Map design - Modifying built in maps with ondevice mapeditor
Posted: Thu Apr 02, 2015 10:26 pm
Quick guide for those who have grant (ask if you need one) to the units and trigger editor:
- you see checkboxes under your campaign map (before launching it)
- "Modify Map" -> if checked you will run the map in edit mode (use the "Launch"/"restart map" button)
- "Reset game definition" -> if checked than the trigger modifications you did on your device is removed and the initial untis/trigger definitions, the ones are compiled with the .apk will be loaded (your local modifications will be deleted!) - (use the "Launch"/"restart map" button for it)
What you do:
1. launch your map in modify mode (with launch/restart)
2. edit your units and triggers
3. exit map
4. start your map in normal (not modify mode) to see how your units/triggers/the whole game work
5. (here you can do the points 1..4 any times until your units/triggers are final)
6. now go in in modify mode again, and hit the "send" button - it will send me the untis+trigger definition and if i compile that in then your map will run with those units+triggers for everyone after publishing.
Unit editor guide
The editor is in very early stage.
As you will see i tried to reuse the normal game dialogs and features to make the "editor".
here are some hint how to use
- if you are in the mapeditor mode you see the whole map revealed in the state the tmx was designed (with units too if the tmx designer placed units too)
- placing down units: click on "unit button" below the zoom buttons (on the left) - now you can put down the default unit if ayou tap anytime anywhere on the map.
- changing unit to be placed: click in "unit button" again and the "unit type selector" window (same as the production list ingame) will be popped up. select any other unit and now you can place those.
- change player: in the "unit type selector" window (by double clicking on "unit button" ) you see colors on the right, those are the players, by tapping on them changes the player the units will be put for.
- save always: use the "save button" regularily (you can reach it by pressin the phone menu button), because if there is any bug that causes lockup, your all modification can lost. If you save you can load back anytime the setup.
- sending to me: if you are ready you need to press the "send" button ("save" button before pressing send button!) that will send me the changes you made (units and triggers too) - so i can compile in the game and everyone will see the updates on the map.
currently this is all we have.
- you see checkboxes under your campaign map (before launching it)
- "Modify Map" -> if checked you will run the map in edit mode (use the "Launch"/"restart map" button)
- "Reset game definition" -> if checked than the trigger modifications you did on your device is removed and the initial untis/trigger definitions, the ones are compiled with the .apk will be loaded (your local modifications will be deleted!) - (use the "Launch"/"restart map" button for it)
What you do:
1. launch your map in modify mode (with launch/restart)
2. edit your units and triggers
3. exit map
4. start your map in normal (not modify mode) to see how your units/triggers/the whole game work
5. (here you can do the points 1..4 any times until your units/triggers are final)
6. now go in in modify mode again, and hit the "send" button - it will send me the untis+trigger definition and if i compile that in then your map will run with those units+triggers for everyone after publishing.
Unit editor guide
The editor is in very early stage.
As you will see i tried to reuse the normal game dialogs and features to make the "editor".
here are some hint how to use
- if you are in the mapeditor mode you see the whole map revealed in the state the tmx was designed (with units too if the tmx designer placed units too)
- placing down units: click on "unit button" below the zoom buttons (on the left) - now you can put down the default unit if ayou tap anytime anywhere on the map.
- changing unit to be placed: click in "unit button" again and the "unit type selector" window (same as the production list ingame) will be popped up. select any other unit and now you can place those.
- change player: in the "unit type selector" window (by double clicking on "unit button" ) you see colors on the right, those are the players, by tapping on them changes the player the units will be put for.
- save always: use the "save button" regularily (you can reach it by pressin the phone menu button), because if there is any bug that causes lockup, your all modification can lost. If you save you can load back anytime the setup.
- sending to me: if you are ready you need to press the "send" button ("save" button before pressing send button!) that will send me the changes you made (units and triggers too) - so i can compile in the game and everyone will see the updates on the map.
currently this is all we have.