Panzerjager IMPLEMENTED

Belfry777
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Re: German Panzerjager IMPLEMENTED

Post by Belfry777 »

It's okay I am learning JASON myself so I can't judge.
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Midonik
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Re: German Panzerjager

Post by Midonik »

Questions:
1. Should it be able to capture tcs?
2. Should it have as much hp/attack as basic infantry after rebalancing,keep it as current or make it bigger?
3. Should it get movement penalties like basic German infantry?
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samuelch
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Re: German Panzerjager

Post by samuelch »

1.Yes
2.Hp: 36
Firepower: 5 action =2
3.Yes and can't climb mountains
Prof_GamerARCHIVED
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Re: German Panzerjager

Post by Prof_GamerARCHIVED »

Other infantry will totally destroy them if they only have 5 power.
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Midonik
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Re: German Panzerjager

Post by Midonik »

But its anty-tank. (Also,two actions)
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Re: German Panzerjager

Post by Prof_GamerARCHIVED »

I guess we can give it bonus against infantry.
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Re: German Panzerjager

Post by Prof_GamerARCHIVED »

Lets give it 250% against infantry.
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Midonik
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Re: German Panzerjager

Post by Midonik »

Why? It's supposed to be anty-tank unit,it should be weak aganist infantry.
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Stratego (dev)
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Re: German Panzerjager

Post by Stratego (dev) »

it is in uos 20

can somebody write texting for it?

<string name="UNIT_GER_INF_PANZERJAGER">Panzerjager</string>
<string name="UNIT_TXT_GER_INF_PANZERJAGER"></string>
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Re: German Panzerjager

Post by Prof_GamerARCHIVED »

No panzer granadiers were elite infantry units that could destroy infantry as well.
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Midonik
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Re: German Panzerjager

Post by Midonik »

But it's NOT a panzer grenadier,but panzerJAGER. Here is topic for panzer granadier: viewtopic.php?f=195&t=3859
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Belfry777
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Re: German Panzerjager

Post by Belfry777 »

Their is a small difference between them.
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samuelch
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Re: German Panzerjager

Post by samuelch »

<string name="UNIT_TXT_GER_INF_PANZERJAGER">Trained German units that got anti-tank capability. They are armed with "Hafthohlladung" an innovative at grenades that can stick to enemy tanks armor. Only elite units were trained enough to use hafthohlladung optimally.</string>
Belfry777
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Re: German Panzerjager

Post by Belfry777 »

looks good.
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And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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Re: German Panzerjager

Post by Stratego (dev) »

ok, it is in with new textings.
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Re: Panzerjager IMPLEMENTED

Post by Stratego (dev) »

i was confused on topic title so i renamed it to panzerjager.
Belfry777
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Re: Panzerjager IMPLEMENTED

Post by Belfry777 »

Yeah it was a bit confusing to me at first too.
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And ten thousand at your right hand;
But it shall not come near you.
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samuelch
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Re: Panzerjager IMPLEMENTED

Post by samuelch »

So I think this unit need to have 3 haftholadung instead and 2 normal grenades to protect itselves against other infantries. It's cost will also reduce by 1 (cost=3 now.)
Midonik
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Re: Panzerjager IMPLEMENTED

Post by Midonik »

Not sure about normal grenades,but I it needs some boost compared to normal German at grenade.
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Belfry777
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Re: Panzerjager IMPLEMENTED

Post by Belfry777 »

I like the normal grenade with the special one, it'a more realistic.
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And ten thousand at your right hand;
But it shall not come near you.
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samuelch
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Re: Panzerjager IMPLEMENTED

Post by samuelch »

It can get at mines after research a tech. At mines immobilized tanks.
Belfry777
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Re: Panzerjager IMPLEMENTED

Post by Belfry777 »

sounds good but we don't have those in game that can be built by the engineer.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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