Undead horde campaning

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Midonik
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Undead horde campaning

Post by Midonik » Mon Oct 03, 2016 1:27 pm

I have post about it in Before publishing-task rules,l post there frist map of this camping. There is 3rd,no 2sc I teel you later why.
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Midonik
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Re: Undead horde campaning

Post by Midonik » Mon Oct 03, 2016 1:28 pm

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Midonik
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Re: Undead horde campaning

Post by Midonik » Mon Oct 03, 2016 1:32 pm

I post rest of this later,I have to make my homework! (Map is called Orks defense)
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Midonik
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Re: Undead horde campaning

Post by Midonik » Mon Oct 03, 2016 1:57 pm

I make it at 32 turns and this is wanted to get 3 stars. Probably better than me players will make it faster.
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Midonik
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Re: Undead horde campaning

Post by Midonik » Mon Oct 03, 2016 3:06 pm

After horde defeat Great Union army they arrived to orcs stronghold. Many tropps attack them,but this with cant pass water must cross brigde with many enemy units. Orcs send some cavalery to help their forteress. Undeds archer take position to shoot them. Few undeads knights ambus some orcs units escaped from smaler villages conqwer in road to stronghold. Units with defeat humans from east come help too (and that why its third map).
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samuelch
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Re: Undead horde campaning

Post by samuelch » Mon Oct 03, 2016 3:12 pm

Good idea, but why there are some black tiles near the green tc?
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Midonik
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Re: Undead horde campaning

Post by Midonik » Mon Oct 03, 2016 3:13 pm

Its fix in normal game.
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Midonik
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Re: Undead horde campaning

Post by Midonik » Mon Oct 03, 2016 3:49 pm

I hope I will can make human defense and elves defense soon.
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Midonik
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Re: Undead horde campaning

Post by Midonik » Mon Oct 03, 2016 4:46 pm

Near to brigde at left is TC. Its not best screanshot.
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Midonik
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Re: Undead horde campaning

Post by Midonik » Sun Oct 09, 2016 7:39 am

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Midonik
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Re: Undead horde campaning

Post by Midonik » Sun Oct 09, 2016 7:44 am

Image
Its human defense map. There is one problem: Defeat human army is simple,only some rounds,after that is only hit walls. Can someone help me with it?
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Alpha
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Re: Undead horde campaning

Post by Alpha » Sun Oct 09, 2016 3:46 pm

Maybe do something here you need to destroy the castle maybe?
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Midonik
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Re: Undead horde campaning

Post by Midonik » Sun Oct 09, 2016 5:47 pm

You mean: When you destroy castel,you win? Or: of you do somethink,castel get destroy?
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Alpha
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Re: Undead horde campaning

Post by Alpha » Sun Oct 09, 2016 6:48 pm

Yes they should destroy it ENTIRELY, this would make it tougher for people to win
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Midonik
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Re: Undead horde campaning

Post by Midonik » Mon Oct 10, 2016 5:28 pm

I add -2 speed Spartan hoppitle,caled King Edward behind gate. When we kill him,enemy surreneder. Is that ok?
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Midonik
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Re: Undead horde campaning

Post by Midonik » Wed Oct 12, 2016 6:42 pm

Hey,i set this tiggets: Cond: Player 1 turn 1 has started and I chose player 1 turn 1,effc: Change obj movement -2,chose obj,and change obj name,chose obj and write name. I mąkę second,Cond: Obj destroyed,chose obj,effc: declar victory player 1 and efffc: massage toast, and write it. Somethink is wrong,becose after try to add it to own mapa alert is showing. What is wrong?
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MightyGuy
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Re: Undead horde campaning

Post by MightyGuy » Wed Oct 12, 2016 6:43 pm

yes, make it a bit more harder. :D imo
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Midonik
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Re: Undead horde campaning

Post by Midonik » Wed Oct 12, 2016 6:56 pm

Wait,what do you mean?
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MightyGuy
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Re: Undead horde campaning

Post by MightyGuy » Wed Oct 12, 2016 8:04 pm

i said add more enemies to make it harder (excitement to the game)
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MightyGuy
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Re: Undead horde campaning

Post by MightyGuy » Wed Oct 12, 2016 8:06 pm

i said add more enemies to make it harder (excitement to the game)
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Midonik
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Re: Undead horde campaning

Post by Midonik » Thu Oct 13, 2016 5:48 am

Ok. But have you see misstake in tiggets?
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MightyGuy
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Re: Undead horde campaning

Post by MightyGuy » Thu Oct 13, 2016 6:14 am

sorry i dont know too about triggers and i dont understand trigger maybe ask or request to Thebluepoenix,alexander,balint,lancer,doomcarrot,hardeep to help you or fix it.
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Midonik
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Re: Undead horde campaning

Post by Midonik » Thu Oct 13, 2016 8:13 pm

I delate all tiggets and make them again and its start work.
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MightyGuy
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Re: Undead horde campaning

Post by MightyGuy » Fri Oct 14, 2016 12:55 pm

goodjob! :) :P :D :lol: :mrgreen:
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Midonik
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Re: Undead horde campaning

Post by Midonik » Fri Oct 14, 2016 3:46 pm

I make king uneneble unitil player dont destroy gate. Game take 18 turs for me. I add more enemies too. I make elves defense map. Its not best,but can be. I post all screens later.
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MightyGuy
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Re: Undead horde campaning

Post by MightyGuy » Fri Oct 14, 2016 8:02 pm

goodluck! :) if i see it it should have improvements.
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Midonik
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Re: Undead horde campaning

Post by Midonik » Sat Oct 15, 2016 7:54 am

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Midonik
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Re: Undead horde campaning

Post by Midonik » Sat Oct 15, 2016 7:56 am

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Its a new version of humans defense map. I add more units and hero knight.
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Midonik
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Re: Undead horde campaning

Post by Midonik » Sat Oct 15, 2016 8:00 am

About: After battle of Greate River Unded Horde keep march for enemy cities. They have arrived to humans capital. Enemy got some ASAP units and Hero knight from far. Edward,king of humans kingdom stay at castel. We can eliminate one of enemy leders. (TIP: Kill king Edward)
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Midonik
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Re: Undead horde campaning

Post by Midonik » Sat Oct 15, 2016 8:01 am

Now,elves defense map. Its tooooo short,only 9 turs.
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