Look Nice! after you make all maps don't forget the turns for gem reward.
examples
< 10 turns - 3 gems
< 20 turns - 2 gems
> 20 turns - 1 gem
Jack of all traderoutes
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Jack of all traderoutes
They should already be online. Can you try the maps?
Age of Fantasy design leader
Re: Jack of all traderoutes
sorry but i can't play the map this time , maybe Worker1212 could be test it and think the turns for gem imo.
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- Posts: 36
- Joined: Sat Nov 19, 2016 2:07 pm
Re: Jack of all traderoutes
Hi
thx for the nice looking campaign, great idea and really something different. I just tried the first map and got two questons:
There is no fog of war, is this intended?
How can I win the map? At the first try I smashed the enemy completely including all of his buildings and walked into the town - but nothing happens. What must I to do win?
And another small thing, which might not be campain-related but source-code-related:
Can´t summon dragons and flesh golems, when I click on the "dragon icon", no dragon shows up and when the orc shaman is summoning a dragon by himself, I can´t control him. But maybe its a general problem with my jelly bean 1.1. tablet, cause this error also happend frequently in other campaigns - few months ago there was no problem with the summoning, but since one of the updates I can´t summon units any more, when I have myself to place them
Best regards and keep up the good work
Wormtongue
thx for the nice looking campaign, great idea and really something different. I just tried the first map and got two questons:
There is no fog of war, is this intended?
How can I win the map? At the first try I smashed the enemy completely including all of his buildings and walked into the town - but nothing happens. What must I to do win?
And another small thing, which might not be campain-related but source-code-related:
Can´t summon dragons and flesh golems, when I click on the "dragon icon", no dragon shows up and when the orc shaman is summoning a dragon by himself, I can´t control him. But maybe its a general problem with my jelly bean 1.1. tablet, cause this error also happend frequently in other campaigns - few months ago there was no problem with the summoning, but since one of the updates I can´t summon units any more, when I have myself to place them
Best regards and keep up the good work
Wormtongue
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Jack of all traderoutes
To win you need to bring the cart to the city gates. The lack of fog of war was intentional, do you suggest putting it?
Age of Fantasy design leader
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- Posts: 36
- Joined: Sat Nov 19, 2016 2:07 pm
Re: Jack of all traderoutes
Yes, cause in my opinion the map is far too easy, I smashed the enemy at the very first try very easily in about 15 turns - and that even without summoning drakes or golems. (this might be a jellybean bug, I mentioned this problem before, cause I also got it in all the other AoF-campaigns - but strangely enough, I can summon Ents with the elfish priest?!?)Alexander82 wrote:To win you need to bring the cart to the city gates. The lack of fog of war was intentional, do you suggest putting it?
And the fow would add some suspicion, cause its creepy if you can´t see, what kind of enemy is hiding in the fow. But without fow I can spot all the enemy archers and eliminate them very quickly - and thats what makes the map so easy to win. But of course thats only my opinion, there are more than enough very difficult maps, which are nearly unwinable, so its nice to have at least some easier maps.
Oh, and maybe you could add a line in the description of the first map, that you have to bring the cart into town, or just rename the cart to make it clearer
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Jack of all traderoutes
My intention was to make those maps easy, just to enjoy the "trips" of Jack
Also players needed gems and there are many difficult maps, so this could be like a sort of "piece of cake" adventure to play as a diversion from serious and long maps
Obviously we can adjust the map to be slightly more challenging if everyone agree
Also players needed gems and there are many difficult maps, so this could be like a sort of "piece of cake" adventure to play as a diversion from serious and long maps
Obviously we can adjust the map to be slightly more challenging if everyone agree
Age of Fantasy design leader