Scaledfolks - Dragons and reptiles - MERGED
Re: Scaledfolks - Dragons and reptiles - MERGED
RACE STATUS not all is here
(if theres missing stats like Sight,Spell resist..etc, you will set it)
Race Symbol:
Lizardfolk Worker
cost:3
hp:11
attack power:1 (using his tail)
Armor:0
Pierce Armor:0
Speed:3
Sight:4
Spell Resistance:0%
L spearman:
Cost: 2
Hp: 15
Attack power: 6
Range: 1
Armor: 0
Pierce armor: 0
Speed: 3
300% bonus againist cavalry.
L Phalanx:
Cost: 2
Hp: 19
Attack power: 7
Range: 1
Armor: 0
Pierce armor: 0
Speed: 3
300% bonus againist cavalry.
Lizard Shaman:
Cost: 5
Hp: 15
Attack power: 3
Spell Range:5
Armor: 0
Pierce armor: 0
Speed: 3
Sight:5
Spell resist:20%
Ability Spells:
-Freeze (Cant move enemy in 2 turns)
-Poison
L maceman:
Cost: 2
Hp: 21
Attack power: 9
Armor:0
Peirce armor: 1
Speed:3
Sight:4
Spell Resist:0
Bonus against infantry units 75%, Structures 220%
L Elite maceman:
Cost: 2
Hp: 28
Attack power: 10
Armor:1
Peirce armor: 2
Speed:3
Sight:4
Spell Resist:20
Bonus against infantry units 75%, Structures 220%
L spear thrower
Cost:2
Hp:15
Attack power: 5
Range: 3
Armor:0
Peirce armor: 0
Speed:3
Sight:4
Spell resist:0
50% bonus againist archers
Ankylosaur
Cost 5
Hp 40
Atk 9 (trample)
Arm/p.arm 3/6
Speed 2
Sight 4
(500% + against buidings, 2300% + against mega
buildings.)
Iguana Rider
Land unit
Speed 6
cost 3
Similar to light cavalry in AoS
It might also have a move 2 on mountains (since
lizards can climb)
Psychic Dragon
he can convert with a higher chance, maybe 50%
rather than 30%. Also has some resistance
against spells.)
cost 4
hp 31
Atk 6
Arm/p.arm 1/1
Speed 4
Sight 5
spell resist 60%
Lizard spearman to Lizard phalanx
Cost:6
Lizard maceman to Elite maceman
Cost:6
Swamp Barracks
Cost:3
(Same Barracks Humans)
Hunters Hut (Archery
Cost:3
Hp: (same on human archery)com/30jpt1d
Spike Tower
Cost:3
Hp:30
Armor:0
Pierce:2
Sight:4
(if theres missing stats like Sight,Spell resist..etc, you will set it)
Race Symbol:
Lizardfolk Worker
cost:3
hp:11
attack power:1 (using his tail)
Armor:0
Pierce Armor:0
Speed:3
Sight:4
Spell Resistance:0%
L spearman:
Cost: 2
Hp: 15
Attack power: 6
Range: 1
Armor: 0
Pierce armor: 0
Speed: 3
300% bonus againist cavalry.
L Phalanx:
Cost: 2
Hp: 19
Attack power: 7
Range: 1
Armor: 0
Pierce armor: 0
Speed: 3
300% bonus againist cavalry.
Lizard Shaman:
Cost: 5
Hp: 15
Attack power: 3
Spell Range:5
Armor: 0
Pierce armor: 0
Speed: 3
Sight:5
Spell resist:20%
Ability Spells:
-Freeze (Cant move enemy in 2 turns)
-Poison
L maceman:
Cost: 2
Hp: 21
Attack power: 9
Armor:0
Peirce armor: 1
Speed:3
Sight:4
Spell Resist:0
Bonus against infantry units 75%, Structures 220%
L Elite maceman:
Cost: 2
Hp: 28
Attack power: 10
Armor:1
Peirce armor: 2
Speed:3
Sight:4
Spell Resist:20
Bonus against infantry units 75%, Structures 220%
L spear thrower
Cost:2
Hp:15
Attack power: 5
Range: 3
Armor:0
Peirce armor: 0
Speed:3
Sight:4
Spell resist:0
50% bonus againist archers
Ankylosaur
Cost 5
Hp 40
Atk 9 (trample)
Arm/p.arm 3/6
Speed 2
Sight 4
(500% + against buidings, 2300% + against mega
buildings.)
