Veteran Units

Here talk about units and structures.
IMPORTANT!: Every unit type and structure type should be in a separate topic.
So if you have a new unit idea than open a new topic for it!
Post Reply
User avatar
StormSaint373
Posts: 1448
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Veteran Units

Post by StormSaint373 » Mon Sep 24, 2018 1:21 pm

The concept is a good one, but not every race has one...

Humans: need one!
Elves: need one!

Dwarves: Dwarven monk
Scaledfolk: Anaconda (Needs switched from map editor to playable unit)
Undead: Drougr (Discussing)
Orcs: Zurgo Helmsmasher

Suggestions...
Beware the calm before the Tempest. . .

User avatar
Lynx Shafir
Posts: 1462
Joined: Mon May 28, 2018 4:24 am

Re: Veteran Units

Post by Lynx Shafir » Mon Sep 24, 2018 1:38 pm

I don't know that anaconda.. What's it?

May be for equal chances for hum and elf.
(Not sure for armor and attack increase(only) for elves and undeads.


May werewolf or" advanced warrior "gets similar thing for humans
For naturally blood will be of kind
Drawn-to blood, where he may it find.

User avatar
StormSaint373
Posts: 1448
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Veteran Units

Post by StormSaint373 » Mon Sep 24, 2018 1:53 pm

Anaconda is a giant snake. It is in map editor.
Beware the calm before the Tempest. . .

User avatar
Lynx Shafir
Posts: 1462
Joined: Mon May 28, 2018 4:24 am

Re: Veteran Units

Post by Lynx Shafir » Mon Sep 24, 2018 1:55 pm

Ya know what is in nature...

Its in GP version? I'll check

User avatar
Savra
Posts: 3387
Joined: Wed Aug 01, 2018 6:21 pm

Re: Veteran Units

Post by Savra » Mon Sep 24, 2018 3:33 pm

Anaconda is a map editor only unit, so that spot is freed up for any suggestions.

Humans- I think they had one suggested but you might have to check. Werewolf I believe was passed over because of difficult programming.

Elves- free

Orcs- Zurgo

Undead- so drouger is getting vetraning?

Dwarves- dwarven monk

Scaledfolk - free, I think we found a use for the draconian after all. :)
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
StormSaint373
Posts: 1448
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Veteran Units

Post by StormSaint373 » Mon Sep 24, 2018 3:55 pm

Humans: need a veteran unit without so much coding, at this rate... It will be a long time, if at all, B4 werewolf will be implemented.

Elves: so something like Paragon Archer or Bladesman. Or the unit can switch between the 2.

Undead: Yes, The Drougr was designed to be Veteran unit

Scaledfolk: GOOD IDEA! umm, could someone please come up with stats, I'll try revamp, but I'll need help...

Dwarves: Dwarven monk (Good enough)

Orcs: Zurgo (maybe a name change for something more generic? Like snow orc or something, kinda strange to see an army of orcs with same name... Like Negan) :lol:
Beware the calm before the Tempest. . .

User avatar
Lynx Shafir
Posts: 1462
Joined: Mon May 28, 2018 4:24 am

Re: Veteran Units

Post by Lynx Shafir » Mon Sep 24, 2018 6:56 pm

Not sure if veteraning for an Archer-unit is good idea (elf)
And hope werewolf still gets in.
And yes a "warrior "should have it
For naturally blood will be of kind
Drawn-to blood, where he may it find.

User avatar
StormSaint373
Posts: 1448
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Veteran Units

Post by StormSaint373 » Mon Sep 24, 2018 7:15 pm

An idea for an elven Veteran unit. . .

Half-Elf

Usually outcasts or addition to an elven army, they are quite capable of having the Veteran Power. They learn and mature faster than elves due to their human half.

I hope werewolf gets in too, but in the meantime, humans need alternatives.
Beware the calm before the Tempest. . .

User avatar
Savra
Posts: 3387
Joined: Wed Aug 01, 2018 6:21 pm

Re: Veteran Units

Post by Savra » Mon Sep 24, 2018 7:29 pm

Leave half elf to mercenaries. Maybe make it a elf vigilant.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
makazuwr32
Posts: 3957
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Veteran Units

Post by makazuwr32 » Mon Sep 24, 2018 7:54 pm

For any ranged unit it is bad idea to give veteran effect to it.
For humans we can add some monster hunter unit who has veteran power that increases his damage and hp (not armor though) per each kill.

For elves moon elves will get one but i won't spoil much.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
StormSaint373
Posts: 1448
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Veteran Units

Post by StormSaint373 » Tue Sep 25, 2018 2:23 pm

Elves: again I am looking for expediency. The moon elves, just like the werewolf will take time to put in. So maybe the best idea would be the elven vigilant, but maybe a name that distinguishes it from other elves...

Humans: I have a unit in the making, the Seeker, maybe this unit would be a cadidate?

Note: veteran power increases Armor, Pierce Armor, and Attack by +1 per kill. Not hp
Beware the calm before the Tempest. . .

User avatar
makazuwr32
Posts: 3957
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Veteran Units

Post by makazuwr32 » Tue Sep 25, 2018 2:49 pm

Than wait. No need to rush.
If you will rush than it can be unbalanced, broken and just bad.
Like many scaledfolk units made by brave.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
StormSaint373
Posts: 1448
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Veteran Units

Post by StormSaint373 » Tue Sep 25, 2018 2:59 pm

Understood, I use the heck out of Units that gain xp :D.
Beware the calm before the Tempest. . .

User avatar
makazuwr32
Posts: 3957
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Veteran Units

Post by makazuwr32 » Tue Sep 25, 2018 4:25 pm

I prefer for now different units:
Mithril guard, rifleman and cleric for dwarves.
Nearly all units of orcs instead of zurgo.
For humans warmage is better (despite of higher cost) because of armor ignoring magic missle.
For elves their bladesinger for same reasons.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
StormSaint373
Posts: 1448
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Veteran Units

Post by StormSaint373 » Tue Sep 25, 2018 4:29 pm

:lol: losing one sucks bad though :lol:
Beware the calm before the Tempest. . .

User avatar
Savra
Posts: 3387
Joined: Wed Aug 01, 2018 6:21 pm

Re: Veteran Units

Post by Savra » Wed Sep 26, 2018 4:41 am

Ok, made a myrmidon and a elf vigilant. These are more along the line of the orcs one and are less op. I think.
viewtopic.php?f=86&t=6224-myrmidon
viewtopic.php?f=83&t=6225-elf vigilant
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
General Brave
Posts: 4521
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Veteran Units

Post by General Brave » Wed Sep 26, 2018 4:57 am

I will look into tomorrow.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Savra
Posts: 3387
Joined: Wed Aug 01, 2018 6:21 pm

Re: Veteran Units

Post by Savra » Fri Sep 28, 2018 4:41 pm

Alright here's all veteran units.
Humans-viewtopic.php?f=86&t=6224

Elves-viewtopic.php?f=83&t=6225

Undead-viewtopic.php?f=84&t=5396

Scaledfolk-viewtopic.php?f=119&t=6213
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

Post Reply

Return to “Units & Structures (See Races for accepted Unit Races)”