Bandits: Hostile Neutral

Here you can discuss what kind of subraces and subfactions could be added to the existing races that are in game.
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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave »

I guess so and I meant to say these are almost done.
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

Alright so here's the thief.
The attachment Thief.png is no longer available
Btw, so unless you don't mind having a brown dragon without wings, you know what we should do with this? It's a failed attempt to make a big brown dragon.
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

I'll try working on another brown dragon that's more the green dragons size. I'm sure I could find a place for this lizard.
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

Hmm, maybe I could just add the lizard as a future unit for somebody... With some modifications of course.

But if someone can put wings on it then we can have ourselves a brown dragon that looks big.
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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave »

That is one big Lizard.
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

Hmm, answered right when I just got done editing it. Here.
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StormSaint373
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Re: Bandits: Hostile Neutral

Post by StormSaint373 »

You named it!?!
Beware the calm before the Tempest. . .
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

Yes. You could still change the name but this is just in case it doesn't get exepted to bandits as Brown dragon. Course it might need some stats raised if it does get exepted.

My other 2 alternatives is to either give to scaledfolk as another unit, or keep it down a while for a future unit to the Gnolls. It's probably going to be added as a bandit unit of scaledfolk unit though considering it might make Gnolls start looking like a new faction rather then a neutral annoyance which is what I was allowed to keep them for out of the beast clans. That alone made me quit happy besides the fact that General brave was basically the only one helping me on that topic besides some show how from some other few.
Midonik
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Re: Bandits: Hostile Neutral

Post by Midonik »

That angle won't work. It will look bad with other images.
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StormSaint373
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Re: Bandits: Hostile Neutral

Post by StormSaint373 »

Ok, cool!
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

Midonik wrote: Mon Oct 01, 2018 4:25 pm That angle won't work. It will look bad with other images.
Ya, just noticed it'll be sitting on some units... Might just make it stand on hind courters then.
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

Their wasn't much shading to be added but how's this?
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Lynx Shafir
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Re: Bandits: Hostile Neutral

Post by Lynx Shafir »

Very nice,
Just I'm not not sure if bandits need any dragon.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave »

It would be the getaway vehicle, the muscle guy, the demolition expert.
The problem would be paying, he would probably ask for 50% of the profit.
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StormSaint373
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Re: Bandits: Hostile Neutral

Post by StormSaint373 »

:lol: :lol: :lol: That's how Dragons are :lol: :lol: :lol:

Especially this one.
Beware the calm before the Tempest. . .
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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave »

Sense we have most of the images we should perfect the stats.
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

In the process of making this dragon it appears I forgot what units were left to make :lol:
Let me do a recount.
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

Alright here's the watchtower and camp, and flag.
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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave »

Cool.
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

Tripline is the last one.
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

Tripline.
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StormSaint373
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Re: Bandits: Hostile Neutral

Post by StormSaint373 »

Nice!

Can't wait.

What does tripline do again?
Beware the calm before the Tempest. . .
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

No idea, it was General braves idea.
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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave »

Trip wire will be dangerous to Calvary, also perhaps lowering the stats for a turn.
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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave »

Anyways I will start updating and we will discuss.
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

Maybe we need a different kind of skeleton for the rogue necromancer, or.simply just a ghost for him.
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

Say how's stats going?
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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave »

Let's see what I can do.
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

Ya, we need stats.
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

Elf poacher:
Cost:2
Hp:11
Atk:8
Rng:7
Sight:8
Spd:4
Arm:0
P.arm:0
Res:40%

Dwarf gunmen:
Cost:3
Hp:20
Atk:9
Rng:8
Sight:9
Spd:3
Arm:2
P.arm:2
Res:30%

Orc brigand:
Cost:3
Hp:40
Atk:13
Rng:1
Sight:4
Spd:3
Arm:3
P.arm:4
Res:0%

Orc arsonist:
Cost:2
Hp:22
Atk:12 burning weapon
Rng:1
Sight:4
Spd:3
Arm:0
P.arm:0
Res:0

Elf renegade:
Cost:3
Hp:16
Atk:8
Act:2
Rng:1
Sight:5
Spd:4
Dge:50%
Arm:1
P.arm:1
Res:40%

Rogue vampire:
Cost:7
Hp:38
Atk:20 lifelink
Rng:1
Sight:4
Spd:3
Arm:4
P.arm:6
Res:30%

Highwaymen:
Cost:3
Hp:22
Atk:6
Act:2
Rng:1
Sight:8
Spd:6
Arm:1
P.arm:2
Res:0%

Rogue necromancer:
Cost:3
Hp:15
Atk:6
Rng:1
Sight:4
Spd:2
Arm:1
P.arm:2
Res:20%

Rogue mage:
Cost:4
Hp:15
Atk:3
Rng:1
Sight:4
Spd:3
Arm:0
P.arm:0
Res:50%

Pagan:
Cost:2
Hp:11
Atk:3
Rng:1
Sight:4
Spd:2
Heal:8
Arm:0
P.arm:0
Res:50%
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