Bandits: Hostile Neutral
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Bandits: Hostile Neutral
I guess so and I meant to say these are almost done.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Bandits: Hostile Neutral
Alright so here's the thief.
Btw, so unless you don't mind having a brown dragon without wings, you know what we should do with this? It's a failed attempt to make a big brown dragon.- Attachments
-
- Thief.png (832 Bytes) Viewed 3964 times
Re: Bandits: Hostile Neutral
I'll try working on another brown dragon that's more the green dragons size. I'm sure I could find a place for this lizard.
Re: Bandits: Hostile Neutral
Hmm, maybe I could just add the lizard as a future unit for somebody... With some modifications of course.
But if someone can put wings on it then we can have ourselves a brown dragon that looks big.
But if someone can put wings on it then we can have ourselves a brown dragon that looks big.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Bandits: Hostile Neutral
Hmm, answered right when I just got done editing it. Here.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Bandits: Hostile Neutral
Yes. You could still change the name but this is just in case it doesn't get exepted to bandits as Brown dragon. Course it might need some stats raised if it does get exepted.
My other 2 alternatives is to either give to scaledfolk as another unit, or keep it down a while for a future unit to the Gnolls. It's probably going to be added as a bandit unit of scaledfolk unit though considering it might make Gnolls start looking like a new faction rather then a neutral annoyance which is what I was allowed to keep them for out of the beast clans. That alone made me quit happy besides the fact that General brave was basically the only one helping me on that topic besides some show how from some other few.
My other 2 alternatives is to either give to scaledfolk as another unit, or keep it down a while for a future unit to the Gnolls. It's probably going to be added as a bandit unit of scaledfolk unit though considering it might make Gnolls start looking like a new faction rather then a neutral annoyance which is what I was allowed to keep them for out of the beast clans. That alone made me quit happy besides the fact that General brave was basically the only one helping me on that topic besides some show how from some other few.
Re: Bandits: Hostile Neutral
That angle won't work. It will look bad with other images.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Bandits: Hostile Neutral
Their wasn't much shading to be added but how's this?
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Bandits: Hostile Neutral
Very nice,
Just I'm not not sure if bandits need any dragon.
Just I'm not not sure if bandits need any dragon.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Bandits: Hostile Neutral
It would be the getaway vehicle, the muscle guy, the demolition expert.
The problem would be paying, he would probably ask for 50% of the profit.
The problem would be paying, he would probably ask for 50% of the profit.
Wise, Might, Loyalty. Forever stands Warfell.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Bandits: Hostile Neutral
That's how Dragons are
Especially this one.
Especially this one.
Beware the calm before the Tempest. . .
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Bandits: Hostile Neutral
Sense we have most of the images we should perfect the stats.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Bandits: Hostile Neutral
In the process of making this dragon it appears I forgot what units were left to make
Let me do a recount.
Let me do a recount.
Re: Bandits: Hostile Neutral
Alright here's the watchtower and camp, and flag.
- Attachments
-
- bandit camp.png (1.08 KiB) Viewed 3841 times
-
- Bandit outpost.png (1.04 KiB) Viewed 3841 times
-
- Bandit flag.png (989 Bytes) Viewed 3841 times
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Bandits: Hostile Neutral
Tripline is the last one.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Bandits: Hostile Neutral
Nice!
Can't wait.
What does tripline do again?
Can't wait.
What does tripline do again?
Beware the calm before the Tempest. . .
Re: Bandits: Hostile Neutral
No idea, it was General braves idea.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Bandits: Hostile Neutral
Trip wire will be dangerous to Calvary, also perhaps lowering the stats for a turn.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Bandits: Hostile Neutral
Anyways I will start updating and we will discuss.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Bandits: Hostile Neutral
Maybe we need a different kind of skeleton for the rogue necromancer, or.simply just a ghost for him.
Re: Bandits: Hostile Neutral
Say how's stats going?
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Bandits: Hostile Neutral
Ya, we need stats.
Re: Bandits: Hostile Neutral
Elf poacher:
Cost:2
Hp:11
Atk:8
Rng:7
Sight:8
Spd:4
Arm:0
P.arm:0
Res:40%
Dwarf gunmen:
Cost:3
Hp:20
Atk:9
Rng:8
Sight:9
Spd:3
Arm:2
P.arm:2
Res:30%
Orc brigand:
Cost:3
Hp:40
Atk:13
Rng:1
Sight:4
Spd:3
Arm:3
P.arm:4
Res:0%
Orc arsonist:
Cost:2
Hp:22
Atk:12 burning weapon
Rng:1
Sight:4
Spd:3
Arm:0
P.arm:0
Res:0
Elf renegade:
Cost:3
Hp:16
Atk:8
Act:2
Rng:1
Sight:5
Spd:4
Dge:50%
Arm:1
P.arm:1
Res:40%
Rogue vampire:
Cost:7
Hp:38
Atk:20 lifelink
Rng:1
Sight:4
Spd:3
Arm:4
P.arm:6
Res:30%
Highwaymen:
Cost:3
Hp:22
Atk:6
Act:2
Rng:1
Sight:8
Spd:6
Arm:1
P.arm:2
Res:0%
Rogue necromancer:
Cost:3
Hp:15
Atk:6
Rng:1
Sight:4
Spd:2
Arm:1
P.arm:2
Res:20%
Rogue mage:
Cost:4
Hp:15
Atk:3
Rng:1
Sight:4
Spd:3
Arm:0
P.arm:0
Res:50%
Pagan:
Cost:2
Hp:11
Atk:3
Rng:1
Sight:4
Spd:2
Heal:8
Arm:0
P.arm:0
Res:50%
Cost:2
Hp:11
Atk:8
Rng:7
Sight:8
Spd:4
Arm:0
P.arm:0
Res:40%
Dwarf gunmen:
Cost:3
Hp:20
Atk:9
Rng:8
Sight:9
Spd:3
Arm:2
P.arm:2
Res:30%
Orc brigand:
Cost:3
Hp:40
Atk:13
Rng:1
Sight:4
Spd:3
Arm:3
P.arm:4
Res:0%
Orc arsonist:
Cost:2
Hp:22
Atk:12 burning weapon
Rng:1
Sight:4
Spd:3
Arm:0
P.arm:0
Res:0
Elf renegade:
Cost:3
Hp:16
Atk:8
Act:2
Rng:1
Sight:5
Spd:4
Dge:50%
Arm:1
P.arm:1
Res:40%
Rogue vampire:
Cost:7
Hp:38
Atk:20 lifelink
Rng:1
Sight:4
Spd:3
Arm:4
P.arm:6
Res:30%
Highwaymen:
Cost:3
Hp:22
Atk:6
Act:2
Rng:1
Sight:8
Spd:6
Arm:1
P.arm:2
Res:0%
Rogue necromancer:
Cost:3
Hp:15
Atk:6
Rng:1
Sight:4
Spd:2
Arm:1
P.arm:2
Res:20%
Rogue mage:
Cost:4
Hp:15
Atk:3
Rng:1
Sight:4
Spd:3
Arm:0
P.arm:0
Res:50%
Pagan:
Cost:2
Hp:11
Atk:3
Rng:1
Sight:4
Spd:2
Heal:8
Arm:0
P.arm:0
Res:50%