version 1.117 + 1.118

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.

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Stratego (dev)
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version 1.117 + 1.118

Post by Stratego (dev) » Sun Mar 08, 2020 6:00 pm

version 1.116 is published

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Puss_in_Boots
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Re: version 1.117

Post by Puss_in_Boots » Mon Mar 09, 2020 7:45 pm

Dev version is not up to date with public.
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Re: version 1.117

Post by Puss_in_Boots » Wed Mar 11, 2020 8:45 pm

@Stratego (dev) I cannot play my overdue multiplayer turns if this is not resolved.
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Re: version 1.117

Post by Stratego (dev) » Wed Mar 11, 2020 10:44 pm

sorry, AOS is updated now

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Re: version 1.117

Post by Puss_in_Boots » Thu Mar 12, 2020 4:03 am

Awesome, didn't mean to give you stress, game developing is a lot of work.
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Stratego (dev)
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Re: version 1.117

Post by Stratego (dev) » Thu Mar 12, 2020 6:06 am

np, but please email me instead of forum post - i can keep track of emails bettter (if that is possible with the mount i reeive a day lol :))

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Re: version 1.117

Post by tamtam12345 » Wed Mar 18, 2020 4:54 pm

Can't join bottom 6 multiplayer games in "Games you can join".

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Re: version 1.117

Post by Stratego (dev) » Wed Mar 18, 2020 5:28 pm

from this i can not help, please tell me the game names and the reason you can not join - imean what error uget or something.

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Re: version 1.117

Post by tamtam12345 » Thu Mar 19, 2020 12:23 am

Four of them are (Free slots:0). I think remaining 2 are bugged.

Stratego (dev)
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Re: version 1.117

Post by Stratego (dev) » Thu Mar 19, 2020 10:45 am

thanks!

Q1: hat is bugged mean?
Q2: do u know how to make a game being free slots 0? i have no idea how to fix until we figure out how to make such.

please email me insted of here -thanks!

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Re: version 1.117

Post by Stratego (dev) » Tue Apr 07, 2020 7:44 am

new version in dev version with the first "beta" of unit alternative skins.
see the "cosmetics" section from main menu and try them out.

uos already

remark : this skin can not only change the image appearance, but
a) it can turn a unit to an animated one (like some buildings, and some units in AOF/AOS)
a1) it can change the "build stages" images / "animation" too.
b) it can change the sounds of the unit too
c) and it can change the throwed/heal/mend projectile too (eg. throwing a bigger axe than default skin or something)

later will come other cosmetics eg. loading screens and music and such mentioned in its topic (search "skin" to find it on forum)

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Re: version 1.117

Post by Stratego (dev) » Tue Apr 07, 2020 5:12 pm

new version is uos.
now the skinned unit images are shown in upgrdes/unit help/production in factories and so on - hopefully everywhere.

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Re: version 1.117

Post by Stratego (dev) » Wed Apr 08, 2020 10:21 pm

mew skins on many units, Evergreen units and D-War units.

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Re: version 1.117

Post by Stratego (dev) » Fri Apr 10, 2020 4:28 pm

New skinning feature: you an activate complete skinpacks and buy complete skinpacks.

uos 30

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Re: version 1.117

Post by Stratego (dev) » Fri Apr 10, 2020 10:24 pm

skin-packs: now appear all containing unit images in a multiline layout

uos 5

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Re: version 1.117

Post by Stratego (dev) » Sat Apr 11, 2020 12:35 pm

skin pack fix: in multiplayer games (try it only with dev versions)

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Re: version 1.117

Post by Stratego (dev) » Sun Apr 12, 2020 10:59 am

new thing in all versions AOS/AOf/AOW

- loading screen selections in cosmetics section
- new setting with auto-move-confirmations (so one click move)

uos 20

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Re: version 1.117

Post by Stratego (dev) » Mon Apr 13, 2020 10:29 am

in all versions:
- in buildlist/mapeditor/help/cosmetics unitlist everywhere there is a search button to filter the unit type to select (as we have so many sometimes it is hard to locate)

it searches the unit's name.

Question: shall i search in units category names too ? (by default? or is user puts in a prefix like "cat:melee")

uos 5

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