Age of discovery

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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 » Thu Apr 02, 2020 8:30 am

Guys squirrel, and l4 you give good ideas. And i agree: Aos consists units 50 century AD-15 century Dc, +tiger2, fighter(from age of star wars) and pikeman from AOF.
So right now i have this Sprites
Attachments
32_unit_Tercio.png
32_unit_Tercio.png (1.25 KiB) Viewed 269 times
zweihander 5.png
zweihander 5.png (1.15 KiB) Viewed 269 times
Rapier.png
Rapier.png (951 Bytes) Viewed 269 times
reclute.png
reclute.png (850 Bytes) Viewed 269 times
line infantry.png
line infantry.png (1.15 KiB) Viewed 269 times
Last edited by Maxbirykov2004 on Thu Apr 02, 2020 1:52 pm, edited 1 time in total.
I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 » Thu Apr 02, 2020 8:36 am

Right now this is all units what i have some of teme from l4 some from squirrel all other from lord of ale (forum-talent-pixel art) other on post upper
Attachments
Late Era Knight.png
Late Era Knight.png (1.93 KiB) Viewed 271 times
Late Era Knight.png
Late Era Knight.png (1.93 KiB) Viewed 272 times
Late Era Knight.png
Late Era Knight.png (1.93 KiB) Viewed 278 times
reclute.png
reclute.png (850 Bytes) Viewed 280 times
Rapier.png
Rapier.png (951 Bytes) Viewed 280 times
zweihander 5.png
zweihander 5.png (1.15 KiB) Viewed 280 times
32_unit_Tercio.png
32_unit_Tercio.png (1.25 KiB) Viewed 280 times
Indian-warrior.png
Indian-warrior.png (933 Bytes) Viewed 280 times
musketeer_2.png
musketeer_2.png (1.04 KiB) Viewed 280 times
general.png
general.png (1.27 KiB) Viewed 280 times
Last edited by Maxbirykov2004 on Thu Apr 02, 2020 2:00 pm, edited 12 times in total.

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Squirrel5555
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Re: Age of discovery

Post by Squirrel5555 » Thu Apr 02, 2020 8:53 am

Hmm the pictures dont load up for me

If using a PC and making sprites get gimp(free software) and make a translucent 32x32 canvas, can be 32x64 if units is extremely tall or has pike/flag/plume. After you finish you click export as, go into further options and untick everything, then export it. The you can upload it here as an attachment

If on phone i use pixly, just save it and upload as attachment

Below the box when you are creating a post there is attachments option, click it and click add files.

I assume from your message you are trying to upload sprites you have made, if yes you can do it like this :D
Unless you are uploading actual images in which case they didnt load up for me :(

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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 » Thu Apr 02, 2020 10:16 am

Squirrel5555 wrote:
Thu Apr 02, 2020 8:53 am
Hmm the pictures dont load up for me

If using a PC and making sprites get gimp(free software) and make a translucent 32x32 canvas, can be 32x64 if units is extremely tall or has pike/flag/plume. After you finish you click export as, go into further options and untick everything, then export it. The you can upload it here as an attachment

If on phone i use pixly, just save it and upload as attachment

Below the box when you are creating a post there is attachments option, click it and click add files.

I assume from your message you are trying to upload sprites you have made, if yes you can do it like this :D
Unless you are uploading actual images in which case they didnt load up for me :(
Thank you
I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

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L4cus
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Re: Age of discovery

Post by L4cus » Thu Apr 02, 2020 1:54 pm

Maxbirikov, thanks, they look great
Even if they arent totally fine, or they should be others, they could be used for a first experience of the game, if it get developed(i hope it)
There will be Mercenaries too (swiss, genovesse crossbow, corsair, natives, lanqkinets idk how it writes, etc)
About siege, first at all, we need to separate then by the kind of cannon (mortar, hancannon, field cannon, fixed cannon, rocket batery)
Maybe just generic at the begining, and get different types later
Extra ecclesiam nulla salus...

