EVENT: Magic "event"s

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ollie444
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EVENT: Magic "event"s

Post by ollie444 » Wed Jan 21, 2015 9:31 am

Some Ideas of magic techs...

Black Magic/Necromancy -
Increases damage of magic by 20%
Decreases power of healing magic
4 turns

Mending -
Increases healing power by 40%
Decreases power of aggressive magic
4 turns

Conjuring -
Increases summoned unit's power by 40%
Decreases power of strengthening magic
4 turns

Enchantment -
Increases Strengthening magic power by 50%
Decreases power of Summoning power
4 turns

What do you think?

Or just one mega-tech?

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patroid
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Location: Germany, Berlin

Re: Magic techs

Post by patroid » Wed Jan 21, 2015 12:24 pm

Like them.

Stratego (dev)
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Re: Magic techs

Post by Stratego (dev) » Wed Jan 21, 2015 7:57 pm

here i am not sure how to understand: are these the new "event" or global effect type effects?
if not, and these are intended to be normal techs, than i suggest making more specific techs: like: increasing the spell range of xy spell, or increasing spell range of the lich. and so on.

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balint
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Re: Magic techs

Post by balint » Wed Jan 21, 2015 9:51 pm

it is mixed. he said ones which are ''event" techs, so they need to be researched several times.
This is Hungary and winter is coming.

Stratego (dev)
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Re: Magic "event"s

Post by Stratego (dev) » Sun Feb 08, 2015 10:22 am

ok, i call them "events".
but i don't plan put any such events in the first release, they will be in after a few releases.

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balint
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Re: EVENT: Magic "event"s

Post by balint » Sun Feb 08, 2015 1:16 pm

okay
This is Hungary and winter is coming.

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