Fungi - Elves, Undeads, and Orcs

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Puss_in_Boots
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Fungi - Elves, Undeads, and Orcs

Post by Puss_in_Boots » Wed Aug 02, 2017 5:01 pm

An easily producable army available to most races that exist currently. The fungi will be produced from a tower every turn which will dissipate after 4 turns. The fungi will last for only 3 turns. The towers can be summoned by these casters:
-Elven wizard
-Lich
-Troll shaman

If you like the idea I can finish their stats.

Elven Fungi:
-Orange, with green eyes.
-Dies on snow tiles
-Loses 1 despawn on a Desert tile.
-Fungal tower survives on Desert tiles, but cannot produce units there.
-50% more attack in forest tiles.

-Fungal warrior, holds a spear in two hands ready to stab the enemy.
-Fungal shielder, resist the most damage of its kind, but Has a very weak attack.
-Spore slinger, shoots spiky spores at their opponents to deal damage.

Undead Fungi:
-Purple, with red eyes.
-Capable of surviving on every environment.

-Fungal drainer, leeches health off of its enemies to survive longer.
-Fungal grenadier, Aims at the head of its target, with 70% chance of choking him with spores.
-Fungal pawn, spawn all around the Fungal Tower and are very weak.
-Fungal trapper, plants spore mines that grow to tangle the lifeform when it detects a living being above it.

Orcish Fungi:
-Green, with green eyes. Has a rough cap.
-Can survive most environments
-More beastly, but produce in two turns.
-Are slowed down to half speed in Forest and snow terrains.
-Climbs mountains at a speed of one.

-Shroomite Pounder, think of the Fleshpound from KF.
-Shroomite Shielder, more powerful than the fungal shielder.
Last edited by Puss_in_Boots on Thu Aug 03, 2017 10:54 pm, edited 4 times in total.
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Sunrise Samurai
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Re: Fungi - Elves, Undeads, and Orcs

Post by Sunrise Samurai » Wed Aug 02, 2017 8:31 pm

Interesting, but give elf version forest instead of desert, orcish version can have desert.
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Re: Fungi - Elves, Undeads, and Orcs

Post by Puss_in_Boots » Wed Aug 02, 2017 8:37 pm

The idea was that the Orcish fungi can only survive in fertile lands (e.g. Forests, plains, or swamps.) Without enough nutrients to sustain their needs in the desert they would die.

Besides they are supposed to look like vomit so I think where the land is green would be more suitting for them.
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Re: Fungi - Elves, Undeads, and Orcs

Post by Sunrise Samurai » Wed Aug 02, 2017 10:26 pm

Orcs are a hearty race, able to survive in really harsh environments. Their fortress is a volcano. Tolkien mythology practically depicts Mordor as a barren, lifeless place. It honestly wouldn't surprise me if they ate a lot of fungus simply because it's one of the few things that would survive there.
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Re: Fungi - Elves, Undeads, and Orcs

Post by Puss_in_Boots » Thu Aug 03, 2017 4:19 pm

Okay, I would give the Elven Fungi some sort of advantage too.
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Re: Fungi - Elves, Undeads, and Orcs

Post by Sunrise Samurai » Thu Aug 03, 2017 5:48 pm

I was figuring the elf fungi would probably die in desert or snow, but persist in forests. Orc fungi can survive anywhere, have 6 turns of life, but requires double​ movement cost on tiles with features. ie: anything but desert, grass. Orc fungi can slowly move through mountain terrain. Undead fungi can traverse water easily enough.
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Re: Fungi - Elves, Undeads, and Orcs

Post by Puss_in_Boots » Thu Aug 03, 2017 7:17 pm

Elven Fungi already dries up in the desert and dies quicker than the other fungi.

Why would the orcish fungi slow down on mountain terrains, but not on deserts? I've been hiking once and I see plant life flourish there..
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Re: Fungi - Elves, Undeads, and Orcs

Post by Sunrise Samurai » Thu Aug 03, 2017 10:42 pm

Oh. By loses 1 despawn I thought you meant it survived longer, not shorter. And by slow movement on mountain terrain for orc fungi, I mean to say they can climb through terrain most units would consider to be impassable if they can't fly. Being that they can traverse such terrain, it's best to have it done slowly to avoid it being overpowered.
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Re: Fungi - Elves, Undeads, and Orcs

Post by Puss_in_Boots » Thu Aug 03, 2017 10:53 pm

Okay, they can climb mountains at 1 speed, like rangers from AoS.
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Re: Fungi - Elves, Undeads, and Orcs

Post by Sunrise Samurai » Thu Aug 03, 2017 11:54 pm

Exactly. This helps orcs maneuver through mountains, despite their lack of air support.
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Re: Fungi - Elves, Undeads, and Orcs

Post by Puss_in_Boots » Fri Aug 04, 2017 1:29 am

Here are the statistics.

