Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Mon Oct 03, 2016 2:20 pm
RACE STATUS not all is here
(if theres missing stats like Sight,Spell resist..etc, you will set it)
Race Symbol:
Lizardfolk Worker
cost:3
hp:11
attack power:1 (using his tail)
Armor:0
Pierce Armor:0
Speed:3
Sight:4
Spell Resistance:0%
L spearman:
Cost: 2
Hp: 15
Attack power: 6
Range: 1
Armor: 0
Pierce armor: 0
Speed: 3
300% bonus againist cavalry.
L Phalanx:
Cost: 2
Hp: 19
Attack power: 7
Range: 1
Armor: 0
Pierce armor: 0
Speed: 3
300% bonus againist cavalry.
Lizard Shaman:
Cost: 5
Hp: 15
Attack power: 3
Spell Range:5
Armor: 0
Pierce armor: 0
Speed: 3
Sight:5
Spell resist:20%
Ability Spells:
-Freeze (Cant move enemy in 2 turns)
-Poison
L maceman:
Cost: 2
Hp: 21
Attack power: 9
Armor:0
Peirce armor: 1
Speed:3
Sight:4
Spell Resist:0
Bonus against infantry units 75%, Structures 220%
L Elite maceman:
Cost: 2
Hp: 28
Attack power: 10
Armor:1
Peirce armor: 2
Speed:3
Sight:4
Spell Resist:20
Bonus against infantry units 75%, Structures 220%
L spear thrower
Cost:2
Hp:15
Attack power: 5
Range: 3
Armor:0
Peirce armor: 0
Speed:3
Sight:4
Spell resist:0
50% bonus againist archers
Ankylosaur
Cost 5
Hp 40
Atk 9 (trample)
Arm/p.arm 3/6
Speed 2
Sight 4
(500% + against buidings, 2300% + against mega
buildings.)
Iguana Rider
Land unit
Speed 6
cost 3
Similar to light cavalry in AoS
It might also have a move 2 on mountains (since
lizards can climb)
Psychic Dragon
he can convert with a higher chance, maybe 50%
rather than 30%. Also has some resistance
against spells.)
cost 4
hp 31
Atk 6
Arm/p.arm 1/1
Speed 4
Sight 5
spell resist 60%
Lizard spearman to Lizard phalanx
Cost:6
Lizard maceman to Elite maceman
Cost:6
Swamp Barracks
Cost:3
(Same Barracks Humans)
Hunters Hut (Archery
Cost:3
Hp: (same on human archery)com/30jpt1d
Spike Tower
Cost:3
Hp:30
Armor:0
Pierce:2
Sight:4
(if theres missing stats like Sight,Spell resist..etc, you will set it)
Race Symbol:
Lizardfolk Worker
cost:3
hp:11
attack power:1 (using his tail)
Armor:0
Pierce Armor:0
Speed:3
Sight:4
Spell Resistance:0%
L spearman:
Cost: 2
Hp: 15
Attack power: 6
Range: 1
Armor: 0
Pierce armor: 0
Speed: 3
300% bonus againist cavalry.
L Phalanx:
Cost: 2
Hp: 19
Attack power: 7
Range: 1
Armor: 0
Pierce armor: 0
Speed: 3
300% bonus againist cavalry.
Lizard Shaman:
Cost: 5
Hp: 15
Attack power: 3
Spell Range:5
Armor: 0
Pierce armor: 0
Speed: 3
Sight:5
Spell resist:20%
Ability Spells:
-Freeze (Cant move enemy in 2 turns)
-Poison
L maceman:
Cost: 2
Hp: 21
Attack power: 9
Armor:0
Peirce armor: 1
Speed:3
Sight:4
Spell Resist:0
Bonus against infantry units 75%, Structures 220%
L Elite maceman:
Cost: 2
Hp: 28
Attack power: 10
Armor:1
Peirce armor: 2
Speed:3
Sight:4
Spell Resist:20
Bonus against infantry units 75%, Structures 220%
L spear thrower
Cost:2
Hp:15
Attack power: 5
Range: 3
Armor:0
Peirce armor: 0
Speed:3
Sight:4
Spell resist:0
50% bonus againist archers
Ankylosaur
Cost 5
Hp 40
Atk 9 (trample)
Arm/p.arm 3/6
Speed 2
Sight 4
(500% + against buidings, 2300% + against mega
buildings.)
Iguana Rider
Land unit
Speed 6
cost 3
Similar to light cavalry in AoS
It might also have a move 2 on mountains (since
lizards can climb)
Psychic Dragon
he can convert with a higher chance, maybe 50%
rather than 30%. Also has some resistance
against spells.)
cost 4
hp 31
Atk 6
Arm/p.arm 1/1
Speed 4
Sight 5
spell resist 60%
Lizard spearman to Lizard phalanx
Cost:6
Lizard maceman to Elite maceman
Cost:6
Swamp Barracks
Cost:3
(Same Barracks Humans)
Hunters Hut (Archery
Cost:3
Hp: (same on human archery)com/30jpt1d
Spike Tower
Cost:3
Hp:30
Armor:0
Pierce:2
Sight:4