Insects

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Typhoon
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Insects

Post by Typhoon » Sun Apr 09, 2017 5:28 pm

Race of insects

Buildings:
-Colony(need image)
-Hive(need image)
-Spider nest(need image)
-Great Colony(need image)
Planned building:

Image ready:

-Ant Worker(colony)

-Fire Ant (colony)

-Beetle (city)

-Spitting Beetle (city)

-Acid (effect of Spitting Beetle)

-Mantis (city)

-Centipede (colony)

Need image:

-Ant warrior(colony)

-Tarantula(Spider Nest)

-Scorpion (Great Colony)

-Bark Darwin spider (spider nest)

-Bee worker(hive)

-Queen bee(hive)

-Hornet(hive)

-Mosquito(hive)
Last edited by Typhoon on Tue Sep 05, 2017 11:33 am, edited 4 times in total.
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Alexander82
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Re: Insects

Post by Alexander82 » Sun Apr 09, 2017 7:14 pm

Interesting concept
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Re: Insects

Post by Dan301002 » Sun Jun 11, 2017 6:23 am

Good one. They can have a unit that is able to infect the other races (undead not included), an underground digging centipede possibly. Flying swarm of giant bug (bee?), giant ant, some insect-human hybrids (maybe?), and many more!
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Typhoon
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Re: Insects

Post by Typhoon » Sun Jun 11, 2017 12:30 pm

That is exactly what I mean
About buildings I think
Basic buildings
Nest: ground units trainer
Hive: flying units trainer
Gems buildings
Queen: similar to ent trainer
(can move and train in the same time)
Great colony: can train special units and shoot poison
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Re: Insects

Post by Puss_in_Boots » Sun Jun 11, 2017 3:38 pm

When you say poison. Do you mean poison arrows? Or do you mean poison stingers? :)

The game does have giant spiders, so this race does actually make sense to me.
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Re: Insects

Post by Dan301002 » Sun Jun 11, 2017 4:00 pm

Poison stinger it is, looking at the building.
Last edited by Dan301002 on Sun Jun 11, 2017 4:04 pm, edited 1 time in total.
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Typhoon
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Re: Insects

Post by Typhoon » Sun Jun 11, 2017 5:29 pm

The question is should they leave corpses?
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Re: Insects

Post by Puss_in_Boots » Sun Jun 11, 2017 6:54 pm

Considering that these should be weak on the undead, I'm thinking no, at least not the weak ones.

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Re: Insects

Post by Dan301002 » Mon Jun 12, 2017 6:24 am

The units i think can be implemented :
-Ant Workers / Bee Workers (depending on the type, maybe ant workers should have bigger mend, while the bee is faster but mend less)
-Ant Soldiers (weak individually, but strong in number as they are cheap)
-Bee Stinger (had poison effect, agile, but a little more costly than the ant)
-Centipede (weak hp strong attack, can dig underground, fast in underground, easily able to ambush but it need more turn to make)
Puss_in_Boots wrote:The game does have giant spiders, so this race does actually make sense to me.
-Giant Spider (?) (has the skill to throw web in one range, the web and the spider is invisible, if enemy step in, they would get stuck there, like a stun)
-And many more maybe will come.
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Typhoon
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Re: Insects

Post by Typhoon » Mon Jun 12, 2017 2:11 pm

Ok we have ideas but how should they look?
1.insects only
2.insectoids and insects
3.insectoids only
Dan301002 wrote: -Centipede (weak hp strong attack, can dig underground, fast in underground, easily able to ambush but it need more turn to make)
how digging would look like?
In my opinion centipedes could have special building called tunnel entrace which allow you to build tunnel that need to be ended with tunnel entrace. tunnel is invisible and can be only destroyed by destroying tunnel entrace
you can transport units faster with tunnel
so they don't need wagon
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Re: Insects

Post by Puss_in_Boots » Mon Jun 12, 2017 2:55 pm

I think that the tunneling feature might get to complicated or be too much work.

