image revamp AoF

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StormSaint373
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image revamp AoF

Post by StormSaint373 » Tue Mar 05, 2019 12:22 pm

For ideas of image revamps, and associated images, please post here.
Beware the calm before the Tempest. . .

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StormSaint373
Posts: 1448
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: image revamp AoF

Post by StormSaint373 » Tue Mar 05, 2019 12:24 pm

For human poison Archer,
Longbowman

And Paladin for campaign.
Attachments
32_unit_lord_paladin.png
32_unit_lord_paladin.png (1.15 KiB) Viewed 870 times
AoF Poison Archer.png
AoF Poison Archer.png (1.53 KiB) Viewed 870 times
AoF Longbowman.png
AoF Longbowman.png (1.47 KiB) Viewed 870 times
Beware the calm before the Tempest. . .

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Alexander82
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Re: image revamp AoF

Post by Alexander82 » Wed Mar 13, 2019 4:26 pm

@StormSaint373

can you make level 2 and 3 based too on the current archers?

I'm planning to make upgrades or both units

Also I'd like to make the longbowman cost 3 so it will fill the same cost role of the fast archer for elves.

The only problem is that with all his upgrade he will have range 10 (more than elven archers) so I was thinking that we might do two things:

We might lower his range but increase his attack

or

We might lower its range and give it a skill like aimed shot (give up an action and movement for extra range/damage) until next turn
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Alexander82
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Re: image revamp AoF

Post by Alexander82 » Wed Mar 13, 2019 4:40 pm

Btw, why don't you make the poison archer baed on the fire archer and make poison drop from the tip of the arrow?

So it won't have a different bow but (as it should) different arrows
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