Myconids, The Mushroom Humanoids

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LordOfAles
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Re: Fungi - As an Individual Race

Post by LordOfAles »

Cost:1
Builders:TC,Giant Mushroom
Hp:4
Sight:7
Speed:5
Spell resist:0%
Power:1
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LordOfAles
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Re: Fungi - As an Individual Race

Post by LordOfAles »

Worker image
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Re: Fungi - As an Individual Race

Post by LordOfAles »

Giant mushroom image(see stats above)
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Re: Fungi - As an Individual Race

Post by LordOfAles »

Mushroom Farmer
Hp:9
Cost:4
Speed:2
Sight:3
Builders:TC
Range:1
Ability:Plants random mushrooms on battlefield(50% Mushroom warrior.25% Mushroom Thrower,15% Overgrown Mushroom,9% Mushroom Worker,1% Mushroom Farmer)
The time needed for growing mushroom to grow is 2 turns.
Spell resist:0%
Armor 0/0

Images of Mushroom Farmer and Growing Mushroom
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Sunrise Samurai
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Re: Fungi - As an Individual Race

Post by Sunrise Samurai »

Spearman: great

Giant mushroom: bonus against all buildings, not just living ones

Spore cloud: yes, 200 life is good. Also, weakness to area damage.

Mushroom thrower: forgot to mention, lose the aura. Just leave it for the tower.
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Re: Fungi - As an Individual Race

Post by LordOfAles »

U meant Overgrown Mushroom,right?
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Re: Fungi - As an Individual Race

Post by Sunrise Samurai »

Yes. Sorry.

Mushroom farmer: little op without any limitations. Try changing the ability to plant mushrooms on all suitable biomass sources in range 3. Biomass currently includes corpses, but I've got an idea for more sources later. Yes, this means they compete with undead for​ corpses​.
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Re: Fungi - As an Individual Race

Post by Puss_in_Boots »

Normally Fungi drains its energy and nutrients off of plants, so maybe some sort of Ent Carcass would work too.
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LordOfAles
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Re: Fungi - As an Individual Race

Post by LordOfAles »

Maybe change grow time for growing mushroom to 4,and on growing mushrooms can be stepped on like corpses
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Re: Fungi - As an Individual Race

Post by LordOfAles »

Can be planted only in forest
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Re: Fungi - As an Individual Race

Post by Puss_in_Boots »

With that many limitations I think 2 turns is just enough.
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Re: Fungi - As an Individual Race

Post by LordOfAles »

Aight
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Re: Fungi - As an Individual Race

Post by LordOfAles »

Hey continue first post here!

EDIT: What the hell did i say back then lol.
Last edited by LordOfAles on Wed Jul 18, 2018 10:52 am, edited 1 time in total.
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Re: Fungi - As an Individual Race

Post by LordOfAles »

Mushroom caster image
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Re: Fungi - As an Individual Race

Post by Sunrise Samurai »

That's a little complicated. Growing mushrooms can be attacked, not stepped on. 2 turn grow time. And I was actually thinking rotting wood as another "corpse" type, made by ents, battering ram, buildings, and ships, but only when under a "rotting" effect. Rotting acts like burning, but hurts anything with a biological part. If rotting and burning are applied together, the rot is burnt away, leaving only burning.
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Re: Fungi - As an Individual Race

Post by Sunrise Samurai »

I was waiting until I could think up a suitable unit to cause the rotting effect to post.
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Re: Fungi - As an Individual Race

Post by LordOfAles »

Growing mushrooms can be attacked,ok.But idk for rotten wood,if Farmer can plant mushrooms only on rotten wood,he would be totally useless
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Re: Fungi - As an Individual Race

Post by Sunrise Samurai »

I meant farmer can plant on a corpse or on rotting wood. It's more or less the same as raise dead, just spread to more corpse types. I'm also thinking rotting wood turns into bigger mushrooms​ than corpses, since it would be less common.
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Re: Fungi - As an Individual Race

Post by Sunrise Samurai »

Mushroom Brewer
Cost 4
20 life
10 power
2/2 armor
3 movement
25% dodge
Bonus damage against infantry
Intoxicating aura: nearby living units are intoxicated, giving -1 movement, -2/-2 armor, and +3 attack. Ranged units have severe accuracy reduction. Range 3

And as a joke....
Lord of Ales, Drunken master
40 life
0 cost (hero)
10 attack
2 actions
4 movement
3/3 armor
50% dodge
Bonus vs infantry
Intoxicating aura, range 5

Yes, these are drunken monkey style martial artist. Given how it takes yeast to make alcohol, I find it appropriate.

And sooner or later, I may find opportunity to make a certain boot clad kitty lol.
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Re: Fungi - As an Individual Race

Post by LordOfAles »

Image for Lord Of Ales
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Re: Fungi - As an Individual Race

Post by LordOfAles »

Like the rotten wood idea
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Re: Fungi - As an Individual Race

Post by Sunrise Samurai »

Martial arts here. We're talking fists, not swords lol
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Re: Fungi - As an Individual Race

Post by LordOfAles »

gimme a sec
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Re: Fungi - As an Individual Race

Post by LordOfAles »

Here
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Re: Fungi - As an Individual Race

Post by LordOfAles »

Gtg
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Re: Fungi - As an Individual Race

Post by Sunrise Samurai »

Ok, maybe I should have mentioned more mushroom-like. Nazgul might look cool, but don't really look like they belong in fungi.
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Re: Fungi - As an Individual Race

Post by LordOfAles »

Man u said Lord Of Ales,not some fungi guy
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Re: Fungi - As an Individual Race

Post by LordOfAles »

Back to topic
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Re: Fungi - As an Individual Race

Post by Puss_in_Boots »

Any suggestions for the shield emblem for selecting the race?
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Re: Fungi - As an Individual Race

Post by Sunrise Samurai »

Spotted mushroom cap?
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