Too much iteration in this game ANSWERED
Posted: Thu Jun 02, 2016 6:06 pm
Here, a turn "looks" like:
*think* *think* *think*
*click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *ahhhhh my finger hurts* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *it's bleeding* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *damn, I'll have to amputate my finger*click* *click* *click* *click* *click* *click* *R.I.P.* *no more click*
In chess, probably the most famous turn-based game, a turn "looks" like:
*think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think*
*do your turn*
I think you get what I mean ^^
It's just annoying, especially when there are dozens of units to move each turn, pretty much just doing the same thing over and over.
I don't really have a solution to this but it's definitely a big issue and such have to be spoken out so I did just that
*think* *think* *think*
*click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *ahhhhh my finger hurts* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *it's bleeding* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *damn, I'll have to amputate my finger*click* *click* *click* *click* *click* *click* *R.I.P.* *no more click*
In chess, probably the most famous turn-based game, a turn "looks" like:
*think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think* *think*
*do your turn*
I think you get what I mean ^^
It's just annoying, especially when there are dozens of units to move each turn, pretty much just doing the same thing over and over.
I don't really have a solution to this but it's definitely a big issue and such have to be spoken out so I did just that