Mine issue IMPLEMENTED

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LordOfAles
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Mine issue IMPLEMENTED

Post by LordOfAles » Sat Nov 04, 2017 9:12 am

So far i have tried this only with willy jeep, not with flesh and blood units or tanks

When a vehicle steps on a mine, then dies, you cannot step on that tile, but you can then fix the invisible vehicle, if you fix it the game crashes
The Crusade never ends...

Midonik
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Re: Mine issue

Post by Midonik » Sat Nov 04, 2017 11:13 am

It's happens to tanks and infantry too.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
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LordOfAles
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Re: Mine issue

Post by LordOfAles » Sat Nov 04, 2017 1:06 pm

Well, this can be a problem in some campaigns
The Crusade never ends...

Prof_GamerARCHIVED
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Re: Mine issue

Post by Prof_GamerARCHIVED » Sat Nov 04, 2017 7:37 pm

Yeah ive noticed it too
Success is not final, failure is not fatal: it is the courage to continue that counts.

Stratego (dev)
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Re: Mine issue

Post by Stratego (dev) » Thu Jan 04, 2018 9:05 pm

i believe it is fixed now - please confirm.

Prof_GamerARCHIVED
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Re: Mine issue IMPLEMENTED

Post by Prof_GamerARCHIVED » Thu Jan 04, 2018 9:23 pm

When i stepped into the mines, my unit was killed but the mines stayed there like nothing happened.
Success is not final, failure is not fatal: it is the courage to continue that counts.

Stratego (dev)
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Re: Mine issue IMPLEMENTED

Post by Stratego (dev) » Thu Jan 04, 2018 9:38 pm

yes this is the way now:
if it kills the unit on him it stays.
is it good?

Prof_GamerARCHIVED
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Re: Mine issue IMPLEMENTED

Post by Prof_GamerARCHIVED » Thu Jan 04, 2018 10:35 pm

Shouldnt the mines disappear after the unit steps on them?
Success is not final, failure is not fatal: it is the courage to continue that counts.

Stratego (dev)
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Re: Mine issue IMPLEMENTED

Post by Stratego (dev) » Sat Jan 06, 2018 10:10 am

ok i made it so it disappears on any touch

uos 20

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