Game options and design

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Savra
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Re: Game options and design

Post by Savra » Tue Sep 18, 2018 3:01 am

Could someone with audacity work on these?
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Savra
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Re: Game options and design

Post by Savra » Wed Sep 19, 2018 5:03 am

Sad, I've used audacity before an know how it works but can't use that considering it requires a computer. :lol:
I'll see if I can find a way around this problem, if not then well, I tried.
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Savra
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Re: Game options and design

Post by Savra » Mon Oct 01, 2018 5:03 am

Savra wrote:
Mon Sep 17, 2018 2:11 am
Alright here's the choices pick which ones you want for which race so we can have it ready 11 to 12 sound tracks, we need 5-6.
Savra wrote:
Mon Aug 27, 2018 1:07 am
Here's another one that might work.
https://freesound.org/people/4barrelcarb/sounds/392076/
Could be scaledfolks or new human sound track.
Savra wrote:
Sun Aug 26, 2018 9:31 pm
How's this for elves?
https://opengameart.org/content/sylvan- ... ed-version
@Stratego (dev) since I lack the means to, and I'm pretty sure your the only one who can put these in unless Alexander or General brave would like to take a shot at it, could you possibly pick which ones should be added to whom So We can add these? Can't get Audacity at the moment, nor do I remember what the Ogg. Files are. (Its been 5 years. :lol: )
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Savra
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Re: Game options and design

Post by Savra » Sun Oct 07, 2018 4:38 am

I wonder if I can find a way around this? Hmm
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Stratego (dev)
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Re: Game options and design

Post by Stratego (dev) » Sun Oct 07, 2018 7:32 am

Thanks!
i tried to write my opinions, but never forget i am total layman in sounds/musics. :)

Savra wrote:
Mon Oct 01, 2018 5:03 am
Savra wrote:
Mon Sep 17, 2018 2:11 am
Alright here's the choices pick which ones you want for which race so we can have it ready 11 to 12 sound tracks, we need 5-6.
Savra wrote:
Sun Sep 16, 2018 4:50 am
Here's some new ones:
AVERAGE: is must be in low volume not to be itching, needs to be a faint background music https://opengameart.org/content/dream-r ... soundtrack
I DONT REALLY LIKE this one https://opengameart.org/content/etherea ... soundtrack
GOOD!: maybe a little too modern sampling for fantasy world https://opengameart.org/content/heroic-synth-soundtrack
I DONT REALLY LIKE this one https://opengameart.org/content/broken-kingdom
Savra wrote:
Mon Aug 27, 2018 1:07 am
Here's another one that might work.
AVERAGE: little itching, not a faint mbackground music https://freesound.org/people/4barrelcarb/sounds/392076/
Could be scaledfolks or new human sound track.
Savra wrote:
Sun Aug 26, 2018 9:31 pm
How's this for elves?
VERY GOOD! https://opengameart.org/content/sylvan- ... ed-version
Savra wrote:
Wed Aug 22, 2018 1:54 am
Here's some music I found that could be used for certain races.
GOOD but too short to loop this https://freesound.org/people/Thirsk/sounds/121029/ Scaledfolk
GOOD but needs to be low volume not to be itching https://freesound.org/people/Sirkoto51/sounds/416632/ Undead
I DONT REALLY LIKE this one, too modern and simple samplinghttps://freesound.org/people/cheesepuff/sounds/109239/ Dwarves
AVERAGE: good concept but sound too simple sampling https://freesound.org/people/Airwolf89/sounds/346455/ Orcs
I DONT REALLY LIKE this one, too modern and simple sampling https://freesound.org/people/neehnahw/sounds/332020/ Elves
@Stratego (dev) since I lack the means to, and I'm pretty sure your the only one who can put these in unless Alexander or General brave would like to take a shot at it, could you possibly pick which ones should be added to whom So We can add these? Can't get Audacity at the moment, nor do I remember what the Ogg. Files are. (Its been 5 years. :lol: )

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Tankhead
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Re: Game options and design

Post by Tankhead » Sun Oct 07, 2018 3:56 pm

So this seems like it will wait a few months
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Savra
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Re: Game options and design

Post by Savra » Mon Oct 08, 2018 1:52 am

Depends, we could make it easier by figuring out with soundtracks could work that way we don't have to ogg. file them all.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Tankhead
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Re: Game options and design

Post by Tankhead » Mon Oct 29, 2018 6:37 am

Hmmmmm
I wonder who did the music for aos
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Savra
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Re: Game options and design

Post by Savra » Mon Oct 29, 2018 2:47 pm

Stratego
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Savra
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Re: Game options and design

Post by Savra » Wed Oct 31, 2018 6:48 am

Tankhead wrote:
Mon Oct 29, 2018 6:37 am
Hmmmmm
I wonder who did the music for aos
Tell me, do you have access to audacity? If so, you could convert the sounds into .ogg files or you could ask someone who could do that.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Tankhead
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Re: Game options and design

Post by Tankhead » Wed Oct 31, 2018 7:37 am

I have access but don't know wym
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