version v1.057
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version v1.057
version v1.056 out in google play.
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Re: version v1.055
The first version of legion training is in.
please test it.
uos10
please test it.
uos10
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Re: version v1.055
ok we are now able to make techs that do nothing else just adding spell like effects to some units.
as i have implemented the "legion training" as a side effect we can define ANY kind trick by of adding an active spell on any group of units by a tech:
so earlier you could invent the "archery lv1" to add +1 range to archers
but from now you can add to a group of units any other effect that you can give with eg. a spell
eg:
- adding strengthen effect to all units of a player (that will vanish in a defined time)
- adding extra sight to units with vanishing effect
- regenerating all units immediately and so on (i think already could do that)
- adding poison/fire any effect on unts weapon with or without vanishing)
- increasing vanish counter for all units having vanishing
- adding +1 speed to units for 1 or 2 turns
- and so on
as i have implemented the "legion training" as a side effect we can define ANY kind trick by of adding an active spell on any group of units by a tech:
so earlier you could invent the "archery lv1" to add +1 range to archers
but from now you can add to a group of units any other effect that you can give with eg. a spell
eg:
- adding strengthen effect to all units of a player (that will vanish in a defined time)
- adding extra sight to units with vanishing effect
- regenerating all units immediately and so on (i think already could do that)
- adding poison/fire any effect on unts weapon with or without vanishing)
- increasing vanish counter for all units having vanishing
- adding +1 speed to units for 1 or 2 turns
- and so on
- Ayush Tiwari
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Re: version v1.055
First of all comgratulations for 6000 posts.
And next thing....The above post of yours tells that the tech will work on a group of units,does that mean a random group of units?
And next thing....The above post of yours tells that the tech will work on a group of units,does that mean a random group of units?
Homo homini lupus
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Re: version v1.055
no. units/unit categories defined in its jsons
- makazuwr32
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Re: version v1.055
1 Question:Stratego (dev) wrote:ok we are now able to make techs that do nothing else just adding spell like effects to some units.
as i have implemented the "legion training" as a side effect we can define ANY kind trick by of adding an active spell on any group of units by a tech:
so earlier you could invent the "archery lv1" to add +1 range to archers
but from now you can add to a group of units any other effect that you can give with eg. a spell
eg:
- adding strengthen effect to all units of a player (that will vanish in a defined time)
- adding extra sight to units with vanishing effect
- regenerating all units immediately and so on (i think already could do that)
- adding poison/fire any effect on unts weapon with or without vanishing)
- increasing vanish counter for all units having vanishing
- adding +1 speed to units for 1 or 2 turns
- and so on
Can we also add reresearchable techs for these effects?
So for example tech "To the arms!" that costs 2-4 turns, gives buff to all melee units for 2 turns and you cen research it again 6-10 turns after?
Personally i will wait 'till "strengthen"-type effect would be availible in AoS. And preferably with ability to set if using it in triggers for this effect length, attack and defence bonuses.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: version v1.055
Q1 yes it can, except it is not inventable again. But little modification to do so.
- makazuwr32
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Re: version v1.055
Not now but later maybe.Stratego (dev) wrote:Q1 yes it can, except it is not inventable again. But little modification to do so.
And what about
?makazuwr32 wrote:... "strengthen"-type effect ... preferably with ability to set if using it in triggers for this effect length, attack and defence bonuses.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: version v1.057
Multiplayer scenarios:
ok. the first version is in AOS too.
please dowload, someone make a nice multiplayer scenario map, and send me the map.
after that i can put in , i will upload the version where that is in, so we can try how this multiplayer scenario thing works.
in skirmish map in map setup u can select players to be multiplayers (i tried with 1 human and 1 muzltiplayer)
uos 10
thanks!
ok. the first version is in AOS too.
please dowload, someone make a nice multiplayer scenario map, and send me the map.
after that i can put in , i will upload the version where that is in, so we can try how this multiplayer scenario thing works.
in skirmish map in map setup u can select players to be multiplayers (i tried with 1 human and 1 muzltiplayer)
uos 10
thanks!
- General Brave
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Re: version v1.057
I finished my map, how do I send it to you. Oh really how do I send it anyway because it keeps telling me I have to play it before I send it to you but I can't play it because it's a multiplayer game. Does that mean I send it to you and you change it to multiplayer?
Wise, Might, Loyalty. Forever stands Warfell.
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Re: version v1.057
you can play it if u activate it as camp. map. use ai to try it (but dont finish the map, just start to play)
send me after
send me after
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Re: version v1.057
The first multiplayerscenario map in aos , thanks to GeneralBrave!
uos 40minutes
uos 40minutes
- General Brave
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- General Brave
- Posts: 4662
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Re: version v1.057
Anyway who wants to play with it, the password is (first)
Wise, Might, Loyalty. Forever stands Warfell.
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Re: version v1.057
sorry i have found only "between two kingdoms"
which is the other?
also "between two kingdoms" is not working somehow, so i have to call back the announcement - no scenario maps are there yet.
which is the other?
also "between two kingdoms" is not working somehow, so i have to call back the announcement - no scenario maps are there yet.
- General Brave
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Re: version v1.057
It's called capture the Fortress, what if I send it to you again and let's see if it works.
Wise, Might, Loyalty. Forever stands Warfell.
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Re: version v1.057
no, i wrote u email.
- General Brave
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Re: version v1.057
ok, there was a bug if u had more than 2 players, player counter was not disabled for this map, whatever fixed: you can not change players count in such multiplayer scenarios.
2 nice new scenarios in AOS - thanks to General-Brave!
uos 20
2 nice new scenarios in AOS - thanks to General-Brave!
uos 20
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Re: version v1.057
i have created games with these new scenario maps, please join and try
- General Brave
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Re: version v1.057
Come on guys, there is two slots open.
Wise, Might, Loyalty. Forever stands Warfell.