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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 » Thu Apr 02, 2020 2:00 pm

L4cus wrote:
Thu Apr 02, 2020 1:54 pm
Maxbirikov, thanks, they look great
Even if they arent totally fine, or they should be others, they could be used for a first experience of the game, if it get developed(i hope it)
There will be Mercenaries too (swiss, genovesse crossbow, corsair, natives, lanqkinets idk how it writes, etc)
About siege, first at all, we need to separate then by the kind of cannon (mortar, hancannon, field cannon, fixed cannon, rocket batery)
Maybe just generic at the begining, and get different types later
You're right
I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

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Squirrel5555
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Re: Age of discovery

Post by Squirrel5555 » Thu Apr 02, 2020 2:01 pm

Nice! They can be polished and worked on further to fit the same style but its a great taster for what could be in this version :D

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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 » Thu Apr 02, 2020 2:06 pm

Squirrel5555 wrote:
Thu Apr 02, 2020 2:01 pm
Nice! They can be polished and worked on further to fit the same style but its a great taster for what could be in this version :D
Yes you right, but how can i give them amm... a color (color of team, in forum tells about this)
I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

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Gral.Sturnn
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Re: Age of discovery

Post by Gral.Sturnn » Thu Apr 02, 2020 2:20 pm

hold on hold on hold on

I have better sprites from those (many of them are mine).
~Gral.Sturnn

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Gral.Sturnn
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Re: Age of discovery

Post by Gral.Sturnn » Thu Apr 02, 2020 2:27 pm

.
Attachments
swiss halberdier 3.png
swiss halberdier 3.png (1.63 KiB) Viewed 256 times
swiss halberdier 2.png
swiss halberdier 2.png (1.65 KiB) Viewed 256 times
swiss halberdier 1.png
swiss halberdier 1.png (1.68 KiB) Viewed 256 times
french pikeman.png
french pikeman.png (1.81 KiB) Viewed 256 times
austrian pikeman.png
austrian pikeman.png (1.49 KiB) Viewed 256 times
austrian knight with pike.png
austrian knight with pike.png (1.65 KiB) Viewed 256 times
70476333_344203486296746_8599348327089176576_n.png
70476333_344203486296746_8599348327089176576_n.png (1.61 KiB) Viewed 256 times
71215228_548771535930056_3494759926058713088_n.png
71215228_548771535930056_3494759926058713088_n.png (1.04 KiB) Viewed 256 times
69697923_3128505560499942_6882093086432821248_n.png
69697923_3128505560499942_6882093086432821248_n.png (1.1 KiB) Viewed 256 times
musketeer3 (1)2.png
musketeer3 (1)2.png (1.72 KiB) Viewed 256 times
~Gral.Sturnn

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Gral.Sturnn
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Re: Age of discovery

Post by Gral.Sturnn » Thu Apr 02, 2020 2:27 pm

.
Attachments
swiss halberdier 1.png
swiss halberdier 1.png (1.68 KiB) Viewed 256 times
swiss halberdier 2.png
swiss halberdier 2.png (1.65 KiB) Viewed 256 times
swiss halberdier 3.png
swiss halberdier 3.png (1.63 KiB) Viewed 256 times
swiss halberdier 4.png
swiss halberdier 4.png (1.72 KiB) Viewed 256 times
swiss pikeman 2.png
swiss pikeman 2.png (1.79 KiB) Viewed 256 times
swiss pikeman.png
swiss pikeman.png (1.61 KiB) Viewed 256 times
received_1219013868291002.png
received_1219013868291002.png (1.3 KiB) Viewed 256 times
~Gral.Sturnn

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Gral.Sturnn
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Re: Age of discovery

Post by Gral.Sturnn » Thu Apr 02, 2020 2:30 pm

.
Attachments
32_unit_janissary.png
32_unit_janissary.png (1.46 KiB) Viewed 255 times
32_unit_janissary_rifleman.png
32_unit_janissary_rifleman.png (1.61 KiB) Viewed 255 times
~Gral.Sturnn

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Squirrel5555
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Re: Age of discovery