A simple suggestion for tunneling, just transforms the centipede into a translucent centipede and it remains invisible for enemies. If the enemy steps on it, the centipede will instantly kill it. It will become visible afterwards.

Also I think we should focus on insects, and the insectoids will be hero units of the insect race I guess.
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Re: Insects

Post by Typhoon » Mon Jun 12, 2017 3:21 pm

After I rethink this tunneling could be really hard to code and too big just for one race

so ok let's think about stats and make unit list and then we can start making pictures
(I can't but I will try)
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Re: Insects

Post by Puss_in_Boots » Mon Jun 12, 2017 5:15 pm

Thank you for volunteering as an artist.

I will come up with the stats!
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Re: Insects

Post by Puss_in_Boots » Mon Jun 12, 2017 5:40 pm

This race might have less sight due to their bad eye sight, but there will be some units that can see well.

Btw, is there a way to put this reply all the way to the top?

Melee Units

Ant worker:
Cost:3
Movement:3
Actions:1
Mend rate: 10
Hp: 6
Armor:0/0
Sight: 3

Bee worker: (flying unit and laborer like)
Costs: 2
Hp: 1
Mend rate: 8
Attack: 1 - dies right after and gives poison effect.
Armor:0/0
Action: 1
Range: 1
Movement:5
Sight: 5

Bee Swarm: (Flying Unit)
Costs:2
Hp: 3 = Dies in 3 hits, unless it is hit with splash damage.
Attack: 2 - causes 1 damage to itself and gives poison.
Movement: 5
Actions: 3 - if not used wisely the swarm will be wasted into 1 unit
Sight: 5
Range: 1

Ant Warrior:
Costs:2
Hp: 14
Attack: 8
Armor:0/0
Movement:3
Sight: 3
(Has a higher bonus on structures than human warriors. This unit will also have upgrades to improve it's performance)

Centipede: I believe these can see well...
Costs: 5
Hp: 32
Attack: 13 - is it poisonous?
Armor: 0/0
Range: 1
Movement: 4
Sight: 5
Actions: 1

Wolf Spider: summoning spell - summons "trap hole"
Costs: 4
Hp:20
Attack:10 - poisons enemy
Armor: 0/0
Range: 1
Movement:3
Sight: 3
Actions: 1

Tarantula: tank
Cost: 5
Hp:38
Attack:8
Armor:2/2
Movement:3
Sight:3
Action:1
Range:1

Mosquito(?): leeches
Cost:2
Attack:4
Hp:12
Armor:0/0
Sight:3
Movement:3
Flying, but still vulnerable to melee.
Last edited by Puss_in_Boots on Thu Jun 22, 2017 9:57 pm, edited 3 times in total.
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Re: Insects

Post by Puss_in_Boots » Mon Jun 12, 2017 6:01 pm

I decided upon making spider sub species with different abilities. I will explain them later in more detail...

Wolf Spider: Constructs trap holes, injects no venom, and moves faster than other spiders.

Tarantula: Heavy unit with no lethal venom injections.

Jumping spider: Cheap and has 2 range.

Darwin Spider: Contructs web bridges.

(Please suggest new name) Weaver Spider: Cool down 2 Spell - shoot web: Constructs a sticky structure that prevents flying units from passing it, but allows ground units to walk through, halving their speed like in AoWW. If shot at a ground unit it slows it down, if it is a flying unit it gets shot down.

Make a list of which should be in!
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Re: Insects

Post by Puss_in_Boots » Mon Jun 12, 2017 7:01 pm

Any ideas on how this "great colony" could look like or better names for it?
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Typhoon
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Re: Insects

Post by Typhoon » Mon Jun 12, 2017 7:09 pm

I like them they could be great support
for a new name I suggest Goliath Birdeater
I guess we can add Darwin spider bonus speed on web
they all can be created in Spider nest

Looking at Lord of The Rings campaing how about Shelob?
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Re: Insects

Post by Puss_in_Boots » Mon Jun 12, 2017 7:33 pm

Thank you for the suggestions!