Iguana Rider
Land unit
Speed 6
cost 3
Similar to light cavalry in AoS
It might also have a move 2 on mountains (since
lizards can climb)
Psychic Dragon
he can convert with a higher chance, maybe 50%
rather than 30%. Also has some resistance
against spells.)
cost 4
hp 31
Atk 6
Arm/p.arm 1/1
Speed 4
Sight 5
spell resist 60%
Lizard spearman to Lizard phalanx
Cost:6
Lizard maceman to Elite maceman
Cost:6
Swamp Barracks
Cost:3
(Same Barracks Humans)
Hunters Hut (Archery
Cost:3
Hp: (same on human archery)com/30jpt1d
Spike Tower
Cost:3
Hp:30
Armor:0
Pierce:2
Sight:4
Last edited by MightyGuy on Sun Oct 09, 2016 7:21 am, edited 7 times in total.
Re: Scaledfolks - Dragons and reptiles - MERGED
Sorry,dont post too much abilities to Shaman, Daniel will be difficult to do that.Midonik wrote:If lizardfolks shaman will got albitly to summon rain and make water tile,it would be best defense,becouse most lizardfolks can swim,and most of other units cant,and make brigde is near to impassible if enemy got his units near. Anyway,I later write about posion mashrom tower.
Re: Scaledfolks - Dragons and reptiles - MERGED
Sorry,dont post too much abilities for the lizard Shaman, Daniel will be difficult to do that.Midonik wrote:If lizardfolks shaman will got albitly to summon rain and make water tile,it would be best defense,becouse most lizardfolks can swim,and most of other units cant,and make brigde is near to impassible if enemy got his units near. Anyway,I later write about posion mashrom tower.
Re: Scaledfolks - Dragons and reptiles - MERGED
Ok.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Scaledfolks - Dragons and reptiles - MERGED
Now,its in units too.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Scaledfolks - Dragons and reptiles - MERGED
Guys i've created the forums for dwarf and scalefolk (they are both confirmed, especially dwarves that shall be in asap) so i think it shall be better to post ideas there (also existing) so we can have everything under our attention
Age of Fantasy design leader
Re: Scaledfolks - Dragons and reptiles - MERGED
Also this is the most talked topic on this forum! Congrats!
Epic Gamer Moment!
Re: Scaledfolks - Dragons and reptiles - MERGED
There are units not posted
-Snakeman warrior (alexander's image) - i cant see the stats of it
-Serpent Archer
-Serpent Warrior
-Snakeman warrior (alexander's image) - i cant see the stats of it
-Serpent Archer
-Serpent Warrior
Re: Scaledfolks - Dragons and reptiles - MERGED
This Race is officially now in Races. Visit page » www.androidutils.com/forum/viewforum.php?f=119 …btw "snakeman warrior or what else, serpent archer and warrior" not posted. Let those units continue on the official page of the race.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Scaledfolks - Dragons and reptiles - MERGED
Hey, you forgot about white dragon and snakeman shaman. Sprites and stats back there.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Scaledfolks - Dragons and reptiles - MERGED
Im tired to draw White Dragon. Serpent Shama will be out there after Dwarves races Implemented and published in game.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Scaledfolks - Dragons and reptiles - MERGED
The sprite for white dragon is ready already, no?... u said u finished it before.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Scaledfolks - Dragons and reptiles - MERGED
you like that white dragon image? after dwarves implemented, we continue this topic
Re: Scaledfolks - Dragons and reptiles - MERGED
Also we could add Draconians as a sub faction in the Scaledfolk. They are humanoid dragons. We could move the dragons to this subfaction.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Scaledfolks - Dragons and reptiles - MERGED
Yes. Draconians would definitely belong to scalefolks.
Age of Fantasy design leader