If you think this idea is bad,say it. They need defense bulding where they can hide and can pass it.Midonik wrote:Mayby give them swamp watch tower as a defense tower? Its like a human,but 2 turs cost,and lower hp. Its usless,but what you think? They need somethink to hide and go throught.
Scaledfolks - Dragons and reptiles - MERGED
Re: Scaledfolks - Dragons and reptiles - MERGED
Last edited by Midonik on Fri Sep 30, 2016 9:18 pm, edited 1 time in total.
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Re: Scaledfolks - Dragons and reptiles - MERGED
yes, it has a cooldown.Midonik wrote:It will make him really strong for 3 turns. Its ok,but it have to got cooldown.
Re: Scaledfolks - Dragons and reptiles - MERGED
5 turs?
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Re: Scaledfolks - Dragons and reptiles - MERGED
Ok.
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- Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED
My idea was to give it a lower bonus but higher attack to make it viable in combat too (being melee it will need to clear its way before reaching its targets)Skelegonsans wrote:I think atk and hp are op. (Thats the ankylosaur right?)Alexander82 wrote:I was thinking more something like:
Cost 5
HP 50
Attack 12 (trample)
range 1
Armor 3
Pierce 6 (or more... it will be killed by towers befor reaching them otherwise)
speed 3 (if we want to make it speed 2 we should raise armor/pierce value)
sight 4
action 1
spell resistance 50%
How about:
Cost 5
Hp 40
Atk 9 (trample)
Arm/p.arm 3/6
Speed 2
Sight 4
(500% + against buidings, 2300% + against mega buildings.)
Imho that looks a little better.
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- Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED
Guys avoid to add too many special abilities when they aren't needed.
They will give a lot of worrk to Daniel.
For example the ankilosaur might have an existing skill (like heal) at range 0 without the need of scripting new things
They will give a lot of worrk to Daniel.
For example the ankilosaur might have an existing skill (like heal) at range 0 without the need of scripting new things
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Re: Scaledfolks - Dragons and reptiles - MERGED
I for Mightyguy stats. 10 attack with trample is good.
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Re: Scaledfolks - Dragons and reptiles - MERGED
The Image of Anchilosaur
- Attachments
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- Anchilosaur.png (1.48 KiB) Viewed 5696 times
Re: Scaledfolks - Dragons and reptiles - MERGED
how about the Scaledfolks Race Icon? An Icon Race For Scaledfolks
Re: Scaledfolks - Dragons and reptiles - MERGED
Image is not bad. Rase icon is needed. Mayby big scale and spear or sword at back?
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Re: Scaledfolks - Dragons and reptiles - MERGED
I have 2 Race Icon. Which one is better?
1. Race icon #1
2. Race icon #2
1. Race icon #1
2. Race icon #2
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- Defensive Shield
- scaledfolks_race_icon_1.png (908 Bytes) Viewed 5692 times
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- Scale Banner
- scaledfolks_race_icon_2.png (876 Bytes) Viewed 5692 times
- Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED
I would have preferred a scale or a chield made of scales. what do you think?
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Re: Scaledfolks - Dragons and reptiles - MERGED
Info:
- Race Icon #1 - Shows Being Friendly and Honesty to Their Brothers. A Normal And Balanced Creatures.
- Race Icon #2 - Shows being Fighters. Proud To be "Scaledfolks" They use all of they Strength, Skills And Abilities.
- Race Icon #1 - Shows Being Friendly and Honesty to Their Brothers. A Normal And Balanced Creatures.
- Race Icon #2 - Shows being Fighters. Proud To be "Scaledfolks" They use all of they Strength, Skills And Abilities.
Re: Scaledfolks - Dragons and reptiles - MERGED
ok. i agreeAlexander82 wrote:I would have preferred a scale or a chield made of scales. what do you think?
Re: Scaledfolks - Dragons and reptiles - MERGED
Scaled baner look cool.
