A New Human Faction

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dust-n-steel
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A New Human Faction

Post by dust-n-steel » Sat Dec 09, 2017 9:55 pm

Wer really need a second human faction. I would recommend a Russion-like Tsradom or a faction of desert nomad bandits, another idea would be a faction like Byzantine, a Roman-like empire at it's fall
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DoomCarrot
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Re: A New Human Faction

Post by DoomCarrot » Thu Dec 14, 2017 12:44 am

I think another humn race would be cool, I have thouht that often.

Some ideas:

Rename current humans to "human alliance," "human empire," or something. Hey, half the humans have "imperial" in their name...

New race ideas:

outlanders: Based around a more nomadic and barbaric people. Mostly made up of barbarians, bandits, mercenaries, etc. They could favor a less rounded straaegy, and focus mostly on stealth units, mercenary units, and units with spells and such. Woud focus mostly on playing tricks with your opponents.

The Arcane Guild: A guild which focuses mostly on magic. Some units are almost worthless without other types of units to back them up. For instance, they could have super slow golems as their main hevy hitters, but weak summoners to bring them into action. Very weak infantry, but strong spellcasters to give them the buffs that make them stronger than most units.

Men of the West: A more high tech civilization, that focuses on tech invention to be competitive, but have good methods to help early game. Maybe give them strong scout units to help claim tcs, and some spells which help give them the time they need to build up after, like buffed slowing spells.

The Southern Sultantate: An arabic-based faction with very aggresive tendencies that can strike fear into most. Each unit has very strong bonuses. Pikemen are trash, but can almost one-hit imperial knights and the like. Skirmishers that die easily to everything, but can kill archers with ease, archers that can kill most everything in a group attack, but are easily defeated if they do not kill enouh to stay out of range of returning fire, etc. A race with many weaknesses, but just as many strengths.

Just some ideas
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General Brave
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Re: A New Human Faction

Post by General Brave » Thu Dec 14, 2017 1:24 am

Mind if I add mine to the mix?
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Puss_in_Boots
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Re: A New Human Faction

Post by Puss_in_Boots » Thu Dec 14, 2017 1:27 am

Some Very good ideas.
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Sunrise Samurai
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Re: A New Human Faction

Post by Sunrise Samurai » Thu Dec 14, 2017 1:24 pm

I hate to be the one who keeps shooting down good ideas, but we've been trying to get dwarves and scalefolk in for years, and it's only barely moving anywhere. I doubt we will get much chance for even more races.
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Midonik
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Re: A New Human Faction

Post by Midonik » Fri Dec 15, 2017 6:51 am

Sunrise is right,but we can have some units in human faction that will fit to those fraction you posted,we have subraces in other races,so why not for humans?
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General Brave
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Re: A New Human Faction

Post by General Brave » Fri Dec 15, 2017 3:10 pm

Well, that works.
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StormSaint373
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Re: A New Human Faction

Post by StormSaint373 » Fri Dec 15, 2017 3:17 pm

I like the idea of subraces.
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DoomCarrot
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Re: A New Human Faction

Post by DoomCarrot » Fri Dec 15, 2017 8:00 pm

The problem is the time it takes to implement an entire race + Daniel only being human and having a human amount of time lol.

I’m not sure what can be done by forumers to speed up the process beside jsons and images and text descriptions and such.
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Menselot
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Re: A New Human Faction

Post by Menselot » Mon Dec 18, 2017 3:22 pm

I agree we must concentrate on the dwarves and scalefolks for now...

But keep the idea. Everything is uesefull and if time is found we might work on that too !!!!
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Stratego (dev)
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Re: A New Human Faction

Post by Stratego (dev) » Mon Dec 18, 2017 4:56 pm

DoomCarrot wrote:The problem is the time it takes to implement an entire race + Daniel only being human and having a human amount of time lol.

I’m not sure what can be done by forumers to speed up the process beside jsons and images and text descriptions and such.
actually if i receive every json tested i need very little time to put in.

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Re: A New Human Faction

Post by General Brave » Sun Jan 07, 2018 5:49 am

So if I make the images and work on the JSON, would that mean I could have the people of Warfell be implemented?
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Re: A New Human Faction

Post by Stratego (dev) » Sun Jan 07, 2018 7:08 am

General Brave wrote:So if I make the images and work on the JSON, would that mean I could have the people of Warfell be implemented?
i think dwarwes first.
after that, you need to arrange it with alexander because balancing is important

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General Brave
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Re: A New Human Faction

Post by General Brave » Sun Jan 07, 2018 7:15 am

Well I could still work on it nevertheless, already have some things done. But it doesn't seem to me that are many people are working on the dwarwes. And by the way, where is Alexander?
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Sunrise Samurai
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Re: A New Human Faction

Post by Sunrise Samurai » Sun Jan 07, 2018 12:56 pm

Yeah, haven't​ seen much out of him lately. I rather miss his insight into keeping balance around here.
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Alexander82
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Re: A New Human Faction

Post by Alexander82 » Mon Jan 08, 2018 12:12 am

I'm still here but I've been pretty busy in my so-called holidays :D

I'm trying to come back as soon as possible cause we already have many of the current winners to be implemented.
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samuelch
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Re: A New Human Faction

Post by samuelch » Sun Feb 18, 2018 1:50 pm

We can use General Brave's warfell units for a new human faction. viewtopic.php?f=182&t=5119
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Typhoon
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Re: A New Human Faction

Post by Typhoon » Sun Feb 18, 2018 1:52 pm

Yeah it looks cool and is not that far from being finished
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Re: A New Human Faction

Post by General Brave » Sun Feb 18, 2018 4:43 pm

Thank you for the support, you guys can help if you want.
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