Town founder

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Alexander82
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Re: Town founder

Post by Alexander82 » Wed Aug 08, 2018 12:56 pm

I agree with both of you.

Also in civilization there are limitations in city spawning since you need a certain free radius around them.
Age of Fantasy design leader

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General Brave
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Re: Town founder

Post by General Brave » Wed Aug 08, 2018 1:05 pm

Perhaps add homes and farms.
Wise, Might, Loyalty. Forever stands Warfell.

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Typhoon
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Re: Town founder

Post by Typhoon » Wed Aug 08, 2018 1:29 pm

Homes sounds like interesting concept to raise population
TC-gives 5 population
House-gives 2 population
you need to build houses to produce more soldiers, workers
Additional option is to give more expensive units more population cost
2-3 turn units takes-1 population per one
4-5 turn units takes-2 population per one
6-7 turn units takes-3 population per one
8-and up turn units takes-4 population per one
Peace was never an option

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LordOfAles
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Re: Town founder

Post by LordOfAles » Wed Aug 08, 2018 1:33 pm

I just hope this will be a mode and not a must have feature. Imagine campaign maps where you have armies and have to make more troops.
Fear not death, for it is a path we all must take. May the Emperor guide you to the right way.

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Savra
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Re: Town founder

Post by Savra » Wed Aug 08, 2018 4:09 pm

This would be an interesting concept,each race going to get a basic house depending on the race? E.g.
Orc- hut
Human- house
Elf- Elf house
Dwarf- tunnel home
Undead- cemetary
Scaledfolk- swamp hut (not to be confused with swamp barracs)
Last edited by Savra on Wed Aug 08, 2018 4:13 pm, edited 1 time in total.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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General Brave
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Re: Town founder

Post by General Brave » Wed Aug 08, 2018 4:12 pm

We kind of figured out which houses will be for each rates.
Wise, Might, Loyalty. Forever stands Warfell.

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