aug 17, 2018 5:05 pm

Alexander82 wrote:
Tue Aug 14, 2018 4:18 pm
@Stratego (dev) can we make dodge counter alone ignore if the unit that hit has bonus against the one to dodge?

E.g. The sentinel has dodge counter. Can we allow it to dodge a knight counterattack even tough knights have bonus against sentinels (that are infantry)?
Giving this a topic to itself. I think we can pretty much agree on it, since sentinels currently wipe themselves out on death knights and imperial knights
Currently residing at the local ninja academy. I'm still watching though.

User avatar
makazuwr32
Posts: 3954
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Dodge counter

Post by makazuwr32 » Fri Aug 17, 2018 9:09 pm

fully support this.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
Tankhead
Posts: 1790
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Dodge counter

Post by Tankhead » Fri Aug 17, 2018 9:47 pm

I'm not understanding this mechanic....and wouldn't it be better to have a block affect with units and or a "parry" affect that can have a small chance to block with sword units.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

Stratego (dev)
Site Admin
Posts: 8559
Joined: Fri Apr 25, 2014 9:28 pm

Re: Dodge counter

Post by Stratego (dev) » Fri Aug 17, 2018 9:51 pm

ok i made it dodge counter will work regardless of the counter unit has bonus against dodger or not.

uos in next update.

User avatar
makazuwr32
Posts: 3954
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Dodge counter IMPLEMENTED

Post by makazuwr32 » Fri Aug 17, 2018 9:58 pm

@Tankhead.
Right now regardless of dodges if unit has bonus against your unit he will always hit that unit. even if unit has 5000% dodges.
After this update Dodge counter allows to dodge ALL counter attacks. even from units that have bonus to this unit. ofc that will depend on chance still.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
Tankhead
Posts: 1790
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Dodge counter IMPLEMENTED

Post by Tankhead » Fri Aug 17, 2018 10:31 pm

makazuwr32 wrote:
Fri Aug 17, 2018 9:58 pm
@Tankhead.
Right now regardless of dodges if unit has bonus against your unit he will always hit that unit. even if unit has 5000% dodges.
After this update Dodge counter allows to dodge ALL counter attacks. even from units that have bonus to this unit. ofc that will depend on chance still.
Oh ok thank you for clarifying. Pretty much a patch for balance
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

User avatar
Alexander82
Posts: 6236
Joined: Thu Feb 26, 2015 8:18 pm

Re: Dodge counter IMPLEMENTED

Post by Alexander82 » Sat Aug 18, 2018 1:38 pm

Ok. I think that this should make for the lack of reach of elven units
Age of Fantasy design leader

Post Reply

Return to “Others”