AOD Modding: USED unit IDs

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L4cus
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AOD Modding: USED unit IDs

Post by L4cus »

This topic will be used only to share id number we are using in our jsons.
Remember: WE CAN NOT REPEAT ID!!
No discussions in this topic please...(its only notify the rest about id stuffs)
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L4cus
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Re: AOD Modding: USED unit IDs

Post by L4cus »

@Maxbirykov2004 , @QuadrupoleStrat
I used "unit_hum_inf_scouts" id: 20012
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Re: AOD Modding: USED unit IDs

Post by Maxbirykov2004 »

Thanks affirmative i also post here all id numbers
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Re: AOD Modding: USED unit IDs

Post by L4cus »

UNITS:

UNIT_BRI_INF_CITIZEN: 20005
UNIT_BRI_INF_SPEARMEN: 20006
UNIT_BRI_INF_LONGBOWMEN: 20007
UNIT_BRI_CAV_LIGHT_HORSEMEN: 20008
UNIT_BRI_INF_FOOT_KNIGHTS: 20009
UNIT_BRI_INF_ARQUEBUISERS: 20010

UNIT_BRI_INF_SAILORS: 20013

UNIT_BRI_CAV_LATE_KNIGHTS: 20015

UNIT_BRI_ART_BOMBARD: 20018
UNIT_BRI_ART_BOMBARD_PACKED: 20019

UNIT_BRI_ART_HANDCANNONER: 20021

UNIT_BRI_ART_FALCONET: 20044

UNIT_BRI_BLD_FOUNDRY: 20058
UNIT_BRI_BLD_BARRACKS: 20059
UNIT_BRI_BLD_PORT: 20078
UNIT_BRI_BLD_STABLES: 20086
UNIT_BRI_BLD_GUNSMITH: 20087
UNIT_BRI_BLD_WATCH_TOWER: 20088
UNIT_BRI_SHIP_COG: 20089
UNIT_BRI_SHIP_GALLEY: 20090
TECH_MATCHLOCK: 20091
TECH_SOCKET_BAYONET: 20092
UNIT_BRI_CAV_HORSE_ARCHERS: 20093
UNIT_BRI_SHIP_CARRACK: 20094
UNIT_BRI_ART_MORTAR: 20095
UNIT_BRI_ART_MORTAR_PACKED: 20096
UNIT_BRI_INF_MUSKETMEN: 20097
TECH_UPGRADE_UNIT_MUSKETEERS: 20098
UNIT_BRI_INF_MUSKETEERS: 20099
UNIT_ALL_CAV_MOUNTED_ARQUEBUSIERS: 20100
UNIT_ALL_SHIP_GALLEON: 20101
TECH_UPGRADE_UNIT_GALLEON: 20102
TECH_IMPROVED_STOCK: 20103
TECH_UPGRADE_BRI_UNIT_LINE_INFANTRY: 20104
TECH_UPGRADE_BRI_UNIT_LINE_INFANTRY_NAPOLEONIC: 20105
UNIT_BRI_INF_LINE_INFANTRY: 20106
UNIT_BRI_INF_LINE_INFANTRY_NAPOLEONIC: 20107
UNIT_ALL_INF_GRENADIERS: 20108
UNIT_BRI_BLD_ARMOURSMITH: 20109
UNIT_BRI_INF_INFANTRY_OFFICER: 20110
TECH_PLUG_BAYONET: 20111
TECH_FLINTLOCK: 20112
TECH_WHEELLOCK: 20113
UNIT_FRE_CAV_CRANEQUINIER: 20114
UNIT_FRE_CAV_CRANEQUINIER_VETERAN: 20115
TECH_UPGRADE_FRE_UNIT_CRANEQUINIER: 20116

TECH_AGE_1: 30059
TECH_AGE_2: 30060
TECH_AGE_3: 30061

EFFECTS:

