US Paratrooper and C47 IMPLEMENTED

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samuelch
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US Paratrooper and C47 IMPLEMENTED

Post by samuelch »

US infantry unit that can parachuted behind the enemy line from planes.
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The plane
The plane
c47 douglass.png (2.46 KiB) Viewed 3542 times
The infantry
The infantry
Us paratrooper.png (4.07 KiB) Viewed 3542 times
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samuelch
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Re: US Paratrooper and C47

Post by samuelch »

Paratrooper plane will have 2 carry capacity that can be used to carry paratroopers and materials. Paratrooper and material can only enter the plane when the plane is adjacent to an airport. Once dismounted on the battlefield they need to return to nearest paratrooper planes adjacent to an airport. The mechanic is not AI friendly. Anyone has better idea?
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Re: US Paratrooper and C47

Post by Stratego (dev) »

plane seems awesome! but i am afraid the "view-angle" is not the same as current planes, try making similar, best if u post an existing plance with the image so we can see if it is right.
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samuelch
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Re: US Paratrooper and C47

Post by samuelch »

So paratroopers will just mount and dismount anywhere.
Belfry777
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Re: US Paratrooper and C47

Post by Belfry777 »

This is an idea that is very good! Another thing is where would be the paratrooper parachute?
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samuelch
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Re: US Paratrooper and C47

Post by samuelch »

Changed.
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unit_ger_plane_messerschmitt_bf109.png
unit_ger_plane_messerschmitt_bf109.png (2.45 KiB) Viewed 3515 times
c47 douglas new.png
c47 douglas new.png (4.76 KiB) Viewed 3515 times
Belfry777
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Re: US Paratrooper and C47

Post by Belfry777 »

What changed?
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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Re: US Paratrooper and C47

Post by Prof_GamerARCHIVED »

The angle
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Belfry777
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Re: US Paratrooper and C47

Post by Belfry777 »

well then I think I like the top one better.
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Re: US Paratrooper and C47

Post by LordOfAles »

.
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Us paratrooper (1).png (5.37 KiB) Viewed 3468 times
c47 douglas new.png
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I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Belfry777
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Re: US Paratrooper and C47

Post by Belfry777 »

what is the difference?
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But it shall not come near you.
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Re: US Paratrooper and C47

Post by LordOfAles »

shading
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Belfry777
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Re: US Paratrooper and C47

Post by Belfry777 »

I think this unit is ready for JSON.
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Hyacintho
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Re: TO-BE-JSONED US Paratrooper and C47

Post by Hyacintho »

2 units, 2 JSONs. Samuelch, do you think you could post the stats for both here?

The plane will act as a carrier, able to carry 1 unit, so long as it is not mechanized (tanks and such.) It will also be able to spawn (2 or 3?) paratroopers from a range of (2 or 3?). The abilities will be restored once a plane enters an airport. Until the plane reaches an airport, the abilities will be unusable because of a 99+ turn cool down.

For paratroopers, the only suggestion I have is that they have 2 actions a turn. Then again, that is my uneducated guess at what should make them different from normal Infantry.

What do you think?
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Re: TO-BE-JSONED US Paratrooper and C47

Post by godOfKings »

Here is a problem with this mechanism, the summon is permanent, so u can make many such planes, move them one tile from airport, summon unit, put them back in airport, then use ability again, this way u can spam lots of infantry in one turn,
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Re: TO-BE-JSONED US Paratrooper and C47

Post by Hyacintho »

Ah. That makes sense.
Perhaps then the spawning abilities should be impossible to regain once used. The plane will still be useful as a flying transport, and will always be useful for invasions, yet they will only be able to summon their units one time.
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samuelch
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Re: TO-BE-JSONED US Paratrooper and C47

Post by samuelch »

I think just give the cooldown for the paratrooper for 6 turns.
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Re: TO-BE-JSONED US Paratrooper and C47

Post by Belfry777 »

A cool down of 6 turns makes the C47 useless. I think a cool down of 4 is a better idea mainly because the paratrooper is just an infantry (Needs stats.) Also why can we not paratroop different infantry? I think all infantry should be able to be garrisoned, just the paratrooper unit is a special unit able to have good bonuses on buildings. IMHO.
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Re: TO-BE-JSONED US Paratrooper and C47

Post by Hyacintho »

This is what I think.