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Re: Scaledfolks - Dragons and reptiles - MERGED
Thanks. me too on Scaled Banner
Re: Scaledfolks - Dragons and reptiles - MERGED
Images we need: From L maceman to l elite maceman tech image,l phalanks image,l spearman to l phalanks tech image,l shaman (or we change it to snakemen shaman?) image,iguana rider image and dragons unit image but skelgonsas take care for them,I think.
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Re: Scaledfolks - Dragons and reptiles - MERGED
Posion mashrom
Its scaledfolk's tower if they live at swamp. It got 3 range and 3 attack,but got trample and posion units.
Its scaledfolk's tower if they live at swamp. It got 3 range and 3 attack,but got trample and posion units.
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Re: Scaledfolks - Dragons and reptiles - MERGED
Time to bulid 4,hp little higer than watch tower,got space for 1 unit.
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Re: Scaledfolks - Dragons and reptiles - MERGED
Mightyguy,what you think?
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Re: Scaledfolks - Dragons and reptiles - MERGED
I Will edit the basic: first before that
-lizardman woker
-l Spear Tthrowet
-l spearman
— Finished (See Below)
-lizardman woker
-l Spear Tthrowet
-l spearman
— Finished (See Below)
Last edited by MightyGuy on Sat Oct 01, 2016 9:51 pm, edited 1 time in total.
- DoomCarrot
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Re: Scaledfolks - Dragons and reptiles - MERGED
I like the scale shield, since every other race has a shield as their symbol, so it only makes sense.
Also, the Ankylosuarus is good!
Also, the Ankylosuarus is good!
The day is coming when a single carrot, freshly observed, will set off a revolution.
- Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED
better not...... dragons sprites are complicated, and im not that good at sprites... but i can help with simpler ones. An hey, btw, someone asked for a Sprite for shaman right? I made one before, its back there. And for race image i prefer the shield.Midonik wrote:Images we need: From L maceman to l elite maceman tech image,l phalanks image,l spearman to l phalanks tech image,l shaman (or we change it to snakemen shaman?) image,iguana rider image and dragons unit image but skelgonsas take care for them,I think.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED
Hmm. You got a point. But i still think he should be more like battering ram: you need to guard it from attackers until it gets to its target. But i dunno, both of these are fine imo.Alexander82 wrote:
My idea was to give it a lower bonus but higher attack to make it viable in combat too (being melee it will need to clear its way before reaching its targets)
Last edited by Skelegonsans on Sat Oct 01, 2016 9:13 pm, edited 1 time in total.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED
Great spriteMightyGuy wrote:The Image of Anchilosaur
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Scaledfolks - Dragons and reptiles - MERGED
Renew Images.Edited!
- Attachments
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- Lizard Worker
- L Worker.png (675 Bytes) Viewed 5662 times
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- Lizard Spearman
- L Spearman.png (792 Bytes) Viewed 5662 times
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- Lizard Spear Thrower
- L Spear Thrower.png (688 Bytes) Viewed 5662 times
- Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED
Way better. The spearman might have a longer spear tough
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Re: Scaledfolks - Dragons and reptiles - MERGED
i think it is better now
Re: Scaledfolks - Dragons and reptiles - MERGED
Here it is.
New Units & Techs ( All Of These Ideas By Midonik )
- Lizard Maceman to Elite Maceman Tech
- Lizard Phalanx
- Lizard Spearman to Lizard Phalanx Tech
New Units & Techs ( All Of These Ideas By Midonik )
- Lizard Maceman to Elite Maceman Tech
- Lizard Phalanx
- Lizard Spearman to Lizard Phalanx Tech
- Attachments
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- L Elite Maceman Tech.png (601 Bytes) Viewed 5652 times
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- L Phalanx.png (724 Bytes) Viewed 5652 times
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- L Phalanx Tech.png (449 Bytes) Viewed 5652 times