Mapeditor related

Here u see a list of coding related suggestions to be priorized - we can tell what the community needs the most to be coded
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Mapeditor related

test button http://www.androidutils.com/forum/viewt ... f=8&t=4025
3
33%
trigger randomize http://www.androidutils.com/forum/viewt ... f=8&t=2729
0
No votes
Patrolling in an area - u can set unit to walk up and down in are and not leave unless attacked/enemy presence (useful in mapeditor for campaigns) http://www.androidutils.com/forum/viewt ... f=8&t=2675
2
22%
AND/OR/NOT trigger conditions http://www.androidutils.com/forum/viewt ... f=8&t=2409
1
11%
unit categorization in select dialogs http://www.androidutils.com/forum/viewt ... f=8&t=2368
0
No votes
Inherit things from other map http://www.androidutils.com/forum/viewt ... f=8&t=2334
0
No votes
Trigger editor: select units/techs as u select in production list (icon+name)
1
11%
Able to set unit stats (name, hp, power ...) via a unit properties dilaog (not only via triggers)
1
11%
Set TC production possibilities via dialog not only via triggers
0
No votes
Let units be placed in buildings/ships right in mapeditor
1
11%
 
Total votes: 9

Stratego (dev)
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Mapeditor related

Post by Stratego (dev) » Fri Jul 06, 2018 12:47 pm

This "vote" is not a vote
  • it is a priority list that will never get closed
  • Select here the most importants in your opinion
  • You can change your votes any time
  • will be more items, suggest please

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makazuwr32
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Re: Mapeditor related

Post by makazuwr32 » Fri Jul 06, 2018 1:18 pm

Damn i need EVERYTHING from this section.
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General Brave
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Re: Mapeditor related

Post by General Brave » Fri Jul 06, 2018 6:30 pm

makazuwr32 wrote:
Fri Jul 06, 2018 1:18 pm
Damn i need EVERYTHING from this section.
I also want all of these.
Wise, Might, Loyalty. Forever stands Warfell.

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makazuwr32
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Re: Mapeditor related

Post by makazuwr32 » Fri Jul 06, 2018 6:43 pm

General Brave wrote:
Fri Jul 06, 2018 6:30 pm
makazuwr32 wrote:
Fri Jul 06, 2018 1:18 pm
Damn i need EVERYTHING from this section.
I also want all of these.
There is a little difference: you just want it and i need it. Everything.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
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General Brave
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Re: Mapeditor related

Post by General Brave » Fri Jul 06, 2018 6:49 pm

makazuwr32 wrote:
Fri Jul 06, 2018 6:43 pm
General Brave wrote:
Fri Jul 06, 2018 6:30 pm
makazuwr32 wrote:
Fri Jul 06, 2018 1:18 pm
Damn i need EVERYTHING from this section.
I also want all of these.
There is a little difference: you just want it and i need it. Everything.
Now we need someone to say they can't live without it.
Wise, Might, Loyalty. Forever stands Warfell.

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godOfKings
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Re: Mapeditor related

Post by godOfKings » Fri Jul 06, 2018 7:00 pm

i cant live without any of them, i think the biggest priotity is implementing all of map editor options and then other stuff :P
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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makazuwr32
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Re: Mapeditor related

Post by makazuwr32 » Fri Jul 06, 2018 8:32 pm

I can live without but i need them for making maps in way i need.
Also some parts will easier creation of maps in like 1000 times.

So as for me it must be highest priority along with better map sharing.
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godOfKings
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Re: Mapeditor related

Post by godOfKings » Sat Jul 07, 2018 8:36 am

for my next campaign, i need either the patroling trigger or selecting way point for enemy to follow trigger asap, so that is the highest priority for me, its perfect for my story
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

tamtam12345
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Re: Mapeditor related

Post by tamtam12345 » Sat Jul 07, 2018 11:50 am

AND part is already in the game...
Just put >= two cond into a trigger...

OR /NOT trigger is great! :)

Stratego (dev)
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Re: Mapeditor related

Post by Stratego (dev) » Sat Jul 07, 2018 11:58 am

tamtam12345 wrote:
Sat Jul 07, 2018 11:50 am
AND part is already in the game...
Just put >= two cond into a trigger...

OR /NOT trigger is great! :)
yes that is the point on that line

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godOfKings
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Re: Mapeditor related

Post by godOfKings » Sat Jul 07, 2018 12:49 pm

yes, these would finally allow me to give players a choice based story with OR trigger
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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makazuwr32
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Re: Mapeditor related

Post by makazuwr32 » Sat Jul 07, 2018 1:25 pm

I can without it but it will take 20 times more triggers andeven more time.
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godOfKings
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Re: Mapeditor related

Post by godOfKings » Sat Jul 07, 2018 1:28 pm

i know, like activating 1 trigger disables another, so 20+ triggers to make a valid choice for players
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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makazuwr32
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Location: Moscow, Russia

Re: Mapeditor related

Post by makazuwr32 » Sat Jul 07, 2018 4:22 pm

I really want to make a map with many ways of winning.
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General Brave
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Re: Mapeditor related

Post by General Brave » Thu Jul 12, 2018 9:16 pm

You should really pin these, so people will not forget about them.
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LordOfAles
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Re: Mapeditor related

Post by LordOfAles » Thu Jul 12, 2018 10:29 pm

I just want that godforsaken test button.
"Everyone knows how to make a human, but secrets to deadly laser rifles are still hidden..." - LordOfAles 2015

Idk what to write

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