creations/creators race

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Tankhead
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creations/creators race

Post by Tankhead » Tue Aug 07, 2018 6:22 am

Pretty much the machines race we have been talking about in other topics.
This is for future Reference so I don't expect anything right away.
Please give some ideas to what this race could have
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Savra
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Re: creations/creators race

Post by Savra » Tue Aug 07, 2018 6:30 am

You mean those streamline machines? I've seen them work as their own race in some medieval fantasy's. You could make some of their structures mobile.

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Re: creations/creators race

Post by General Brave » Tue Aug 07, 2018 6:33 am

It could work, as long as we add something like living metal.
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Re: creations/creators race

Post by Tankhead » Tue Aug 07, 2018 6:38 am

Savra wrote:
Tue Aug 07, 2018 6:30 am
You mean those streamline machines? I've seen them work as their own race in some medieval fantasy's. You could make some of their structures mobile.
[/quote

Nice idea and Maka had a nice concept of this race. Probably one of the biggest things I see them using are golems
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Tankhead
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Re: creations/creators race

Post by Tankhead » Tue Aug 07, 2018 6:42 am

@makazuwr32 can you repost that idea you had of yours
Last edited by Tankhead on Tue Aug 07, 2018 6:43 am, edited 1 time in total.
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makazuwr32
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Re: creations/creators race

Post by makazuwr32 » Tue Aug 07, 2018 6:42 am

I thought about placing here not only machines but also elemental golems and some other creations of magic.

In general the faction will have 2 parts: living - workers, mages, they can build and summon their creations & creation - as main force of race.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Tankhead
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Re: creations/creators race

Post by Tankhead » Tue Aug 07, 2018 6:45 am

Wouldn't be far fetch considering they need magic to bring life to some of they're creations
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makazuwr32
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Re: creations/creators race

Post by makazuwr32 » Tue Aug 07, 2018 6:47 am

Ofc. Aslo i thought about different workers can start construction of different creations. Maybe add some to their mages as well (1 mend rate so they can be used only as construction starters)
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: creations/creators race

Post by Tankhead » Tue Aug 07, 2018 6:50 am

You think your golem pack would fit here?
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makazuwr32
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Re: creations/creators race

Post by makazuwr32 » Tue Aug 07, 2018 6:51 am

No those are dwarven ones.
Here would be more advanced creations.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: creations/creators race

Post by Tankhead » Tue Aug 07, 2018 6:55 am

Oh, are they so advance they can make battle tanks and helicopters :lol:
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Re: creations/creators race

Post by makazuwr32 » Tue Aug 07, 2018 6:57 am

No. They can make stone archers, steel warriors and other human-like units with normal weapons.

And... some special siege units. (I won't spoil my ideas for them)
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: creations/creators race

Post by Tankhead » Tue Aug 07, 2018 7:03 am

Well I've had one idea that I feel might work here
A steampunk golem ( that's just one of the many ideas I have )
As far as stats, imma take my time
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makazuwr32
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Re: creations/creators race

Post by makazuwr32 » Tue Aug 07, 2018 7:06 am

Yep. I planned them here as well. More advanced golems.

But for stats hold your horses/insects because we will not work on there soon.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: creations/creators race

Post by Tankhead » Tue Aug 07, 2018 7:14 am

Tbh I think I'm done giving my feedback on insects. It's a great idea and all but as far as getting into depth wasn't really what I wanted. This race/fraction has always been my favorite in fantasy themes. Because with creators/inventors you can literally have endless ideas and it won't look bad because its a fantasy world were pretty much most things are possible. ( 1# goal is this to be in game )
As for now imma start reverting back to AI and game feature suggestions
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Tankhead
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Re: creations/creators race

Post by Tankhead » Wed Aug 15, 2018 12:43 am

For future references shouldn't the creations/creators race be on par with dwarves as for as tech?
I mean the inventors come from all the other races and if they work together I'm sure they can come up with some pretty crazy inventions thats just as good as dwarves.
I know maka you already cover the concept but it was a thought I was thinking on
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makazuwr32
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Re: creations/creators race

Post by makazuwr32 » Wed Aug 15, 2018 5:04 am

I think they can be a bit more crazy than dwarves but they can't make flying fortresses.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: creations/creators race