We don't need a portable, flying barracks which is capable of training it's own soldiers with no limit. It doesnt matter much with one C47, but with 5 or more and you have a problem. What's also troublesome is the fact that this plane can move. With this, you can basically move unlimited spawn points all across the map. A large number of these, and you could in theory spam multiple units to create a massive army.

It also doesn't make much sense. Where are these soldiers coming from?

I think it should be able to spawn 3 separate units at the same time, each counting as an ability, with either a 99+ turn cool down or a 8+ turn cool down for each. Remeber it also counts as a carrier, so when the abilities run out it will still have use as flying transport, which as of now does not exist in the game.

This makes the plane perfectly useful for Island hopping, conquering TCs, and dropping soldiers behind enemy lines.
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godOfKings
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Re: TO-BE-JSONED US Paratrooper and C47

Post by godOfKings »

y need to spawn ability in the first place? just make paratrooper a 2 turn infantry that can b made in barracks AND airport, the unique thing about it is that it will have flying effect wen inside the plane like how u can have it in siege tower of aos, so for first turn only, it can fly over mountains and forest at higher speed than normal infantry, other infantry will not have this effect, so wen u garrison a normal infantry in this plane, it will b like the plane first has to land on ground b4 they can leave the plane, so they will walk on ground at normal speed
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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samuelch
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Re: TO-BE-JSONED US Paratrooper and C47

Post by samuelch »

With summon the AI able to use it and can at least done the same thing player can do. Instead of 3 summon, just make it 2 summon with 6 turns cooldown. The plane itselves cost around 5 turns.
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Hyacintho
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Re: TO-BE-JSONED US Paratrooper and C47

Post by Hyacintho »

Looks like we have a debate!

I'm willing to compromise here. How about we give the paratrooper the flying effect once it enters the plane, using GoK's idea. However, the plane will retain its ability to spawn 1 paratrooper, with a cooldown of 5 turns. It has a carry capacity of (2 or 3?) and can carry infantry and tanks. However, they have delayed speed upon exiting the plane, while paratroopers have flying, which gives them increased speed until they hit the ground. The spawn radius for the paratrooper will be (2 or 3?), so they have a good range as well.
Suggestions?
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LordOfAles
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Re: TO-BE-JSONED US Paratrooper and C47

Post by LordOfAles »

This is a paratrooper plane, not tank carrier.
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Re: TO-BE-JSONED US Paratrooper and C47

Post by Hyacintho »

Ah, yes. I did some research and found out that all though they can carry trucks and the like, they cannot carry tanks. Apologies.

Any more suggestions concerning my idea? I think its good.
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samuelch
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Re: TO-BE-JSONED US Paratrooper and C47

Post by samuelch »

Agree. Maybe just 2 carry capacity.
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Re: TO-BE-JSONED US Paratrooper and C47

Post by Hyacintho »

Stats, as calculated by XLS.

Cost: 5

HP: 41

Speed: 5

Armor: 2/2

Attack: 0

Carry Capacity: 2

No bonuses.

Can spawn paratrooper, cool down 5 turns.

I'll start work on the JSON, but one question: Should this be buildable in TC? Or only airport?
However, know that I cannot finish the JSON until the paratrooper has a JSON of it's own. We should focus on that next.
Here is the modified XLS.
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stats_v21.xlsx
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Belfry777
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Re: TO-BE-JSONED US Paratrooper and C47

Post by Belfry777 »

I think we are just waiting on the Json.
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Hyacintho
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Re: TO-BE-JSONED US Paratrooper and C47

Post by Hyacintho »

I can't finish the JSON for the C47 until the paratrooper is done.
We need to make stats for the Paratrooper.
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Hyacintho
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Re: TO-BE-JSONED US Paratrooper and C47

Post by Hyacintho »

Here is my uneducated guess at what the paratrooper stats should be:

Cost: 3

HP: 30

Attack: 10

Armor: 0/0

Speed: 3

Sight: 4

Actions: 2

Bonuses: 20% infantry, 25% buildings.

Special Abilities: Gets flying in C47.

Everyone agree on these?
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samuelch
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Re: TO-BE-JSONED US Paratrooper and C47

Post by samuelch »

I guess change the attack to 8. GIves them 1 m2 grenade and 1 hawkins grenade. Hp to 32.
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