EFFECT_OLD_MUSKET_SHOT: 604
EFFECT_HANDCANNON_SHOT: 607
EFFECT_AURA_OFFICER: 615
EFFECT_AURA_OFFICER_EFFECT: 616
EFFECT_TRANSFORM_BOMBARD: 626
EFFECT_TRANSFORM_MORTAR: 643
EFFECT_DISORIENTED: 644
EFFECT_INSTANT_GRENADE: 633
EFFECT_MUSKET_SHOT: 659
EFFECT_ARQUEBUS_SHOT: 660
EFFECT_ARQUEBUS_MOUNTED_SHOT: 661
EFFECT_AFFECT_HANDCANNON_DAMAGE: 10003
EFFECT_AFFECT_AURA_OFFICER: 10012
EFFECT_AFFECT_ARQUEBUS_DAMAGE: 10028
EFFECT_AFFECT_GRANADE_DAMAGE: 10020
EFFECT_AFFECT_OLD_MUSKET_DAMAGE: 10025
EFFECT_AFFECT_MUSKET_DAMAGE: 10026
EFFECT_AFFECT_DISORIENTED: 10029
EFFECT_AFFECT_INSPIRE: 10030
EFFECT_AFFECT_INSPIRE_STATS: 10031

these are the units and their id i am using...please check before using them
the gaps are because of the aog units still on the assets files
Last edited by L4cus on Sat Aug 29, 2020 10:49 pm, edited 6 times in total.
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Re: AOD Modding: USED unit IDs

Post by L4cus »

@Squirrel5555 ! post the units id u r using, so i wont use them
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Re: AOD Modding: USED unit IDs

Post by L4cus »

L4cus wrote: Wed Jul 29, 2020 12:40 am these are the units and their id i am using...please check before using them
This post was edited to order the current unit ids

40sss: for british infantry
42sss: for artillery
43sss: for cavalry
44sss: for structures
45sss: ships
47sss: unique techs
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Re: AOD Modding: USED unit IDs

Post by Stratego (dev) »

nononono - i dont suggest separating id sections! there is actually no use - i did the same but was only a pain in the ass! lol

make simply a continous numbering sequecnce regadrless of unit type and regardless of nation regardless of is that a tech or unit.

(i wrote it into the "wisdom" post as i remember)

also DONT forget the ID length is limited (because of the skins). i dont remember but i wrote somewhere. so dont make GAPs in ID-s and make it continously.
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Re: AOD Modding: USED unit IDs

Post by L4cus »

Ok, i will change it
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Re: AOD Modding: USED unit IDs

Post by L4cus »

L4cus wrote: Wed Jul 29, 2020 12:40 am these are the units and their id i am using...please check before using them
the gaps are because of the aog units still on the assets files
updated list...should i add effects/spells id's too?
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Re: AOD Modding: USED unit IDs

Post by Stratego (dev) »

sure
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Re: AOD Modding: USED unit IDs

Post by L4cus »

Done.
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Re: AOD Modding: USED unit IDs

Post by L4cus »

L4cus wrote: Wed Jul 29, 2020 12:40 am these are the units and their id i am using...please check before using them
the gaps are because of the aog units still on the assets files
@Squirrel5555 @Gral.Sturnn @DreJaDe @QuadrupoleStrat @Maxbirykov2004
here guys u can see my progress, so i dont have to make a topic to make u know. actually its ready for a beta i think...but there are some sprites left, i haave posted about it on their own topics.
actually this is my way to make u work as i want, with this little gift...thanks guys
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Re: AOD Modding: USED unit IDs

Post by Gral.Sturnn »

haha thank you l4cus if i tried to do this myself it would flop the 2nd day im horrible at coding i hope we have more future on this
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Re: AOD Modding: USED unit IDs

Post by DreJaDe »

L4cus wrote: Sat Aug 29, 2020 10:47 pm
L4cus wrote: Wed Jul 29, 2020 12:40 am these are the units and their id i am using...please check before using them
the gaps are because of the aog units still on the assets files
@Squirrel5555 @Gral.Sturnn @DreJaDe @QuadrupoleStrat @Maxbirykov2004
here guys u can see my progress, so i dont have to make a topic to make u know. actually its ready for a beta i think...but there are some sprites left, i haave posted about it on their own topics.
actually this is my way to make u work as i want, with this little gift...thanks guys
Oretty nice
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Re: AOD Modding: USED unit IDs

