Honor
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Honor
k
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Honor
Potassium
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Honor
the first stats were ok, just lower armor to 5/5 or 6/6 and attack to 25
Age of Fantasy design leader
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Honor
Yeh
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Honor
Cause 35 seemed too high. I can make the unit stats based on those of the Imperial knight with same bonuses/weakness) is it ok?
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Honor
Ok i've taken the imperial knight unit and just raised hp to 90 (they are 70) and strength to 30 (it was 25)
I've sent the unit to Daniel so when it is online you should be able to add it to your quest (if you have the Dev Version)
I've sent the unit to Daniel so when it is online you should be able to add it to your quest (if you have the Dev Version)
Age of Fantasy design leader
- Constantin
- Posts: 224
- Joined: Wed Sep 14, 2016 8:30 pm
- Location: Belarus
Re: Honor
The dev version is not possible to create maps and campaigns. There's a serious bug with the orc leader.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
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- Site Admin
- Posts: 15748
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Honor
this king is in the game already, up on server.Alexander82 wrote:Do you like that?
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Constantin
- Posts: 224
- Joined: Wed Sep 14, 2016 8:30 pm
- Location: Belarus
Re: Honor
9 st mission
Last edited by Constantin on Sat Dec 09, 2017 8:11 pm, edited 2 times in total.
- Constantin
- Posts: 224
- Joined: Wed Sep 14, 2016 8:30 pm
- Location: Belarus
Re: Honor
10 st mission
Last edited by Constantin on Sat Dec 09, 2017 8:11 pm, edited 2 times in total.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Honor
Wwoooaa, you have to fight against an army of dragons in the 9th mission?? Those blue dragon a REALLY tough yknow... that seems REALLY HARD
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Honor
I Think We Need Unit As A Anti Dragon Kind Of Unit. Maybe "can train it normaly at towncenters or barracks" or "only a campaign Unit"
Called It "Dragon Slayer" A Human Kind.
Very Fast Unit [Speed = 4]
Very Strong On Dragons {Anti - Dragon}
Little Bit Bonuses for Flying Units {Anti - Air}
Called It "Dragon Slayer" A Human Kind.
Very Fast Unit [Speed = 4]
Very Strong On Dragons {Anti - Dragon}
Little Bit Bonuses for Flying Units {Anti - Air}
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Honor
I was thinking for a unit of that kind but if you need uch a unit you can also use the drake knight (that has bonus against dragons too)
Age of Fantasy design leader
- Constantin
- Posts: 224
- Joined: Wed Sep 14, 2016 8:30 pm
- Location: Belarus
Re: Honor
nothing complicated will not be in this mission. Archers will be strengthened and have two action turns.Skelegonsans wrote:Wwoooaa, you have to fight against an army of dragons in the 9th mission?? Those blue dragon a REALLY tough yknow... that seems REALLY HARD
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Honor
Btw why cant i see 8th and 9th campaigns in my campaigns menu?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Honor
If going about anti-dragon units.... viewtopic.php?f=86&t=3123
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- Constantin
- Posts: 224
- Joined: Wed Sep 14, 2016 8:30 pm
- Location: Belarus
Re: Honor
Yes, it's me, constantin01MightyGuy wrote:BTW, Is that you Constantin & Oskar31?
BTW, In AoF... My username is MightyMan instead of MightyGuy
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Honor
Yeh, my username in-game is also different from this one: it's mightysans. (No mightyguy, i didnt copy u: i created my multiplayer acc way before i started using the forum )
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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- Posts: 36
- Joined: Sat Nov 19, 2016 2:07 pm
Sergeant Stand Still
Hello Team,
first things first: very cute campaign, full with very creative ideas.
BUT: are the enemys troops under the command of sergeant Stand Still? I nearly ran through the complete campaign. It seems to me that if Osswald keeps the distance, the enemy is not triggered. Therefore most of them just keep standing around doing nothing. So I can easely wipe them all out from the distance with my archers.
For example in the second map: (some called it difficult - for me it was just a little walk in the forest): In the first try I walked along the street and was heavenly beaten from waves of attacking enemies - so far so good. But I tried it again. This time, after I smashed the first wave of enemy archers, I avoided the street and sneaked through the forest - and killed all the waiting enemies easily without being attacked - they were just standing around, waiting to get killed.
And this happened in every single map of this campaign.
Or is this a bug that appears only on my jelly bean?
Greetings
Wormtongue
first things first: very cute campaign, full with very creative ideas.
BUT: are the enemys troops under the command of sergeant Stand Still? I nearly ran through the complete campaign. It seems to me that if Osswald keeps the distance, the enemy is not triggered. Therefore most of them just keep standing around doing nothing. So I can easely wipe them all out from the distance with my archers.
For example in the second map: (some called it difficult - for me it was just a little walk in the forest): In the first try I walked along the street and was heavenly beaten from waves of attacking enemies - so far so good. But I tried it again. This time, after I smashed the first wave of enemy archers, I avoided the street and sneaked through the forest - and killed all the waiting enemies easily without being attacked - they were just standing around, waiting to get killed.
And this happened in every single map of this campaign.
Or is this a bug that appears only on my jelly bean?
Greetings
Wormtongue
Last edited by Wormtongue on Tue Nov 29, 2016 4:57 pm, edited 1 time in total.