Shallow water - IMPLEMENTED

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Ragnar
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Joined: Mon Apr 15, 2019 5:36 pm

Shallow water - IMPLEMENTED

Post by Ragnar »

Shallow water operates on the principle of ice. The speed of all units also decreases, but graphically differs. How do you like the idea? I think it would be great for some campaigns and maps.
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Alexander82
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Re: Shallow water

Post by Alexander82 »

We technically already have shallow watwrs but they just act as normal water.

I would leave them as they are, at least for now.
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Tankhead
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Re: Shallow water

Post by Tankhead »

Im pretty Sure I already made a topic on this anyhow
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DreJaDe
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Re: Shallow water

Post by DreJaDe »

I really like this idea
The name would be like river water. Not like it is shown anyway and units will get to pass on it.

Then make units like barricade. When units go to river. You can delete the barricade in River water to inflict straight damage to units in the river.
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Nsyion
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Re: Shallow water

Post by Nsyion »

This makes me curious, it it possible to have terrain that both land and sea units can cross?
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Alexander82
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Re: Shallow water

Post by Alexander82 »

It is possible

In that case we might just give 34% speed to units that haven't a water speed while units that are already able to waterwalk might have 75% instead if 50%.
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makazuwr32
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Re: Shallow water

Post by makazuwr32 »

Implemented but is not set bonuses and such.
Moved to appropriate forum.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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