Orcs rebel

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Midonik
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Orcs rebel

Post by Midonik » Fri Aug 25, 2017 5:19 pm

Guess whats that? Yeah,prequel of orcs conquest! Becouse I have no idea how to continue my other campains,I going to make new. (I put small easter egg to this campaing in orks conquest,Im intrested will someone find it).
Frist map of this campaing: Arrival to village.
The orcs land was conqered by elfs. Orcs suffer many repressions under elven rule,they cant even travel without premisson. By they are orcs that have their own bussnies and sometimes needs to go from village to village and dont fear to kill some elfs-like Zurgo.
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Midonik
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Re: Orcs rebel

Post by Midonik » Fri Aug 25, 2017 5:24 pm

Unfortunetly,my uploading app is not working,so I cannot send you screenshoot. :(
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LordOfAles
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Re: Orcs rebel

Post by LordOfAles » Fri Aug 25, 2017 5:26 pm

Dont worry,i think you cant post a screenshot anyway
The Crusade never ends...

Midonik
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Re: Orcs rebel

Post by Midonik » Fri Aug 25, 2017 5:30 pm

Why?
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LordOfAles
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Re: Orcs rebel

Post by LordOfAles » Fri Aug 25, 2017 5:32 pm

Idk,it says extension is not allowed
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Midonik
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Re: Orcs rebel

Post by Midonik » Fri Aug 25, 2017 5:33 pm

Lol. I didnt know that.
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Midonik
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Re: Orcs rebel

Post by Midonik » Fri Aug 25, 2017 8:04 pm

Next map: Attack on barracks
Zurgo and orcs kill guards,but some elfs excaped. Then knew that they will be hunted by elfs,so they decided to began rebel. Orcs accepted Zurgos leadership. They traveled from village to village,looking for more orcs to join them. When they found bigger group,they decided to attacks more important target: elven barracks. If they destroy it,they will be able to get control on this region. Zurgo is leader,so if he die rebel will fall.

This map is short,only 3 turns (like first map),but its not that easy.
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Midonik
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Re: Orcs rebel

Post by Midonik » Sat Aug 26, 2017 8:09 pm

Next map: Elven response
After takeing control of elven garnison,rebel gain control in region of the Skull Crushers-one of orkish tribes. Now,scouts reaported that elfs are going to send troops to destroy Zurgos rebel. Meanwhile,more orcs join rebel,the make some better weapons and some of them learn how to fight better. Zurgo decided to stop their attack. They meet on one of main roads.
It takes 10 turns.
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Midonik
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Re: Orcs rebel

Post by Midonik » Sat Aug 26, 2017 8:19 pm

Next map: Elven fort
When Zurgos rebel win battle with elfs,their forces were weaked. Rebeliants decided to counter attack. They went to region were tribe of headhunters lives. They captured few villges,some headhunters joined them. Their scouts reported that enemys forces regrouping in biggest city in this region. The city is well fortifceded and defended,ther is also fort,with some old orcs fortification and new elven ones. Some locals joined rebel-mayby they will be usefull?
Ohhh... I make some triggers here,they dont work perfect,but to tell the truth I get a bit sick of them :lol:
This map is short,7 turns only.
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Puss_in_Boots
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Re: Orcs rebel

Post by Puss_in_Boots » Sat Aug 26, 2017 8:22 pm

Short maps are always great maps, just like shift 3.

Glad you are making an effort to use triggers.
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Midonik
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Re: Orcs rebel

Post by Midonik » Sat Aug 26, 2017 8:32 pm

I send all maps to dev. I noticed that some ai troll headhunters I make in this map just stand at one place and shoot to walls. Lol.
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Puss_in_Boots
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Re: Orcs rebel

Post by Puss_in_Boots » Sat Aug 26, 2017 8:40 pm

Yeah, they need to know to never shoot at walls and gates.
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LordOfAles
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Re: Orcs rebel

Post by LordOfAles » Mon Aug 28, 2017 5:22 pm

Elven response map:

Killed all the elves on the road, 4/9 turns.

Me:O yea baby!
*Finish turn*
*Orc dies*
Me:WTF?*saw elves on both sides of woods*
*later*
8/9 turns:Zurgo with 2hp hits elf archer with 11hp :/
Me:NO SHIT!
*flips table,throws fireballs at TV,pushes tablet in volcano,jumps to space,halves the moon,fell to graveyard,killed a bunch of zombies,got home,tablet was at the same place as before,bed....(:I)....*
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Midonik
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Re: Orcs rebel

Post by Midonik » Mon Aug 28, 2017 5:27 pm

I laughted.
Keep Zurgo on middle of road,at beggining move axe throwers to down left and down right,there are dyrads there,and kill elf archer from up left and up right with axe throwers a the end.
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LordOfAles
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Re: Orcs rebel

Post by LordOfAles » Mon Aug 28, 2017 5:29 pm

i told my first time playing that map above lol :lol:

Currently i have 3 stars,dont worry ;)
The Crusade never ends...

Midonik
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Re: Orcs rebel

Post by Midonik » Mon Aug 28, 2017 5:39 pm

Oh ok. At least elfs archers make what they we created to.
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Midonik
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Re: Orcs rebel

Post by Midonik » Thu Sep 14, 2017 5:55 pm

After long time if having no idea for more maps,here it is,next map,Great rebel:
Message of our great victories arrived to all orks tribes. With small help of our agents most of them rised! Now,we need to force those stupid elfs out of our land! We have to expect more elfs forces arriving from their land (bridge at west).

Sent to Daniel.
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Midonik
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Re: Orcs rebel

Post by Midonik » Sat Sep 16, 2017 9:52 am

Next map: Croosing
After we pushed elfs out of our land,they propsed peace. Ha! We can crush them,we we cloud want peace? Anyway,we sing cease-fire,so we can bring all troops into fight and bulid transport ships,becouse we need to croos Great River. Now,cease-fire ended and we need to fight. Elfs prepared defense,but its not engoun. After we cross river,we will take first their cities and later we will be able to walk deeper in their forest.
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Midonik
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Re: Orcs rebel

Post by Midonik » Sun Sep 24, 2017 1:41 pm

I noticed that map "Elven fort" have no turn limits for stars. It should be 9 for three and 10 for two,con you change it Daniel,or I need to send you map again?
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Stratego (dev)
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Re: Orcs rebel

Post by Stratego (dev) » Sun Sep 24, 2017 2:18 pm

please send it with the fix, thanks!

Midonik
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Re: Orcs rebel

Post by Midonik » Sun Sep 24, 2017 2:31 pm

Sent.
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Midonik
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Re: Orcs rebel

Post by Midonik » Sat Oct 28, 2017 8:41 am

The Crossing map have same inssue as Elven fort. Unfortunetly,I delete it from own maps. Daniel,can you send it somehow?
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
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Stratego (dev)
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Re: Orcs rebel

Post by Stratego (dev) » Sat Oct 28, 2017 8:51 am

if u dont have access to mapedits i can not, what is your username so you will be able to edit the map

Midonik
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Re: Orcs rebel

Post by Midonik » Sat Oct 28, 2017 8:52 am

My usernane is Midonik
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Stratego (dev)
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Re: Orcs rebel

Post by Stratego (dev) » Sat Oct 28, 2017 9:35 pm

ok, uos 30 and u can modify maps.

Midonik
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Re: Orcs rebel

Post by Midonik » Sun Oct 29, 2017 10:14 am

Edited and send.
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