A race of werewolves and other shapeshifters and skinwalkers
Strengths:good infantry, especially melee
High speed
Lots of regeneration abilities
Good warbeasts
Weaknesses: little calvary or naval
poor defense buildings
Flammable
UNITS
1:werewolf warrior: basic infantry, transform between swordsman and werewolf
2:werebear beserker: heavy infantry, transform between orc beserker and werebear, enrage, area damage
3:were eagle archer: archer, transform between elf archer and were eagle (flying)
4: wererat killer: assassin, concealment, poison attacks amphibious
5:werebadger gaurdsman: look at the shielded spearman from AoS for an idea of this one
6: wereweasel skirmisher : pretty self explanatory, poison weapon
7:wereboar brute: are a damage, chance to disable like first turn of curse
8:werewolverine warcheif: enrage, aura like an orc leader, area damage
9:weretiger dervish: transform between elf blade dancer and dervish, has the same spell as a blade dancer
10:pack lord: calvary, high morale, convert, 6hp/turn regen
11: wereape shaman: double strike, spells: heal 50%, double strike, aura group attack, thunderstorm
12;worker
Only lycanthropic forms are vulnerable to burn.
Unless otherwise noted assume for 1hp/turn regen
Lycanthropes
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- makazuwr32
- Posts: 7830
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Re: Lycanthropes
1. No more races.
2. Werewolf already approved for humans.
2. Werewolf already approved for humans.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Lycanthropes
Also lycantropy itself mean "lycan=wolf and trop=human. So if anything, name Theriantrophy nakes more sense (therian=animal) and I think there could be other shapeshifters for other races( vampires also count as shapeshifters) and mythology actually count werewolves as undead but that's just detail.
Time of moon is upon us bow down before the might of wolf.
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Re: Lycanthropes
Thanks for info makazuwr32.
Also valid points on the therianthropy, you've seen reading were-world novels I assume?
Also valid points on the therianthropy, you've seen reading were-world novels I assume?
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Lycanthropes
Novels — no.
Myths and other stories of various nations — yes.
Myths and other stories of various nations — yes.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Lycanthropes
By the way, we decider werefolf to be part of humans for some reasons
1) It is a living being, not an undead
2) the base form is human
3) humans haven't unhuman subraces so they can make use of some supernatural being (I'd like a beor-like unit too for them)
4) vampires and werewolves have a feud so they can be sworn enemies being part of 2 opposite factions
1) It is a living being, not an undead
2) the base form is human
3) humans haven't unhuman subraces so they can make use of some supernatural being (I'd like a beor-like unit too for them)
4) vampires and werewolves have a feud so they can be sworn enemies being part of 2 opposite factions
Age of Fantasy design leader
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Lycanthropes
Will be part of Adventurers sub or its own sub for humans.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.