TownCenters have own Design based on Races

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Savra
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Re: TownCenters have own Design based on Races

Post by Savra » Wed Jan 22, 2020 5:00 am

I guess the reskin would happen with the team change on capturing the tc.

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Savra
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Re: TownCenters have own Design based on Races

Post by Savra » Sat Jan 25, 2020 11:33 pm

Updated.
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General Brave
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Re: TownCenters have own Design based on Races

Post by General Brave » Sat Jan 25, 2020 11:44 pm

That seems done enough, it is exceptional.
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Savra
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Re: TownCenters have own Design based on Races

Post by Savra » Sun Jan 26, 2020 4:07 am

A little overgrowth was all was needed.

Now the undead and scaledfolk ones.

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Re: TownCenters have own Design based on Races

Post by Savra » Sun Jan 26, 2020 4:08 am

Alexander82 wrote:
Sat Dec 07, 2019 6:49 pm
Savra wrote:
Wed Dec 04, 2019 5:35 am
?
I like human one

dwarven one is nice but I don't know if it fits them.

the other seem a bit raw at the moment
Do you think the dwarven one might work for scaledfolks instead?

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Re: TownCenters have own Design based on Races

Post by General Brave » Sun Jan 26, 2020 7:11 am

Well you're right about that, it definitely has that Aztec feel to it. due to it looking like temples. Perhaps at some greenery and maybe less team color with more stone. But do as you do.
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Alexander82
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Re: TownCenters have own Design based on Races

Post by Alexander82 » Sun Jan 26, 2020 3:14 pm

Savra wrote:
Sat Jan 25, 2020 11:33 pm
Updated.
awesome
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Alexander82
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Re: TownCenters have own Design based on Races

Post by Alexander82 » Sun Jan 26, 2020 3:15 pm

Savra wrote:
Sun Jan 26, 2020 4:08 am
Alexander82 wrote:
Sat Dec 07, 2019 6:49 pm
Savra wrote:
Wed Dec 04, 2019 5:35 am
?
I like human one

dwarven one is nice but I don't know if it fits them.

the other seem a bit raw at the moment
Do you think the dwarven one might work for scaledfolks instead?
try flattening the top though
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Savra
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Re: TownCenters have own Design based on Races

Post by Savra » Sun Jan 26, 2020 4:22 pm

General Brave wrote:
Sun Jan 26, 2020 7:11 am
Well you're right about that, it definitely has that Aztec feel to it. due to it looking like temples. Perhaps at some greenery and maybe less team color with more stone. But do as you do.
Alexander82 wrote:
Sun Jan 26, 2020 3:15 pm
Savra wrote:
Sun Jan 26, 2020 4:08 am
Alexander82 wrote:
Sat Dec 07, 2019 6:49 pm


I like human one

dwarven one is nice but I don't know if it fits them.

the other seem a bit raw at the moment
Do you think the dwarven one might work for scaledfolks instead?
try flattening the top though
Ok.

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Savra
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Re: TownCenters have own Design based on Races

Post by Savra » Sun Jan 26, 2020 9:42 pm

Updated.
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Scaledfolk conclave.png
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Re: TownCenters have own Design based on Races

Post by General Brave » Sun Jan 26, 2020 10:29 pm

Those should definitely work.
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Savra
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Re: TownCenters have own Design based on Races

Post by Savra » Mon Jan 27, 2020 12:40 am

Now all that's left is the undeads one and we're set.

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Alexander82
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Re: TownCenters have own Design based on Races

Post by Alexander82 » Tue Jan 28, 2020 2:32 am

Savra wrote:
Sun Jan 26, 2020 9:42 pm
Updated.
Perfect
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Savra
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Re: TownCenters have own Design based on Races

Post by Savra » Sun Feb 16, 2020 10:03 pm

And here's the cemetery.
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Savra
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Re: TownCenters have own Design based on Races

Post by Savra » Sun Feb 16, 2020 10:15 pm

Here they all are:

Humans: Town center
Image

Orcs: Goblin town
Image

Elves: Sylvan grove
Image

Undead: Cemetery
Image

Dwarves: Mining town
Image

Scaledfolk: Conclave
Image

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Alexander82
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Re: TownCenters have own Design based on Races

Post by Alexander82 » Sun Feb 16, 2020 11:31 pm

Can you also make some tries to increas visibility of occupied status? Especially undead one.

They seems a bit difficult to recognize at a first glance
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Re: TownCenters have own Design based on Races

Post by Savra » Mon Feb 17, 2020 1:43 am

I'll just make the occupied forms animated then.

