PanzerGrenadier IMPLEMENTED

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samuelch
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PanzerGrenadier IMPLEMENTED

Post by samuelch » Sat Mar 31, 2018 7:56 am

Elite German infantry. Have Panzerfaust, at grenades, and grenades abilities.
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Pzfaust.png
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Waffenss.png
Waffenss.png (3.05 KiB) Viewed 1677 times
Last edited by samuelch on Wed Apr 04, 2018 1:02 pm, edited 1 time in total.
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Midonik
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Re: Waffen SS

Post by Midonik » Sat Mar 31, 2018 10:49 am

Some elite infantry with at albitlies is what this game needs. What stats?
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samuelch
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Re: Waffen SS

Post by samuelch » Sat Mar 31, 2018 3:36 pm

Cost: 3
Hp: 42
Firepower: 10
Range: 1
Armor: 0
Expl. Armor: 0
Speed: 3
Sight: 4
Action: 1/1
Ability: M24 grenade bundle, stick grenade, Panzerfaust (need research)
Panzerfaust: A disposable one time used rocket launcher. Deal 30 damage to tanks. Cooldown=3 turns.
Last edited by samuelch on Fri Jun 22, 2018 10:50 am, edited 1 time in total.
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Midonik
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Re: Waffen SS

Post by Midonik » Sat Mar 31, 2018 6:07 pm

Sounds good I think.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
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patroid
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Re: Waffen SS

Post by patroid » Sat Mar 31, 2018 10:21 pm

Hi,
No, jut no.
Waffen SS was a police-like unit to kill jews and
Other civillians in already conquered land. The werent part
Of the army at all. Just Hitlers killer .


They comitted most if the crimes and the Holocaust and ao on. Dont implement them pls.

This is a strategy game, not a Timeperiod simulator.

Patroid

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samuelch
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Re: Waffen SS

Post by samuelch » Sun Apr 01, 2018 1:43 am

Waffen SS do fight in the war in more than 30 divisions, but they also committed war crime. I can always change the name to pamzergrenadier instead.
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samuelch
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Re: PanzerGrenadier

Post by samuelch » Wed Apr 04, 2018 1:02 pm

I have changed the name to Panzergrenadier instead to avoid criticism.
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makazuwr32
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Re: PanzerGrenadier

Post by makazuwr32 » Wed Apr 04, 2018 1:15 pm

Thanks.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Belfry777
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Re: PanzerGrenadier

Post by Belfry777 » Wed Apr 04, 2018 10:55 pm

yeah good move guys to rename the unit, the last thing we need is the editor choice at google play to give us a bad ratting.
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samuelch
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Re: PanzerGrenadier

Post by samuelch » Fri Jun 22, 2018 10:50 am

I think infantries can't have cost more than 3.
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Re: PanzerGrenadier

Post by Belfry777 » Sun Jun 24, 2018 9:44 pm

Most don't, this one should however.
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samuelch
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Re: PanzerGrenadier

Post by samuelch » Mon Jun 25, 2018 11:29 am

I wouldn't want a 4 cost infantry.
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LordOfAles
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Re: PanzerGrenadier

Post by LordOfAles » Mon Jun 25, 2018 5:12 pm

if a 4 cost infantry can easily be killed by same cost tank it isn't even worth mentoining.
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samuelch
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Re: PanzerGrenadier

Post by samuelch » Mon Jun 25, 2018 7:01 pm

Tanks can annihilate this pretty well.
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Re: PanzerGrenadier

Post by LordOfAles » Wed Jul 18, 2018 6:30 am

Can you guys put ACCEPTED on all units that are ready but no json?
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Re: PanzerGrenadier

Post by Belfry777 » Thu Jul 19, 2018 1:27 am

Some yes and others no. If the Dev gives it ACEEPTED, it has JSON, if by user, no.
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Re: TO-BE-JSONED PanzerGrenadier

Post by General Brave » Wed Aug 01, 2018 6:38 pm

I'm guessing this is something I have to work on.
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Re: TO-BE-JSONED PanzerGrenadier

Post by Belfry777 » Wed Aug 01, 2018 8:38 pm

Wait! The american faction needs more units. Lets hold off on this topic till an american unit is implemented.
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Re: TO-BE-JSONED PanzerGrenadier

Post by Stratego (dev) » Thu Aug 02, 2018 6:09 am

Belfry777 wrote:
Wed Aug 01, 2018 8:38 pm
Wait! The american faction needs more units. Lets hold off on this topic till an american unit is implemented.
belfry: i siglalled it (among other units) to be jsoned. please not halt it. Geeral: please make it

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samuelch
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Re: TO-BE-JSONED PanzerGrenadier

Post by samuelch » Fri Sep 14, 2018 11:38 pm

Jsons
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Re: TO-BE-JSONED PanzerGrenadier

Post by Stratego (dev) » Sat Sep 15, 2018 9:27 pm

thanks!

EFFECT_INSTANT_GRANATE json also needed. can u do that? thanks!

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samuelch
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Re: TO-BE-JSONED PanzerGrenadier

Post by samuelch » Sat Sep 15, 2018 9:40 pm

It's in the grenade topic.
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Re: TO-BE-JSONED PanzerGrenadier

Post by Hyacintho » Sat Sep 15, 2018 10:15 pm

http://www.androidutils.com/forum/viewt ... fc7#p74073

At the end of page 2 on the above listed topic.
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Re: TO-BE-JSONED PanzerGrenadier

Post by samuelch » Sun Sep 16, 2018 12:00 am

The panzergrenadiers are motorized infantries or mechanized infantries of the German Army depending from the vehicles they mount. They are always supported with vehicles including their rare half-tracks and trucks to make sure they can keep up with tanks in combined warfare system.
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samuelch
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Re: TO-BE-JSONED PanzerGrenadier

Post by samuelch » Sun Sep 16, 2018 6:13 am

The action should be 1. 2 actions with 10 power is too strong.
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Re: TO-BE-JSONED PanzerGrenadier

Post by Puss_in_Boots » Mon Oct 08, 2018 5:06 pm

There's a problem with thier abilities, they both have 2 range. It very much throws off the range consistency of all weapons.

If a panzergrenadier can throw grenades over 2 tiles, then I demand all tanks get 2 range! :lol:
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Re: TO-BE-JSONED PanzerGrenadier

Post by Stratego (dev) » Mon Oct 08, 2018 8:36 pm

yes, it must be a mistake, it should be 1.
i have set all greandes to
"castRangeModifier":0,

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