Post by Badnorth »

Great
L4cus wrote: Sat Aug 29, 2020 10:47 pm
L4cus wrote: Wed Jul 29, 2020 12:40 am these are the units and their id i am using...please check before using them
the gaps are because of the aog units still on the assets files
@Squirrel5555 @Gral.Sturnn @DreJaDe @QuadrupoleStrat @Maxbirykov2004
here guys u can see my progress, so i dont have to make a topic to make u know. actually its ready for a beta i think...but there are some sprites left, i haave posted about it on their own topics.
actually this is my way to make u work as i want, with this little gift...thanks guys
For newcomers, click here for discord links. Hopefully they aren't expired.
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Re: AOD Modding: USED unit IDs

Post by Maxbirykov2004 »

L4cus wrote: Sat Aug 29, 2020 10:47 pm
L4cus wrote: Wed Jul 29, 2020 12:40 am these are the units and their id i am using...please check before using them
the gaps are because of the aog units still on the assets files
@Squirrel5555 @Gral.Sturnn @DreJaDe @QuadrupoleStrat @Maxbirykov2004
here guys u can see my progress, so i dont have to make a topic to make u know. actually its ready for a beta i think...but there are some sprites left, i haave posted about it on their own topics.
actually this is my way to make u work as i want, with this little gift...thanks guys
Finally :)
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Re: AOD Modding: USED unit IDs

Post by L4cus »

i lost my data T_T
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Gral.Sturnn
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Re: AOD Modding: USED unit IDs

Post by Gral.Sturnn »

What happened?
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Re: AOD Modding: USED unit IDs

Post by L4cus »

i tried to install windows again and that happened
i had my data on a 2tb disk so i was sure nothing wold happen
looks like its formatted
no data left...
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Re: AOD Modding: USED unit IDs

Post by Gral.Sturnn »

you didnt save your data on a hard drive?

sooo.... that means....
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Re: AOD Modding: USED unit IDs

Post by Gral.Sturnn »

you sure you lost it?

when i installed windows on my mac it separated my disk and i could switch from mac to windows whenever i wanted u sure you cant do that?
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Re: AOD Modding: USED unit IDs

Post by L4cus »

as i said
i uninstalled ubuntu in order toinstall windows, all my data was on another disk, all is gone
at least i have an earlier version of my assets files T_T
i will try to make it even better
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Re: AOD Modding: USED unit IDs

Post by Maxbirykov2004 »

Damn :cry:
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Re: AOD Modding: USED unit IDs

Post by Gral.Sturnn »

well thats sad
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Re: AOD Modding: USED unit IDs

Post by Gral.Sturnn »

whatever you need we are here l4cus

i suggest you use google drive or somehting next time so whatever happens your valuable data is still online
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Re: AOD Modding: USED unit IDs

Post by Maxbirykov2004 »

Gral.Sturnn wrote: Mon Aug 31, 2020 9:21 pm whatever you need we are here l4cus

i suggest you use google drive or somehting next time so whatever happens your valuable data is still online
Yes, what do you lose, we might help you with this ;)
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Re: AOD Modding: USED unit IDs

Post by Stratego (dev) »

added and modified ID in the list:
TECH_PLUG_BAYONET: 20111
TECH_FINTLOCK: 20112
TECH_WHEELLOCK: 20113
UNIT_FRE_CAV_CRANEQUINIER: 20114
UNIT_FRE_CAV_CRANEQUINIER_VETERAN: 20115
TECH_UPGRADE_FRE_UNIT_CRANEQUINIER: 20116
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Re: AOD Modding: USED unit IDs

Post by Stratego (dev) »

also 2 effectaffects
EFFECT_AFFECT_INSPIRE: 10030
EFFECT_AFFECT_INSPIRE_STATS: 10031
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Re: AOD Modding: USED unit IDs

Post by Stratego (dev) »

TECH_FLINTLOCK instead of TECH_FINTLOCK
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Re: AOD Modding: USED unit IDs

Post by L4cus »

oh i didnt notice lol
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