Trigger help
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- Posts: 16
- Joined: Wed Jan 25, 2017 1:09 am
Trigger help
I've looked at a lot of help and tutorials on the subject, but I'm having trouble trying to make a trigger for a map I've designed. What I'm trying to do is around turn 50 create a trigger that enables all buildables in a game that starts out with no upgrades allowed, or one that enables just a couple of buildables like castles and heavy catapults. It seems that once no upgrades are chosen at the start menu that there's no way to make a trigger that allows blocked buildables and research.
- Puss_in_Boots
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- Location: New Jersey
Re: Trigger help
I believe I have read a post about this trigger. I remember COOLGuy saying you are supposed use an effect to clear all buildables first, and then you put all those "Enable Buildables effects" as favored in the same trigger.
OLÉ
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- Posts: 766
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Re: Trigger help
Sorry.I don't know how to use that trigger in this situation.
I also want to know how to do that.
I also want to know how to do that.
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- Site Admin
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Re: Trigger help
yes this is the good way to doPuss_in_Boots wrote:I believe I have read a post about this trigger. I remember COOLGuy saying you are supposed use an effect to clear all buildables first, and then you put all those "Enable Buildables effects" as favored in the same trigger.
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- Posts: 16
- Joined: Wed Jan 25, 2017 1:09 am
Re: Trigger help
That's how I ended up doing it. Kind of a pain, but it's doable.