Post by Squirrel5555 » Thu Apr 02, 2020 2:33 pm

Nice, though some might need different postures and team colours/shading to fit with AoS art more
Especially good is the musketeer and some of the pikes and janissaries

Thanks for sharing :)

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Gral.Sturnn
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Re: Age of discovery

Post by Gral.Sturnn » Thu Apr 02, 2020 2:38 pm

.
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armored pikeman.png
armored pikeman.png (1.91 KiB) Viewed 254 times
~Gral.Sturnn

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L4cus
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Re: Age of discovery

Post by L4cus » Thu Apr 02, 2020 3:05 pm

I was thinking also in militia units
They cost 1 turn, and there are pikeman and musket (very weak since they are militia)
Also a hunter with an ability similar to an elf unit i saw at aof that summons a dog
Foot scout (low damage, good sight)
Mounted scout (low damage, good sight)
Officer (with some kind of aura)
I dont think there should be a blacksmith, maybe for some armored units like pikeman, knights and others mounted units upgrading their armor
About unit categories, here are some ideas:
Infantry, cavalry, light armored, heavy armored, unarmored, ranged, melee, artillery, gunpowder unit, polearm welder, shield barier and nations(factions)

Also, i'd like to say that pikemen were very effective at renassence (idk how to write it, sorry) they should have a regular attack, and with or without a tech they could get aura to become better when fight in groups, similar to roman formations in aos.
Extra ecclesiam nulla salus...

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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 » Thu Apr 02, 2020 3:32 pm

Thanks for help grant styrn fo this Sprites
I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 » Thu Apr 02, 2020 3:33 pm

L4cus wrote:
Thu Apr 02, 2020 3:05 pm
I was thinking also in militia units
They cost 1 turn, and there are pikeman and musket (very weak since they are militia)
Also a hunter with an ability similar to an elf unit i saw at aof that summons a dog
Foot scout (low damage, good sight)
Mounted scout (low damage, good sight)
Officer (with some kind of aura)
I dont think there should be a blacksmith, maybe for some armored units like pikeman, knights and others mounted units upgrading their armor
About unit categories, here are some ideas:
Infantry, cavalry, light armored, heavy armored, unarmored, ranged, melee, artillery, gunpowder unit, polearm welder, shield barier and nations(factions)

Also, i'd like to say that pikemen were very effective at renassence (idk how to write it, sorry) they should have a regular attack, and with or without a tech they could get aura to become better when fight in groups, similar to roman formations in aos.
Your right, you want to add peasants(from aos), +i think about fractions
I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

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L4cus
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Re: Age of discovery

Post by L4cus » Thu Apr 02, 2020 4:33 pm

Depending on how will the gameplay go on...
Extra ecclesiam nulla salus...

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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 » Thu Apr 02, 2020 4:34 pm

L4cus wrote:
Thu Apr 02, 2020 4:33 pm
Depending on how will the gameplay go on...
Your right
I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

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L4cus
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Re: Age of discovery

Post by L4cus » Thu Apr 02, 2020 4:41 pm

They could be replaced by militia units (it could be another category)
But, if there will be cities and villages, then militia could be produced at cities and peasant at villages
That is just an idea
Extra ecclesiam nulla salus...

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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 » Thu Apr 02, 2020 4:44 pm

L4cus wrote:
Thu Apr 02, 2020 4:41 pm
They could be replaced by militia units (it could be another category)
But, if there will be cities and villages, then militia could be produced at cities and peasant at villages
That is just an idea
Good idea
I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 » Thu Apr 02, 2020 4:45 pm

