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Walls and range of sight - ANSWERED

Posted: Sun Jan 03, 2016 1:51 am
by DoomCarrot
Hey, I have noticed that walls are somewhat underused. I believe a big part of this is

1: They take 3 turns to build. This is ridiculous for a useless fortification that is completely useless without 10 other wall units or so. Thus I think it should be reduced to about 2 turns to build.

2. I think they should block opponents line of sight. In other words, If you surround yourslef with walls, your opponents cannot see what is going on behind them. I think this should also apply to castles and fortresses. But at least just walls and gates. This would add a new mechanic and strategic use for walls.

What does everybody think?

Re: Walls and range of sight

Posted: Sun Jan 03, 2016 3:59 am
by The Pendulum
Seems tricky to implement with slanted angled n such, but fantastic idea!

Perhaps we could even make an upgrade for walls that let the walls have a visibility of their own (like soldiers on ramparts) p

Re: Walls and range of sight

Posted: Sun Jan 03, 2016 7:54 am
by Stratego (dev)
sight it not clear for me,
but the wall construction once was 2 turns, i dont know when has it changed - however i just modified it back to 2 turns. on next update will be such.

Re: Walls and range of sight

Posted: Sun Jan 03, 2016 5:10 pm
by RiverRaider 1097
Absolutely agree with #2 as well ) stealth is part of any war? )

Re: Walls and range of sight

Posted: Mon Jan 04, 2016 2:27 am
by DoomCarrot
Daniel (the dev) wrote:sight it not clear for me,
but the wall construction once was 2 turns, i dont know when has it changed - however i just modified it back to 2 turns. on next update will be such.
Basically, the idea is to make it so sight can only go "around" walls.... Let me try to draw this out, don't make fun of me, I'll be back with a picture in a second :D

Re: Walls and range of sight

Posted: Mon Jan 04, 2016 2:34 am
by DoomCarrot
Ok, kind of confusing and I know archers have more than 5 sight, but this is a diagram of what a unit with 5 sight could see with some walls (or fortresses) in his way
Image

Re: Walls and range of sight

Posted: Mon Jan 04, 2016 2:55 am
by Hardeep
:lol:

Re: Walls and range of sight

Posted: Mon Jan 04, 2016 3:36 am
by DoomCarrot
Hardeep wrote::lol:
Yo don't make fun of my masterpieces. :oops:

Re: Walls and range of sight

Posted: Mon Jan 04, 2016 5:02 am
by COOLguy
That totally looks like one of my kind of diagrams. We must have learned at the same school. :)

Re: Walls and range of sight

Posted: Mon Jan 04, 2016 5:36 am
by Stratego (dev)
i do not plan such "sight", however it will be weird having a non-line-of-sight sight. (turning at the corner)

Re: Walls and range of sight

Posted: Mon Jan 04, 2016 11:41 pm
by DoomCarrot
Daniel (the dev) wrote:i do not plan such "sight", however it will be weird having a non-line-of-sight sight. (turning at the corner)
Maybe it could be lit up like you can see it, and you can attack targets there, but you cannot see opponents units?

Like it is lit up, but you still cannot see the actual people behind the wall? Idk, just an idea. If you think this is not a good direction to go, I get it, your vision (get it?! I'm sorry :lol: ) for the game has been very good so far :)

Re: Walls and range of sight

Posted: Tue Jan 05, 2016 5:45 am
by Stratego (dev)
Yes. I suggest not changing this.