Post by Tankhead » Wed Aug 15, 2018 5:46 am

makazuwr32 wrote:
Wed Aug 15, 2018 5:04 am
I think they can be a bit more crazy than dwarves but they can't make flying fortresses.
Wasn't counting on it, this race will have plenty ground units to where air won't be a problem
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Lynx Shafir
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Re: creations/creators race

Post by Lynx Shafir » Wed Aug 15, 2018 6:38 am

Definitely No as dwarfs subrace
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makazuwr32
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Re: creations/creators race

Post by makazuwr32 » Wed Aug 15, 2018 8:23 am

These are their own race. Not a dwarven sub.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: creations/creators race

Post by Tankhead » Wed Aug 15, 2018 8:33 am

This cannot and will not be a sub race.
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Lynx Shafir
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Re: creations/creators race

Post by Lynx Shafir » Wed Aug 15, 2018 10:52 am

Ok.

What about a 'mimic'
looks like a chest(decoration) or anything else.
Waits until u r close than attacks. ?
Crazy dark magic abomination..
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Tankhead
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Re: creations/creators race

Post by Tankhead » Thu Aug 16, 2018 6:29 pm

Wouldn't that fit traps? ( when implemented )
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Re: creations/creators race

Post by Tankhead » Thu Aug 16, 2018 6:37 pm

And btw since these are inventors I won't majority of the unit bulidings and ideas be made FROM YOUR IDEAS ALONE. Make some crazy, these are inventors after all.
Crazy example: a robot or person that sounds off high frequency sounds that renders everything around stunned monetarily.
Affects: immobilized, blind ( lowers the chance of a successful hit )

I just made that up but that's the point. Remember to make it crazy
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Re: creations/creators race

Post by makazuwr32 » Thu Aug 16, 2018 6:57 pm

Uhm. Not so crazy still.
As for units i will make a general line and few ideas only.

No ideas of buildings at all for them.
I have a plan where this or that unit can be built in general (i mean that this unit can be built in building with this unit and that one can't be with them and instead needs separate from 'em building – like that) but no ideas of buildings themselves.


Upd.: found in discord server for aos/aof idea of foundry by Fad3. Can be used as one of buildings.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: creations/creators race

Post by Tankhead » Thu Aug 16, 2018 7:23 pm

makazuwr32 wrote:
Thu Aug 16, 2018 6:57 pm
Uhm. Not so crazy still.
As for units i will make a general line and few ideas only.

No ideas of buildings at all for them.
I have a plan where this or that unit can be built in general (i mean that this unit can be built in building with this unit and that one can't be with them and instead needs separate from 'em building – like that) but no ideas of buildings themselves.


Upd.: found in discord server for aos/aof idea of foundry by Fad3. Can be used as one of buildings.
Nice, btw does this race use alot of steel, metal? If so I can think of more ideas that could work.
And what you think about this race using different types of turrets for defense that doesn't use gunpowder?
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makazuwr32
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Re: creations/creators race

Post by makazuwr32 » Thu Aug 16, 2018 7:25 pm

This race can make units (but amphibious and land only, not flying mostly) from nearly everything. Stone, metal, wood, granite, magma.
Alas they can't make alloys of same quality as dwarves so no mithril and adamantite.

As for turrets - they have human mages and their arcane magic so they can use elemental magic or arcane magic or just big catapult that throws bolders at enemies.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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General Brave
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Re: creations/creators race

Post by General Brave » Thu Aug 16, 2018 7:34 pm

What exactly does this make them different from.
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makazuwr32
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Re: creations/creators race

Post by makazuwr32 » Thu Aug 16, 2018 7:44 pm

They are combination of human magic and genious and dwarven alchemy and engeneering.
Some their units will have magic abilities while others can gain additional magic damage on hit. As an example.

Also they will not use weak human gurad and fortress towers because they will have better ones.

Mithril and adamatite: there is suggested tor dwarves mithril golem. These ones can't make unit of same altitude with comparable cost and stats. Either its cost will be higher or stats will be lower. (But it can have some abilities what mithril golem is lacking)

Also their creations will be able to use normal weapons – swords, crossbows, pikes, javelins, maces, etc... what golems of dwarves can't.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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General Brave
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Re: creations/creators race

Post by General Brave » Thu Aug 16, 2018 8:01 pm

Not exactly a race but a type of faction.
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