Guys i found this Aztec units thanks grand stug
Attachments
aztec archer.png
aztec archer.png (1.02 KiB) Viewed 216 times
aztec archer (1).png
aztec archer (1).png (1.03 KiB) Viewed 216 times
Aztec priest.png
Aztec priest.png (1.79 KiB) Viewed 216 times
Aztec spearman.png
Aztec spearman.png (1.55 KiB) Viewed 216 times
jaguar warrior.png
jaguar warrior.png (1.66 KiB) Viewed 216 times
Aztek hut 3.png
Aztek hut 3.png (2.09 KiB) Viewed 216 times
Aztec hut v1.png
Aztec hut v1.png (2.06 KiB) Viewed 216 times
tlaxcalan warrior.png
tlaxcalan warrior.png (1.43 KiB) Viewed 216 times
aztec warrior.png
aztec warrior.png (1.43 KiB) Viewed 216 times
aztec warrior.png
aztec warrior.png (1.43 KiB) Viewed 216 times

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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 » Thu Apr 02, 2020 4:50 pm

+some Spanish unit
Attachments
spanish arquebusier.png
spanish arquebusier.png (1.41 KiB) Viewed 215 times
spanish arquebusier (1).png
spanish arquebusier (1).png (1.43 KiB) Viewed 215 times
spanish rider.png
spanish rider.png (1.49 KiB) Viewed 215 times
Spanish rodelero.png
Spanish rodelero.png (1.18 KiB) Viewed 215 times
Spanish crossbowman.png
Spanish crossbowman.png (1.39 KiB) Viewed 215 times
Harnessed knight.png
Harnessed knight.png (1.48 KiB) Viewed 215 times
I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

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L4cus
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Re: Age of discovery

Post by L4cus » Thu Apr 02, 2020 5:36 pm

Mmh those spanish units looks like american conquest soldiers
This idea isnt focused on that, they should look more like european wars (30 years war) like tecios style
But yeah, i like them
Extra ecclesiam nulla salus...

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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 » Thu Apr 02, 2020 6:01 pm

L4cus wrote:
Thu Apr 02, 2020 5:36 pm
Mmh those spanish units looks like american conquest soldiers
This idea isnt focused on that, they should look more like european wars (30 years war) like tecios style
But yeah, i like them
I think they with priest (and cannons+ships+they versions of 16,17 century) will be Spain fraction
I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

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L4cus
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Re: Age of discovery

Post by L4cus » Thu Apr 02, 2020 6:25 pm

Yeah, they should have some religious techs, their kings were catholic (later, house of habsburg were too)
I love spain history, then i have a lot of ideas for that faction
But it can wait for later
Priest are good idea, i was already thi king about them
All factions should have them
Also, they will have differences by religion
Some of them were anglican church, luther church, islam, etc...
But i am afraid about it could make the game a little complicate

For healer role (only healing ability) i was thi king on field hospital, and medics
Extra ecclesiam nulla salus...

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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 » Thu Apr 02, 2020 6:54 pm

L4cus wrote:
Thu Apr 02, 2020 6:25 pm
Yeah, they should have some religious techs, their kings were catholic (later, house of habsburg were too)
I love spain history, then i have a lot of ideas for that faction
But it can wait for later
Priest are good idea, i was already thi king about them
All factions should have them
Also, they will have differences by religion
Some of them were anglican church, luther church, islam, etc...
But i am afraid about it could make the game a little complicate

For healer role (only healing ability) i was thi king on field hospital, and medics
I think medics also will heal units, but i think priests will heal units less than medics, but priests can take units if they have their fate
+more compilate game than AOF we never make
I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

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L4cus
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Re: Age of discovery

Post by L4cus » Thu Apr 02, 2020 6:58 pm

This is the chance to get risky decissions i think
Everything is on the hands of developers and moders
Extra ecclesiam nulla salus...

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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 » Thu Apr 02, 2020 7:21 pm

L4cus wrote:
Thu Apr 02, 2020 6:58 pm
This is the chance to get risky decissions i think
Everything is on the hands of developers and moders
In my hands!!! :o :cry: :/
I need little help with AOG , if you know how to mod or paint or creation json or balancing go here viewforum.php?f=230

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Puss_in_Boots
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Re: Age of discovery

Post by Puss_in_Boots » Thu Apr 02, 2020 10:47 pm

Conversion shouldn't be in this game, instead we can have status buffs like morale, religious fevor or we debuffs that demoralize enemy units.
RED, WHITE and BLUE!

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