Multirace stealable tech - adaptive production
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Multirace stealable tech - adaptive production
A tech that let the player to change the production without losing the the current invested turns on the old production
This is a stealable tech among races, so any race can invent it or steal it.
restrictions:
- if old production is 5 turn cost and 2 turns remained (so we have 3 turns in it)
- than you can set a new production that is 4 turn cost, and it will show 1 turns left after changing it
- or you can set a new production that is 2 turn cost, but it still be 1 turns left state (so you can not make a production to be ready instantly)
extra: we can have 2 levels of this tech.
1st level: the same as above but you always lose 1 turn on changing production
2nd level: the above described result
This is a stealable tech among races, so any race can invent it or steal it.
restrictions:
- if old production is 5 turn cost and 2 turns remained (so we have 3 turns in it)
- than you can set a new production that is 4 turn cost, and it will show 1 turns left after changing it
- or you can set a new production that is 2 turn cost, but it still be 1 turns left state (so you can not make a production to be ready instantly)
extra: we can have 2 levels of this tech.
1st level: the same as above but you always lose 1 turn on changing production
2nd level: the above described result
Re: Multirace stealable tech - adaptive production
Might be cool think. Most players will change production if they see they gonna lose tc.
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- LordOfAles
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Re: Multirace stealable tech - adaptive production
+1
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- Alexander82
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Re: Multirace stealable tech - adaptive production
Nice one. should we made it in 4 different votes or should we implement it for every races at once?
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- Sunrise Samurai
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Re: Multirace stealable tech - adaptive production
I think this is race independent. Doesn't count for any race, just vote for it once.
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- LordOfAles
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Re: Multirace stealable tech - adaptive production
I vote for 1 voting, not 4. It's an universal tech.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Re: Multirace stealable tech - adaptive production
at once.Alexander82 wrote:Nice one. should we made it in 4 different votes or should we implement it for every races at once?
- Sunrise Samurai
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Re: Multirace stealable tech - adaptive production
Seems like we left a good idea to be forgotten. Can we have this marked as accepted, so we can get it in?
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- General Brave
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Re: Multirace stealable tech - adaptive production
What does this thing do again?
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- Sunrise Samurai
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Re: Multirace stealable tech - adaptive production
Ever notice when you switch from producing one thing to another, it starts over? This tech means you can switch and keep the turns of production you already put in.General Brave wrote:What does this thing do again?
For example, my tc is making a heavy knight. I see an uruk pikeman pop out of a wagon nearby beside an orc king. Now I want my production to go somewhere useful, since the knight was obviously a bad idea. With this tech, I can take my 3 turns I put towards the heavy knight and pretend I selected assasin instead. Next turn, out comes an assassin, which promptly removes the king.
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- General Brave
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Re: Multirace stealable tech - adaptive production
Game-changing would it be, I do like it how's everyone else.
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- Sunrise Samurai
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Re: Multirace stealable tech - adaptive production
Yeah. All races can research it and benefit from stealing it.
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- makazuwr32
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Re: Multirace stealable tech - adaptive production
I like this idea.
This is gonna be fun to play with this tech.
This is gonna be fun to play with this tech.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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