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Re: Insects

Posted: Sat Aug 18, 2018 5:54 pm
by General Brave
Do you mean upgrade versions of the workers or their bipedal counterparts?

Re: Insects

Posted: Sat Aug 18, 2018 5:57 pm
by Savra
Upgrade since that's were we're going with this.

Re: Insects

Posted: Sat Aug 18, 2018 6:00 pm
by Savra
Here's the ant spiderfolk trapper upgrade. And ant folk worker upgrade.

Re: Insects

Posted: Sat Aug 18, 2018 6:04 pm
by General Brave
So what exactly the Trapper is, does it only build traps or can it be used as a regular worker.

Re: Insects

Posted: Sat Aug 18, 2018 6:26 pm
by General Brave
Also what do you think about mosquitoes, they can be like the vampires.

Re: Insects

Posted: Sat Aug 18, 2018 6:53 pm
by Savra
Trapper is another builder, it just builds more trap based structures though, the web wall will give slowing on not or ensnare which either way spider type units (yes even beast folks arahnids) would get bonus damage on units with ensnare. Ensnare eliminates all movement and forces flyers to ground level so enemy infantry can hit them as normal. The mosquito can be a unit that is buildable from the hatchery pool.

Re: Insects

Posted: Sat Aug 18, 2018 7:06 pm
by Tankhead
Loving the ideas coming together, if this continues This race will be balanced on its first time in.

Re: Insects

Posted: Sat Aug 18, 2018 7:25 pm
by General Brave
We still need more stats for the rest.

Re: Insects

Posted: Sat Aug 18, 2018 8:39 pm
by Savra
For factorys we have this.
Conclave (mega):
Siege beetle
Ant spider trapper
Waspfolk (all)
Ant queen
Bee queen

Colony:
All ants
All Ant spiders
All Ant related units

Hive:
All bees
All bees related units

Nest:
All wasps and related

Burrow:
Other bugs

Arachnid den:
All spiders except ant spiders
All scorpions

Hatchery pool:
All crustations
Mosquitoes
Leeches
Dragonfly
Aquatic bugs

Re: Insects

Posted: Sat Aug 18, 2018 8:46 pm
by General Brave
When I refer to Stats I mean units health and other things associated. Also we still need both queen ants images. Regular and Folk.

Re: Insects

Posted: Sat Aug 18, 2018 8:48 pm
by General Brave
unit_insectoid_warrior_ant.png
unit_insectoid_warrior_ant.png (721 Bytes) Viewed 1344 times
unit_insectoid_warrior_fire_ant.png
unit_insectoid_warrior_fire_ant.png (721 Bytes) Viewed 1342 times
unit_insectoid_warrior_snow_ant.png
unit_insectoid_warrior_snow_ant.png (758 Bytes) Viewed 1342 times
Perhaps it needs to have changes.

Re: Insects

Posted: Sat Aug 18, 2018 9:41 pm
by Savra
I actually made that pg for were units are supposed to go.

Re: Insects

Posted: Sat Aug 18, 2018 10:41 pm
by Tankhead
Big question is do they leave anything when dead ( can't leave a skeleton )
And a snow ant? For decoartion?

Re: Insects

Posted: Sat Aug 18, 2018 10:47 pm
by General Brave
That would require those things that insects leave behind when they die.

Re: Insects

Posted: Sat Aug 18, 2018 11:14 pm
by Tankhead
General Brave wrote:
Sat Aug 18, 2018 10:47 pm
That would require those things that insects leave behind when they die.
They're shell, when dead they have a hollow look?

Re: Insects

Posted: Sat Aug 18, 2018 11:36 pm
by Savra
Here's some ant folk stats
Buildable at Colony and tc.
Colony spiker+upgrade:
All colony units Requires Insectoid adaptation tech
Cost:3
Hp:18-22
Atk:12-16
Spd:4
Rng:1
Act:2
Sight:4
Arm:1-2
P.arm:1-2
Res:20%-40%
Bonus to buildings

Colony stinger+upgrades:
Cost:3
Hp:15-19
Atk:9-13
Spd:4
Rng:1
Sight:4
Act:2
Arm:0-1
P.arm:0-1
Res:20%-40%upgrades
Bonus to cav

Colony pinner+upgrades:
Cost: 3
Hp:10-14
Atk:5-9
Spd:4
Rng:3-4
Sight:4-5
Act:3
Arm:0-1
P.arm:0-1
Res:20%-40%
Miss chance:40%-30%upgrades
Bonus to infantry

Colony queen:
Flying
Cost:8
Hp:60
Atk:18
Rng:1
Sight:5
Spd:4
Act:2
Res:100%
Arm:3
P.arm:3
Abilities:
Hive power:
Gives all ant units and Colony units +1 to attack
Bonus to buildings

Re: Insects

Posted: Sat Aug 18, 2018 11:39 pm
by General Brave
We can make them slightly much better and raise the cost to 3.

Re: Insects

Posted: Sat Aug 18, 2018 11:51 pm
by Savra
Here's insectoids adaptation tech.

Re: Insects

Posted: Sat Aug 18, 2018 11:54 pm
by Savra
Updated.

Re: Insects

Posted: Sun Aug 19, 2018 12:14 am
by General Brave
I'm pretty sure Tech icons are 32 by 32. Also perhaps make it something else, I don't think that image will work.

Re: Insects

Posted: Sun Aug 19, 2018 12:39 am
by General Brave
unit_insectoid_antfolk_colony_spiker.png
unit_insectoid_antfolk_colony_spiker.png (1.73 KiB) Viewed 1317 times
Does this look any better or a improvement.

Re: Insects

Posted: Sun Aug 19, 2018 12:53 am
by General Brave
unit_insectoid_antfolk_colony_spiker.png
unit_insectoid_antfolk_colony_spiker.png (1.8 KiB) Viewed 1315 times
unit_insectoid_antfolk_elite_colony_spiker.png
unit_insectoid_antfolk_elite_colony_spiker.png (1.71 KiB) Viewed 1298 times

Re: Insects

Posted: Sun Aug 19, 2018 2:07 am
by Savra
I like your first one. Here's the two ant queens :D

Re: Insects

Posted: Sun Aug 19, 2018 2:21 am
by General Brave
Yes thank you finally.

Re: Insects

Posted: Sun Aug 19, 2018 2:43 am
by General Brave
Perhaps we should have a second upgrade for them, like the orc master units that are after Elites.

Re: Insects

Posted: Sun Aug 19, 2018 2:53 am
by Tankhead
General Brave wrote:
Sun Aug 19, 2018 2:43 am
Perhaps we should have a second upgrade for them, like the orc master units that are after Elites.
That's great and all but how many current techs in total for Insectoids?

Re: Insects

Posted: Sun Aug 19, 2018 3:01 am
by Savra
Btw does these units sound fine for mages:
Mages:
Shadow weaver
Mystic weaver
Arachnomancer
Defiler
Healers:
Nector bringer

Re: Insects

Posted: Sun Aug 19, 2018 3:02 am
by Savra
General Brave wrote:
Sun Aug 19, 2018 2:43 am
Perhaps we should have a second upgrade for them, like the orc master units that are after Elites.
Na, we have blacksmith upgrades too remember.

Re: Insects

Posted: Sun Aug 19, 2018 3:03 am
by General Brave
we can use most of them with some slight changes. I'm guessing most of the magic users where come from the spiders and bees.

Re: Insects

Posted: Sun Aug 19, 2018 3:04 am
by General Brave
Okay then but that idea can be used later.