For its size I don't think the name, "Birdeater," is fitting. How about, "Goliath Maneater," or something along those lines.

The speed bonus for the Darwin spider sounds good, as long as it isn't too much work for a small feature.

I think Shelob would be more fitting for a hero unit than a regular unit considering it is from LoTR.
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Re: Insects

Post by Typhoon » Mon Jun 12, 2017 9:12 pm

Ok now I see we can use or edit some of these pictures
viewtopic.php?f=26&t=43
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Re: Insects

Post by Puss_in_Boots » Mon Jun 12, 2017 9:21 pm

Very cool, I think you should make the team coloring go on the antennas of the insects.
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Re: Insects

Post by Dan301002 » Tue Jun 13, 2017 2:08 pm

I don't know about "Great Colony", but at least there should be hive (flying unit building, like bee), nest / ground nest (thinks of it like a base ant make, for ground units), and spider nest (a special buildings for spiders). As the basic buildings for insects, the walls will be varied from ant to bee (ant have a dirt-like wall, bee i remember had something like special liquids for making wall, little bit sturdier than the ant wall, cost a little more as worker bee has less mend and worker ant can't make it).
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Re: Insects

Post by Dan301002 » Tue Jun 13, 2017 2:36 pm

Has an ideas. Botfly, a fly whose larvae is a parasite. Can be used in AoS, imagine a giant botfly after you see this https://en.m.wikipedia.org/wiki/Botfly.
The botfly will be a "very weak units", to compensate that it will has the ability to inject larvae to its host in the cost of its life, if the infected host din't get cured by healer from any race in a few turns (2-3 turns?), the host will be yours with a little enchanced strengh (the host lost his/her though, like berserking), noted that it will only lasts a few turns, after that the host will die automatically, changed by a new botfly. (Note that undead units can't be parasited cause they don't have fresh flesh)
I propose this insect will be a special units.
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Typhoon
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Re: Insects

Post by Typhoon » Tue Jun 13, 2017 3:37 pm

I made a mantis
Attachments
Insect AoF.png
That's mantis
I guess it's too tall and we can make it better
Insect AoF.png (2.34 KiB) Viewed 8507 times
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Re: Insects

Post by Dan301002 » Tue Jun 13, 2017 4:00 pm

Typhoon wrote:I made a mantis
It's look like a centaur though.
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Re: Insects

Post by Puss_in_Boots » Wed Jun 14, 2017 1:26 am

It's a good rough draft, but please focus your artworks on the suggested units. :)

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Typhoon
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Re: Insects

Post by Typhoon » Wed Jun 14, 2017 4:20 pm

I made some pictures
Spider.png
Spider.png (706 Bytes) Viewed 8458 times
Spider
Centipede.png
Centipede.png (949 Bytes) Viewed 8458 times
Centipede
Mantis.png
Mantis.png (6.61 KiB) Viewed 8458 times
Mantis

And ant worker is in progress
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Re: Insects

Post by Typhoon » Wed Jun 14, 2017 4:21 pm

I'm sorry for quality but I don't know how paste pictures smaller
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Re: Insects

Post by Puss_in_Boots » Wed Jun 14, 2017 8:26 pm

I think you should try to use pocket paint, it works well on mobile devices.

Gimp is great if you have a PC.
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Re: Insects

Post by Typhoon » Thu Jun 15, 2017 6:29 pm

I fixed it
Mantis.png
Mantis.png (2.09 KiB) Viewed 8423 times
Centipede.png
Centipede.png (1.49 KiB) Viewed 8423 times
Ant.png
Ant.png (1.31 KiB) Viewed 8423 times
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Typhoon
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Re: Insects

Post by Typhoon » Thu Jun 15, 2017 6:31 pm

Spider.png
Spider.png (1001 Bytes) Viewed 8423 times
Mosquito 1.png
Mosquito 1.png (1.41 KiB) Viewed 8423 times
Size still isn't right but that the smallest problem
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