Elves

Fungal warrior,
HP:9
Attack:6
Speed:3
Sight:4
Range:1
Armor: 0-0
Cost:1

Fungal shielder,
HP:10
Attack:3
Speed:3
Armor:2-4
Sight:4
Range:1
Cost:1

Spore Slinger,
Hp:8
Attack:4
Speed:3
Sight:5
Range: 4
Armor:0-0
Cost:1

Undead

Fungal Drainer,
Hp:10
Attack:5
Speed:3
Sight:3
Range:1
Armor:0-0

Fungal grenadier,
HP:8
Attack:3 causes suffocation
Speed:3
Sight:4
Range:3
Armor:0-0
Cost:1

Fungal pawn,
Hp:3
Attack:2
Speed:3
Sight:2
Range:1
Armor:0-0
Spawn in fours

Fungal trapper, is invisible to enemies.
HP:8
Attack:4
Speed:3
Sight:5
Range:1
Armor:1-1

Spell range: 2, spore mines. Rapidly grows to entangle the enemy, and painfully squeezes it's victims to deal 2 damage a turn and slow them down by one movement speed. Cavalry and dragons are immune. Last for 3 turns.

Shroomite pounder,
HP:16
Attack:9
Speed:3
Sight:5
Range:1
Armor:1-1

Shroomite Shielder,
Hp:14
Attack:5
Speed:3
Sight:4
Range:1
Armor:3-5
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Typhoon
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Re: Fungi - Elves, Undeads, and Orcs

Post by Typhoon » Sun Aug 06, 2017 5:22 pm

Fungus_Final[1].png
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I tried to make Fungi I'll add him weapon later but what do you think?
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Re: Fungi - Elves, Undeads, and Orcs

Post by Puss_in_Boots » Sun Aug 06, 2017 6:54 pm

I imagined them to have a single large eye.

The image does look a little cool, having the team color on the caps. I'd like for the spots on the cap to have Team Coloring instead. They should be more colorful, but menacing too. Like they are ready to die since they disappear in a few turns. This guy looks a bit bored.

You should try looking at my descriptions for them above.
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Re: Fungi - Elves, Undeads, and Orcs

Post by Puss_in_Boots » Tue Aug 08, 2017 4:23 am

Here's some concept art I drew, you can see his color kinda coordinates with his race, the real image will be a lot more complicated to do.

The next ones I draw won't be as dirty or brutish, unless it is an Orcish kind. :)
2017_08_08_121749.png
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You can call it an, "extra rough draft."
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Typhoon
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Re: Fungi - Elves, Undeads, and Orcs

Post by Typhoon » Tue Aug 08, 2017 5:30 pm

Fungi_slinger[1].png
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sketch of fungi slinger but I'm not sure if those vines fit
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Re: Fungi - Elves, Undeads, and Orcs

Post by Puss_in_Boots » Tue Aug 08, 2017 7:47 pm

Okay here is my unshaded version of the fungal warrior, of the Elven type.
Fungal_Warrior.png
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Does it look okay? :)
Last edited by Puss_in_Boots on Wed Aug 09, 2017 4:37 am, edited 1 time in total.
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Sunrise Samurai
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Re: Fungi - Elves, Undeads, and Orcs

Post by Sunrise Samurai » Tue Aug 08, 2017 8:45 pm

I'm starting to think we might try to rewrite this entire idea into a new race. Fungi would be a cool race to play, and very original as far as fantasy games go.
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Re: Fungi - Elves, Undeads, and Orcs

Post by LordOfAles » Tue Aug 08, 2017 8:51 pm

Agreed
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Re: Fungi

Post by Puss_in_Boots » Tue Aug 08, 2017 8:58 pm

Sure we could go for a different approach, but that would require more work to go into it to become an individual and functioning race.
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Re: Fungi - Elves, Undeads, and Orcs

Post by LordOfAles » Tue Aug 08, 2017 8:59 pm

Make a topic Puss,I SHALL BE YOUR FIRST FOLLOWER
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Re: Fungi - Elves, Undeads, and Orcs

Post by Puss_in_Boots » Tue Aug 08, 2017 9:05 pm

Okay okay. :)
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Re: Fungi - Elves, Undeads, and Orcs

Post by Puss_in_Boots » Tue Aug 08, 2017 9:15 pm

I think the separate race could appear white and similar to typhoon's style
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Re: Fungi - Elves, Undeads, and Orcs

Post by Puss_in_Boots » Wed Aug 09, 2017 2:40 am

Updated
2017_08_08_102641.png
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Is it good enough?
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