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Re: TownCenters have own Design based on Races

Post by Alexander82 » Mon Feb 17, 2020 2:09 am

that is a great idea ;)
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Savra
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Re: TownCenters have own Design based on Races

Post by Savra » Tue Feb 18, 2020 12:41 am

And done.
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goblin village.png
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Goblin town occupied.png
Goblin town occupied.png (4.37 KiB) Viewed 655 times
cemetary.png
cemetary.png (1.52 KiB) Viewed 655 times
Cemetery occupied.png
Cemetery occupied.png (3.4 KiB) Viewed 655 times
Elf village.png
Elf village.png (3.86 KiB) Viewed 655 times
Sylvan village occupied.png
Sylvan village occupied.png (4.59 KiB) Viewed 655 times
Dwarf city.png
Dwarf city.png (3.43 KiB) Viewed 655 times
Dwarf city occupied.png
Dwarf city occupied.png (5.43 KiB) Viewed 655 times
Scaledfolk conclave.png
Scaledfolk conclave.png (3.72 KiB) Viewed 655 times
Conclave occupied.png
Conclave occupied.png (4.37 KiB) Viewed 655 times

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Savra
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Re: TownCenters have own Design based on Races

Post by Savra » Tue Feb 18, 2020 12:42 am

Last one.
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Alexander82
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Re: TownCenters have own Design based on Races

Post by Alexander82 » Tue Feb 18, 2020 1:16 am

Great! @Stratego (dev) do you think we can implement those?
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Re: TownCenters have own Design based on Races

Post by Stratego (dev) » Tue Feb 18, 2020 6:20 am

Please summarize how this should work to be sure - thanks! (i mean how to occupy them what happens, how to spawn and so on)

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Re: TownCenters have own Design based on Races

Post by Alexander82 » Tue Feb 18, 2020 6:51 am

I would keep it simple...

When a player conquer a tc it will take the shape of the one of that race.

So if a human get a neutral tc it becomes a human looking one, if later that tc is lost to an elven player it will get the look of an elven tc.
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Re: TownCenters have own Design based on Races

Post by Stratego (dev) » Tue Feb 18, 2020 7:01 am

ok but quick thoughts
a) how to spawn them automatically ? which "race"'s TCshould be?
b) what if a TC was upgraded (leveled up) already?
c) how neutral TC-s should look?
d) there are many campaign maps already made with current TC-s
e) there can be effects affecting the TC are they staying?
f) size will always be 1x1 tile on ground? as if it can be a 2x2 on any race that could cause problems.
g) are these needs separate stats? some heal better or garrison more than other? or this is only skinning?

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Alexander82
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Re: TownCenters have own Design based on Races

Post by Alexander82 » Tue Feb 18, 2020 2:04 pm

Stratego (dev) wrote:
Tue Feb 18, 2020 7:01 am
ok but quick thoughts
a) how to spawn them automatically ? which "race"'s TCshould be?
b) what if a TC was upgraded (leveled up) already?
c) how neutral TC-s should look?
d) there are many campaign maps already made with current TC-s
e) there can be effects affecting the TC are they staying?
f) size will always be 1x1 tile on ground? as if it can be a 2x2 on any race that could cause problems.
g) are these needs separate stats? some heal better or garrison more than other? or this is only skinning?
a) neutral
b) they aren't leveled up, they are just changing look upon conquest
c) at the moment current tc look is fine or we might just use some other look (like some huts around a fire or a flag)
d) they would just look like the one for the race that use it (if a player is human will just have human tcs, if it is orc it will have a orc tc and so on)
e)what kind of effects?
f)1x1 only
g)just skinning I'd say, at least for now.
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Re: TownCenters have own Design based on Races

Post by Stratego (dev) » Tue Feb 18, 2020 3:55 pm

we need to define if it is skinning or not - as totally diffeerent solution would come.

also "neutral" : will there be a TC look that is "raceless"?

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Re: TownCenters have own Design based on Races

Post by makazuwr32 » Tue Feb 18, 2020 4:18 pm

Current tc is "raceless" i think.

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Alexander82
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Re: TownCenters have own Design based on Races

Post by Alexander82 » Tue Feb 18, 2020 4:53 pm

Well, I'd go for skinning alone unless there are other ideas for them

Since tcs cannot be destroyed I suppose that the only effects we might give are things like stats or abilities for their garrison, slots and maybe production. In that case a conquered tc might keep the existing bonus when captured.

Anyway I still think that a simple reskin is enough
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