Hi all DEV version users!
please help us (Endru and Me) to test the XP system.
The only thing we ask you
- get the latest dev version
- play some campaign maps (easier/shorter, and harder/longer ones)
- play some skirmish maps(easier/shorter, and harder/longer ones)
- press the population statistics tab (where u see the number of castles you can build) and press send XP button.
->> also in the upcoming email please write me your opinion about the received XP value (too few or too much)
in general i planned to give about 250-300 xp for a normal size/long map.
much shorter ones can godown to 20-40XP and very long ones with many trained and killed units up to 800-900 XP approximately.
So please help us in testing!
IMPORTANT! please play the game until you ALMOST win the map (few turn before winning) and dont play further (simply close the map after sending us the email.)
This way if we change the XP calculation (fine tune it) than you can simply open the map and NOT taking any turn simply sending the email again.
so you can use one map anytime to send us the XP value.
Thank you so muchin advance!
daniel
New XP logic testing needed
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Re: New XP logic testing needed
Post by phoenixffyrnig »
This has been discussed at length in another topic Quaddy @QuadrupoleStrat from a few months ago. I'll tag you in it, but the vibe seems to be no, and I agree with that. It seems like Dev wants XP to literally be a measure of our in game experience, and experience, and the knowledge it brings is its own reward.
I also play an RTS game called Life
And I also like drinking beer!
And I also like drinking beer!
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Re: New XP logic testing needed
Post by Stratego (dev) »
we will see, fist thing is make xp calculations work
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