Page 2 of 2

Re: German Panzerjager IMPLEMENTED

Posted: Sun Feb 25, 2018 3:12 am
by Belfry777
It's okay I am learning JASON myself so I can't judge.

Re: German Panzerjager

Posted: Sun Feb 25, 2018 8:15 am
by Midonik
Questions:
1. Should it be able to capture tcs?
2. Should it have as much hp/attack as basic infantry after rebalancing,keep it as current or make it bigger?
3. Should it get movement penalties like basic German infantry?

Re: German Panzerjager

Posted: Sun Feb 25, 2018 8:21 am
by samuelch
1.Yes
2.Hp: 36
Firepower: 5 action =2
3.Yes and can't climb mountains

Re: German Panzerjager

Posted: Sun Feb 25, 2018 5:59 pm
by Prof_GamerARCHIVED
Other infantry will totally destroy them if they only have 5 power.

Re: German Panzerjager

Posted: Sun Feb 25, 2018 6:01 pm
by Midonik
But its anty-tank. (Also,two actions)

Re: German Panzerjager

Posted: Sun Feb 25, 2018 6:03 pm
by Prof_GamerARCHIVED
I guess we can give it bonus against infantry.

Re: German Panzerjager

Posted: Sun Feb 25, 2018 6:04 pm
by Prof_GamerARCHIVED
Lets give it 250% against infantry.

Re: German Panzerjager

Posted: Sun Feb 25, 2018 6:30 pm
by Midonik
Why? It's supposed to be anty-tank unit,it should be weak aganist infantry.

Re: German Panzerjager

Posted: Sun Feb 25, 2018 11:14 pm
by Stratego (dev)
it is in uos 20

can somebody write texting for it?

<string name="UNIT_GER_INF_PANZERJAGER">Panzerjager</string>
<string name="UNIT_TXT_GER_INF_PANZERJAGER"></string>

Re: German Panzerjager

Posted: Mon Feb 26, 2018 1:01 pm
by Prof_GamerARCHIVED
No panzer granadiers were elite infantry units that could destroy infantry as well.

Re: German Panzerjager

Posted: Mon Feb 26, 2018 2:50 pm
by Midonik
But it's NOT a panzer grenadier,but panzerJAGER. Here is topic for panzer granadier: viewtopic.php?f=195&t=3859

Re: German Panzerjager

Posted: Mon Feb 26, 2018 3:35 pm
by Belfry777
Their is a small difference between them.

Re: German Panzerjager

Posted: Mon Feb 26, 2018 5:12 pm
by samuelch
<string name="UNIT_TXT_GER_INF_PANZERJAGER">Trained German units that got anti-tank capability. They are armed with "Hafthohlladung" an innovative at grenades that can stick to enemy tanks armor. Only elite units were trained enough to use hafthohlladung optimally.</string>

Re: German Panzerjager

Posted: Mon Feb 26, 2018 5:17 pm
by Belfry777
looks good.

Re: German Panzerjager

Posted: Mon Feb 26, 2018 9:00 pm
by Stratego (dev)
ok, it is in with new textings.

Re: Panzerjager IMPLEMENTED

Posted: Mon Feb 26, 2018 9:01 pm
by Stratego (dev)
i was confused on topic title so i renamed it to panzerjager.

Re: Panzerjager IMPLEMENTED

Posted: Mon Feb 26, 2018 9:05 pm
by Belfry777
Yeah it was a bit confusing to me at first too.

Re: Panzerjager IMPLEMENTED

Posted: Sat Mar 31, 2018 6:21 pm
by samuelch
So I think this unit need to have 3 haftholadung instead and 2 normal grenades to protect itselves against other infantries. It's cost will also reduce by 1 (cost=3 now.)

Re: Panzerjager IMPLEMENTED

Posted: Sat Mar 31, 2018 7:29 pm
by Midonik
Not sure about normal grenades,but I it needs some boost compared to normal German at grenade.

Re: Panzerjager IMPLEMENTED

Posted: Sat Mar 31, 2018 11:58 pm
by Belfry777
I like the normal grenade with the special one, it'a more realistic.

Re: Panzerjager IMPLEMENTED

Posted: Sun Apr 22, 2018 3:23 pm
by samuelch
It can get at mines after research a tech. At mines immobilized tanks.

Re: Panzerjager IMPLEMENTED

Posted: Sun Apr 22, 2018 10:41 pm
by Belfry777
sounds good but we don't have those in game that can be built by the engineer.