Implmentation of units

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StormSaint373
Posts: 1452
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Implmentation of units

Post by StormSaint373 » Tue Nov 28, 2017 1:19 pm

I was wondering if these units could be implemented to train in the game:

Humans
Axe Thrower
Missionary
Double Swordsman
Templars
Paladin (would be nice, but make training in castle and church only, cost of 12 turns to balance it out)
Elves
Royal Huntress ( would be nice, again 12 turn cost, but trainable in the great tree)

I have made comparisons and found them to be balanced and I feel that it would be for the benefit of everyone to find use for these characters beyond the campaign. Thank you for your time. Do let me know how you feel about this, Tis only a suggestion, but from a player's standpoint, I feel that it would make it even more fun.

Beware the calm B4 the Storm!!!
Beware the calm before the Tempest. . .

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StormSaint373
Posts: 1452
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Implmentation of units

Post by StormSaint373 » Tue Nov 28, 2017 10:44 pm

The reason why I ask: all of the AI get to use those units (except for Paladin and Royal Huntress) lol. :oops:

Sorry, I couldn't find other racial units to ask for implementation. :(
Beware the calm before the Tempest. . .

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Lynx Shafir
Posts: 1464
Joined: Mon May 28, 2018 4:24 am

Re: Implmentation of units

Post by Lynx Shafir » Tue Jul 10, 2018 12:49 pm

Humans also need :
Horse Archer
Longbow man
Lancer
Fire Archer
Axe fighter /barzerker
Elephants.
Some ships!
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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