Daily Challenge and Multiplayer Challenge
Posted: Thu Sep 06, 2018 11:59 am
Daily Challenge: an identical pregenerated skirmish map from the list of random maps with random settings and fun mode on is sent to every player from the server at the same time every day. It is assigned a difficulty value in turns to complete based on map size, fog/revealed, starting units, and number of allied ai players against the player to gain gems like in a normal scenario. It can be attempted any number of times for a faster completion, but the player is "kicked" from the game when the next one comes out, giving a time limit on completion.
Multiplayer Challenge: similar to the daily challenge, randomly set maps are automatically posted in the multiplayer lobby. Turn timer is set at 24 hours, fun mode is off, and teams are all equal size. The wining team is given gems based on the number of opposed players. When one multiplayer challenge is filled up the game automatically generates another, but any player can only participate in one at a time.
These two would provide repeatable ways of gaining gems based on skill that don't need constant input or evaluation as the game develops.
Multiplayer Challenge: similar to the daily challenge, randomly set maps are automatically posted in the multiplayer lobby. Turn timer is set at 24 hours, fun mode is off, and teams are all equal size. The wining team is given gems based on the number of opposed players. When one multiplayer challenge is filled up the game automatically generates another, but any player can only participate in one at a time.
These two would provide repeatable ways of gaining gems based on skill that don't need constant input or evaluation as the game develops.