"no race distinction" option ANSWERED

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Sunrise Samurai
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"no race distinction" option ANSWERED

Post by Sunrise Samurai »

The title pretty much says it. An option to enable all players to build anything, regardless of race. Is this possible?
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Alexander82
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Re: "no race distinction" option

Post by Alexander82 »

I'd like a mode like that (at least for campaigns)
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Sunrise Samurai
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Re: "no race distinction" option

Post by Sunrise Samurai »

For campaigns it would be great, since you could then use triggers to limit build options to exactly what you want, even interracial combinations.

For multiplayer, it would be a very interesting game mode, where all players can build anything just like in AoS. Obviously, techs would still be racially based, so the dodge techs won't be much help for orcs, and goblin grenade won't help skeletons​. This means upgrading will tend to focus your efforts to the same troop types for the most part.
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LordOfAles
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Re: "no race distinction" option

Post by LordOfAles »

I honestly dont see why didnt we implememt this earlier
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Re: "no race distinction" option

Post by Sunrise Samurai »

:lol:

@Daniel: think you could make this happen?
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makazuwr32
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Re: "no race distinction" option

Post by makazuwr32 »

Suddenly found this topic. Apparently i like this idea.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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LordOfAles
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Re: "no race distinction" option

Post by LordOfAles »

Everyone does.

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Midonik
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Re: "no race distinction" option

Post by Midonik »

It can be done, we just need to create a race "all" (gonna need a symbol, thought it can be just a text "all"), and add there all uni... I'M NOT doing that.
Hmm... Not all units have jsons.
Last edited by Midonik on Tue Aug 21, 2018 4:08 pm, edited 1 time in total.
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Re: "no race distinction" option ANSWERED

Post by Stratego (dev) »

Midonik is right there is that possibility
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