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Mapeditor related

Posted: Fri Jul 06, 2018 12:47 pm
by Stratego (dev)
This "vote" is not a vote
  • it is a priority list that will never get closed
  • Select here the most importants in your opinion
  • You can change your votes any time
  • will be more items, suggest please

Re: Mapeditor related

Posted: Fri Jul 06, 2018 1:18 pm
by makazuwr32
Damn i need EVERYTHING from this section.

Re: Mapeditor related

Posted: Fri Jul 06, 2018 6:30 pm
by General Brave
makazuwr32 wrote:
Fri Jul 06, 2018 1:18 pm
Damn i need EVERYTHING from this section.
I also want all of these.

Re: Mapeditor related

Posted: Fri Jul 06, 2018 6:43 pm
by makazuwr32
General Brave wrote:
Fri Jul 06, 2018 6:30 pm
makazuwr32 wrote:
Fri Jul 06, 2018 1:18 pm
Damn i need EVERYTHING from this section.
I also want all of these.
There is a little difference: you just want it and i need it. Everything.

Re: Mapeditor related

Posted: Fri Jul 06, 2018 6:49 pm
by General Brave
makazuwr32 wrote:
Fri Jul 06, 2018 6:43 pm
General Brave wrote:
Fri Jul 06, 2018 6:30 pm
makazuwr32 wrote:
Fri Jul 06, 2018 1:18 pm
Damn i need EVERYTHING from this section.
I also want all of these.
There is a little difference: you just want it and i need it. Everything.
Now we need someone to say they can't live without it.

Re: Mapeditor related

Posted: Fri Jul 06, 2018 7:00 pm
by godOfKings
i cant live without any of them, i think the biggest priotity is implementing all of map editor options and then other stuff :P

Re: Mapeditor related

Posted: Fri Jul 06, 2018 8:32 pm
by makazuwr32
I can live without but i need them for making maps in way i need.
Also some parts will easier creation of maps in like 1000 times.

So as for me it must be highest priority along with better map sharing.

Re: Mapeditor related

Posted: Sat Jul 07, 2018 8:36 am
by godOfKings
for my next campaign, i need either the patroling trigger or selecting way point for enemy to follow trigger asap, so that is the highest priority for me, its perfect for my story

Re: Mapeditor related

Posted: Sat Jul 07, 2018 11:50 am
by tamtam12345
AND part is already in the game...
Just put >= two cond into a trigger...

OR /NOT trigger is great! :)

Re: Mapeditor related

Posted: Sat Jul 07, 2018 11:58 am
by Stratego (dev)
tamtam12345 wrote:
Sat Jul 07, 2018 11:50 am
AND part is already in the game...
Just put >= two cond into a trigger...

OR /NOT trigger is great! :)
yes that is the point on that line

Re: Mapeditor related

Posted: Sat Jul 07, 2018 12:49 pm
by godOfKings
yes, these would finally allow me to give players a choice based story with OR trigger

Re: Mapeditor related

Posted: Sat Jul 07, 2018 1:25 pm
by makazuwr32
I can without it but it will take 20 times more triggers andeven more time.

Re: Mapeditor related

Posted: Sat Jul 07, 2018 1:28 pm
by godOfKings
i know, like activating 1 trigger disables another, so 20+ triggers to make a valid choice for players

Re: Mapeditor related

Posted: Sat Jul 07, 2018 4:22 pm
by makazuwr32
I really want to make a map with many ways of winning.

Re: Mapeditor related

Posted: Thu Jul 12, 2018 9:16 pm
by General Brave
You should really pin these, so people will not forget about them.

Re: Mapeditor related

Posted: Thu Jul 12, 2018 10:29 pm
by LordOfAles
I just want that godforsaken test button.

Re: Mapeditor related

Posted: Wed Jul 25, 2018 8:13 pm
by godOfKings
I got a request, can u give current stat changing effects the option to select player number besides area and object type? I think it should b easy to implement

Re: Mapeditor related

Posted: Wed Jul 25, 2018 8:23 pm
by Stratego (dev)
what would that be for? please give example. thx

Re: Mapeditor related

Posted: Wed Jul 25, 2018 8:35 pm
by godOfKings
Like I want to reduce stats of a group of enemy soldiers if a certain condition is fulfilled, problem is both player's and ai soldiers r same,so I can't use area effect and object type, because player controlled units also get affected, also changing stat of every individual unit in a large army is time consuming

We have option to select area, but it won't work if we can't select which player owned units get affected

Re: Mapeditor related

Posted: Wed Jul 25, 2018 8:42 pm
by Stratego (dev)
ok! i see!

Re: Mapeditor related

Posted: Fri Aug 10, 2018 8:17 am
by LordOfAles
People are voting for test button. Faith is restored in humanity.

Re: Mapeditor related

Posted: Mon Mar 25, 2019 7:03 am
by Stratego (dev)
a test button is ready by longlicking on draft.

Re: Mapeditor related

Posted: Fri Mar 29, 2019 5:55 am
by godOfKings
godOfKings wrote:
Wed Mar 27, 2019 6:48 pm
I think we should have a separate storage for base/template maps which can b downloaded from a map market /free maps bank, and player has the freedom to make something new with this base map or resize it according to his wishes,

Players can contribute new maps to the maps bank to b used by other players (I believe a topic for map template exists already and should b voted upon)
http://ageofstrategy.net/viewtopic.php? ... 08684e10a7

map template could b implemented by saving only the tiles and decorations of the map ( NO unit, NO trigger). another player can download this template and decide whether he wants to use it as random or skirmish map

ofcourse there must b some rules that map should maintain some standards of beauty and quality to b stored in map banks